Any love for Jakandor?

DMH

First Post
I bought this a few weeks ago and wish I had done so when it was released. The idea that good = evil depending on the culture and not just typical D&D black and white interested me. That the setting (but not so much the rules) is well written is secondary.

So are there any other fans of the setting?
 

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not a fan. but i bought it to mine for use in my campaign.
so far i've used none of it. but that's not saying much as i haven't used much if any of other 2edADnD setting materials either (Dark Sun, Birthright, Planescape, Al Q, Maztica, ad naseum)
 


I think its a creative idea, but since it came out at the end of 2nd edition it was pretty much ignored, especially since its not a black and white type setting, which some people don't like.
 


sydbar said:
I think its a creative idea, but since it came out at the end of 2nd edition it was pretty much ignored, especially since its not a black and white type setting, which some people don't like.

My thoughts as well. 2e was drowing under campaign worlds at the time, and Jakandor was just too quirky for its own good. I loved the idea of Jakandor, especially the Charonti, but I knew most of my group wouldn't like it. Tell most players that they have to be human with a very limited class choice, and they'll just want to stick with a more conventional campaign world.
 

Darth Shoju said:
I got the undead-using magic society book. I liked it a lot (particularly the map).

Then you should get the other 2. Each has a map and the 2 player books maps have only what locations that society knows of; the DM's map has everything from the player maps plus 10 other locations. I thought that was a very cool touch.

Tell most players that they have to be human with a very limited class choice, and they'll just want to stick with a more conventional campaign world.

Pity. One could play any class they wanted to, but there are social restrictions on what some of those classes could and couldn't do. It really hits home on consequences on one's character's actions.
 

DMH said:
I bought this a few weeks ago and wish I had done so when it was released. The idea that good = evil depending on the culture and not just typical D&D black and white interested me. That the setting (but not so much the rules) is well written is secondary.

So are there any other fans of the setting?

I have all three and think they are really cool. I would not gimp the magic culture the way they did though with limited core spells, etc.
 

DMH said:
Then you should get the other 2. Each has a map and the 2 player books maps have only what locations that society knows of; the DM's map has everything from the player maps plus 10 other locations. I thought that was a very cool touch.



Pity. One could play any class they wanted to, but there are social restrictions on what some of those classes could and couldn't do. It really hits home on consequences on one's character's actions.

I'll keep my eyes open for them. I"m looking to incorporate this material into an upcoming campaign so thanks for the tip!
 

I *love* Jakandor. 2e was great for settings, and Jakandor was a great example. Actually, it's a model I'd like to see wotc adopt - "here's a campaign setting, with only one or two products for it. Once we're done, it's in your hands. Have at it."

The Charonti wizards were a lot more fun than the knorr, but that might just be because I only have the last book,and so had to put things together through guesswork.

(BTW, sorry for resurrecting a dead thread... I was looking for another thread and this title jumped up at me... I'm a Jakandor freak).
 

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