Ealli
First Post
The characters, mostly in their own words, who are participating in an Expedition to Castle Ravenloft with Thundina Seong.
Thundina Seong
Rogue 3 / Fighter 2 / Thief Acrobat 1 [Because of the mix of classes, I just call her an Adventurer.]
Notable skills: Balance, Bluff, Climb, Craft (armorworking), Disable Device/Open Lock, Jump, Search, Tumble
Notable feats: Combat Reflexes, Short Haft, Improved Trip
Thundina is the daughter of Thundarr the Barbarian and Ariel. After growing fabulously wealthy, Thundarr retired from adventuring and founded a training hall for other would be fighters and adventurers. Even though Ariel expressely forbid her daughter (and only child) to train to be an adventurer, Thundina observed the sessions and snuck out to learn more from some of her father’s protigees. Always rebellious, she much preferred playing with swords to playing with needles. (Although, she does think she could use a needle as a weapon in an emergency.) Her mother’s nagging was driving a wedge into the family and finally Thundina ran away at age 16. Thundina loves her family, but she felt the compelling need to find her own fame, fortune, and glory, and prince in distress.
Fortune did not come as easily as it always seemed to in her father’s tales. She had some successes and some glories in her wanderings, but it wasn’t consistent and she wasn’t getting rich. In Thronehold, she assisted in the smithy for a time, not intending to stay long. The smithy was adjoined to an artificer’s shop called Tharadan’s, but run by one Krel Hauldak. What was supposed to be just a stop to bang a few dents out of the armor, became a two-year internship. She was taken on as extra help by Coalstoker the smith, who was in charge of the weapon and armor crafting at Tharadan’s shop. Krel did not object. He was the overall proprietor, but didn’t oversee Coalstoker very much. Although Krel had become like a second father to Thundina, all such relations must eventually end. The nearby Lightbringers provided fairly regular business to the smithy. One remarkably large order was for a pair of mithral full plate suits, which came to Thundina. During the fitting sessions, Tourg spilled the secret of a dangerous mission full of promises of glory and gold. Thundina offered a deal, 40% off if they’d take her with them, or she’d refuse to hand over the finished product.
Thundina is 5’3”, nineteen years old, and not willing to disclose her weight. Her hair is permanently mussed and streaked with green, purple, and light orange cut short so as not to cover her green eyes. Well muscled now from the some time with the forge, she is still nimble and witty from her previous adventuring years. She used to have an adventurer’s tan, but that has faded into a forge tan. She is impatient and eager to set off on the adventure, she believes that is what she was born to do. She can handle tactics within a battle, but don’t expect her to sit around trying to come up with a strategy beforehand. While fortune and fame are primary motivating factors for her, family and friends are more important.
Thundina Seong
Rogue 3 / Fighter 2 / Thief Acrobat 1 [Because of the mix of classes, I just call her an Adventurer.]
Notable skills: Balance, Bluff, Climb, Craft (armorworking), Disable Device/Open Lock, Jump, Search, Tumble
Notable feats: Combat Reflexes, Short Haft, Improved Trip
Thundina is the daughter of Thundarr the Barbarian and Ariel. After growing fabulously wealthy, Thundarr retired from adventuring and founded a training hall for other would be fighters and adventurers. Even though Ariel expressely forbid her daughter (and only child) to train to be an adventurer, Thundina observed the sessions and snuck out to learn more from some of her father’s protigees. Always rebellious, she much preferred playing with swords to playing with needles. (Although, she does think she could use a needle as a weapon in an emergency.) Her mother’s nagging was driving a wedge into the family and finally Thundina ran away at age 16. Thundina loves her family, but she felt the compelling need to find her own fame, fortune, and glory, and prince in distress.
Fortune did not come as easily as it always seemed to in her father’s tales. She had some successes and some glories in her wanderings, but it wasn’t consistent and she wasn’t getting rich. In Thronehold, she assisted in the smithy for a time, not intending to stay long. The smithy was adjoined to an artificer’s shop called Tharadan’s, but run by one Krel Hauldak. What was supposed to be just a stop to bang a few dents out of the armor, became a two-year internship. She was taken on as extra help by Coalstoker the smith, who was in charge of the weapon and armor crafting at Tharadan’s shop. Krel did not object. He was the overall proprietor, but didn’t oversee Coalstoker very much. Although Krel had become like a second father to Thundina, all such relations must eventually end. The nearby Lightbringers provided fairly regular business to the smithy. One remarkably large order was for a pair of mithral full plate suits, which came to Thundina. During the fitting sessions, Tourg spilled the secret of a dangerous mission full of promises of glory and gold. Thundina offered a deal, 40% off if they’d take her with them, or she’d refuse to hand over the finished product.
Thundina is 5’3”, nineteen years old, and not willing to disclose her weight. Her hair is permanently mussed and streaked with green, purple, and light orange cut short so as not to cover her green eyes. Well muscled now from the some time with the forge, she is still nimble and witty from her previous adventuring years. She used to have an adventurer’s tan, but that has faded into a forge tan. She is impatient and eager to set off on the adventure, she believes that is what she was born to do. She can handle tactics within a battle, but don’t expect her to sit around trying to come up with a strategy beforehand. While fortune and fame are primary motivating factors for her, family and friends are more important.