Ry
Explorer
I'm trying to imagine what D&D would be like if it were written with the following in mind:
D&D is a game where the players assume the role of fantasy characters who work together to solve problems and defeat threats.
What I mean is, what if it wasn't written as an RPG that could handle (theoretically) any kind of fantasy game? What if, instead, every rule had to help the players work together, solve problems, or overcome threats?
I think the first thing to go would be alignment rules, since they don't help players work together (Chaotic Neutral Barbarian and Lawful Good paladin, anyone?).
I think the first thing that would have to be added would be a phase of character creation that works out how the player-characters know each other and connects them to each other.
* I know some people will say "D&D's strength is the fact that it is so universal." and maybe so, but I'm interested in what it would be like if it was just focused on the play experience I wrote above.
D&D is a game where the players assume the role of fantasy characters who work together to solve problems and defeat threats.
What I mean is, what if it wasn't written as an RPG that could handle (theoretically) any kind of fantasy game? What if, instead, every rule had to help the players work together, solve problems, or overcome threats?
I think the first thing to go would be alignment rules, since they don't help players work together (Chaotic Neutral Barbarian and Lawful Good paladin, anyone?).
I think the first thing that would have to be added would be a phase of character creation that works out how the player-characters know each other and connects them to each other.
* I know some people will say "D&D's strength is the fact that it is so universal." and maybe so, but I'm interested in what it would be like if it was just focused on the play experience I wrote above.