It's simple, and it probably needs tweaking. Once again, the idea for it came from a comment here, so I thought I'd bring the idea back to the place what spawned it.
Snail, Giant Harpoon
Daniel S. Wall
(7/7/07)
Medium Vermin (Aquatic)
Hit Dice: 5d8+20 (42 hp)
Initiative: -4
Speed: 10’
Armor Class: 18 (-4 Dexterity, +12 Natural) touch 6, flat footed 18
Base Attack/Grapple: +3/+5
Attack: Bite +5 melee (1d6+3) or Harpoon + 5 ranged (1d4+3 plus poison)
Full Attack: Bite +5 melee (1d6+3) or Harpoon + 5 ranged (1d4+3 plus poison)
Space/Reach: 5’/5’
Special Attacks: Harpoon, Improved Grab, Poison
Special Qualities: Darkvision 60’, Mindless, Vermin Traits
Saves: Fort +8, Ref -3, Will +1
Abilities: STR 17, DEX 2, CON 19, INT -, WIS 11, CHR 4
Skills: -
Feats: Ability Focus (Poison)(B)
Environment: Warm Waters
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 6-7 Medium, 8-10 Large
Level Adjustment: -
Some varieties of cone snail are sufficiently poisonous to be a threat to humans, but this giant version is a positive menace. To the Giant Harpoon Snail, a human is just another potential meal swimming in the water, and any character unfortunate enough to swim by it could easily end its days being eaten alive at the bottom of the ocean.
COMBAT
Ability Focus: Giant Harpoon Snails gain Ability Focus (Poison) as a bonus feat.
Harpoon: A Giant Harpoon Snail may employ its tongue in a harpoon style attack once every 3 rounds. This has an absolute range of 30’ (no increments) and it utilizes the Strength Modifier of the snail rather than its dexterity. Victims struck by the harpoon are subject to poison saves as well as Improved Grab. If used while threatened, this attack does trigger attacks of opportunity.
Improved Grab (Ex): Whenever a Giant Harpoon Snail scores a hit with its harpoon attack, it may immediately attempt a grapple check with its tongue. If successful, then it reels the victim into its square and may begin eating the victim on the following round.
Mindless: As a Vermin, the Giant Harpoon Snail has no intelligence score. It is also immune to all mind affects.
Poison (Ex): When Giant Harpoon Snails use their harpoon attack, they inject the victim with a powerful poison. Victims must make a Fortitude Save (DC 18) or become paralyzed for 1d6 minutes. The DC for this attack is Constitution based, and it includes application of the bonus feat, Ability Focus. A paralyzed creature may not resist the effort to reel it in.
Although Aquatic, a Giant Harpoon Snail does not possess a swim speed. It must crawl along the ocean floor, but it can breathe underwater.
Snail, Giant Harpoon
Daniel S. Wall
(7/7/07)
Medium Vermin (Aquatic)
Hit Dice: 5d8+20 (42 hp)
Initiative: -4
Speed: 10’
Armor Class: 18 (-4 Dexterity, +12 Natural) touch 6, flat footed 18
Base Attack/Grapple: +3/+5
Attack: Bite +5 melee (1d6+3) or Harpoon + 5 ranged (1d4+3 plus poison)
Full Attack: Bite +5 melee (1d6+3) or Harpoon + 5 ranged (1d4+3 plus poison)
Space/Reach: 5’/5’
Special Attacks: Harpoon, Improved Grab, Poison
Special Qualities: Darkvision 60’, Mindless, Vermin Traits
Saves: Fort +8, Ref -3, Will +1
Abilities: STR 17, DEX 2, CON 19, INT -, WIS 11, CHR 4
Skills: -
Feats: Ability Focus (Poison)(B)
Environment: Warm Waters
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 6-7 Medium, 8-10 Large
Level Adjustment: -
Some varieties of cone snail are sufficiently poisonous to be a threat to humans, but this giant version is a positive menace. To the Giant Harpoon Snail, a human is just another potential meal swimming in the water, and any character unfortunate enough to swim by it could easily end its days being eaten alive at the bottom of the ocean.
COMBAT
Ability Focus: Giant Harpoon Snails gain Ability Focus (Poison) as a bonus feat.
Harpoon: A Giant Harpoon Snail may employ its tongue in a harpoon style attack once every 3 rounds. This has an absolute range of 30’ (no increments) and it utilizes the Strength Modifier of the snail rather than its dexterity. Victims struck by the harpoon are subject to poison saves as well as Improved Grab. If used while threatened, this attack does trigger attacks of opportunity.
Improved Grab (Ex): Whenever a Giant Harpoon Snail scores a hit with its harpoon attack, it may immediately attempt a grapple check with its tongue. If successful, then it reels the victim into its square and may begin eating the victim on the following round.
Mindless: As a Vermin, the Giant Harpoon Snail has no intelligence score. It is also immune to all mind affects.
Poison (Ex): When Giant Harpoon Snails use their harpoon attack, they inject the victim with a powerful poison. Victims must make a Fortitude Save (DC 18) or become paralyzed for 1d6 minutes. The DC for this attack is Constitution based, and it includes application of the bonus feat, Ability Focus. A paralyzed creature may not resist the effort to reel it in.
Although Aquatic, a Giant Harpoon Snail does not possess a swim speed. It must crawl along the ocean floor, but it can breathe underwater.