airwalkrr
Adventurer
Let's say time was not an issue. If you had plenty of time to join a new D&D campaign would this idea appeal to you?
The campaign would be set in a very generic world designed to allow any and all possibilities for characters of all types. (It is possible I may choose Forgotten Realms since it fits the criteria quite well, however I may also use a homebrew world.) The theme of the campaign would be episodic with occassional story arcs.
At the start of the campaign, the characters would be 1st level with an elite array for ability scores. They get average starting wealth and max hp at 1st level, but fixed hp (average) every level thereafter. Taking a level in a brand new base class or prestige class requires training down time. The game uses core D&D 3.5 rules except as noted with the following variants.
-Upkeep (DMG 130) to reduce minutiae in book-keeping
-Action Points (UA 122) to a) enable a mechanic for balancing extra options and b) encourage use of core races and base classes (see below)
-Level-Independent XP Awards (UA 213) to make XP calculation simpler
Players would be allowed to use any base class, feat, equipment, magic item, psionic item, spell, power, manuever, or soulmeld from the following books: Player's Handbook, Player's Handbook II, Dungeon Master's Guide, Dungeon Master's Guide II, Monster Manual, Expanded Psionics Handbook, Magic of Incarnum, Tome of Magic, and Tome of Battle: Book of Nine Swords. Players could choose any race from the Player's Handbook.
Players may spend action points permanently to use rules contained in other WotC books (as long as they are not setting-specific like Eberron) and even Dragon magazine on a case-by-case basis. Players may spend 1 action point to gain access to any single feat, spell, power, manuever, skill trick, equipment, or magic item. To play as another base class costs 3 action points per class. To play as another race costs 3 action points plus the ECL of the race. To play a prestige class costs 2 action points per 3-level class, 3 action points per 5-level class, and 5 action points per 10-level class.
I would consider adjustments on a case-by-case basis for options that are almost universally considered to be underpowered (like the hexblade). There would be a very small list (comprising perhaps a dozen items) that I consider to be unbalancing or disruptive that would be restricted from the campaign. Character retraining from the PHII would be allowed at each level, and character rebuilding would be available after completion of an appropriate quest (but no more than once every 5 levels as a general rule of thumb).
In general, I would follow the gp limit guidelines in the DMG, however, the only items considered to be on-hand would be those valued under 3,000 gp. Additionally, for a magic item to be available, there must be a spellcaster capable of creating the item in the community (e.g. scrolls of 8th level spells would not be available in a large town). Finally, items not on-hand (i.e. those valued at 3,000 gp or under) must be commissioned by paying the full price up front and waiting for the item to be crafted. Players would occassionally find more valuable items for sale "off-the-shelf," but this would be the exception rather than the rule.
New players could join at any time, but they would be required to play a character one level lower than the average level of the other player characters. The same would apply to old players who wish to play new characters. They would be allowed to construct their characters like any other player and use item crafting feats to craft items they meet the prerequisites for if they desire. Their wealth would be based on the recommended wealth from the DMG.
So what do you think? I am trying to decide what I want to run for my next campaign, and I am interested in whether or not this would be an idea that a lot of players would go for. It is not at all typical of the kind of campaign I tend to run, but I am interested to see how it would turn out. I wanted to make things as simple and balanced as possible, but allow for a wealth of character options. If you voted "maybe" or "no," then what are the minimal changes that would get you interested? Please bear in mind I have no interest in running a "no-holds-barred" campaign as they typically get out of hand. Also, if you would be interested in the campaign, please list one single item (e.g. the Leap Attack feat) or class of items that are all similar on a fundamental level (e.g. metamagic rods) that you would like to see on the restricted list, bearing in mind that any toys available to the players are available to the DM.
The campaign would be set in a very generic world designed to allow any and all possibilities for characters of all types. (It is possible I may choose Forgotten Realms since it fits the criteria quite well, however I may also use a homebrew world.) The theme of the campaign would be episodic with occassional story arcs.
At the start of the campaign, the characters would be 1st level with an elite array for ability scores. They get average starting wealth and max hp at 1st level, but fixed hp (average) every level thereafter. Taking a level in a brand new base class or prestige class requires training down time. The game uses core D&D 3.5 rules except as noted with the following variants.
-Upkeep (DMG 130) to reduce minutiae in book-keeping
-Action Points (UA 122) to a) enable a mechanic for balancing extra options and b) encourage use of core races and base classes (see below)
-Level-Independent XP Awards (UA 213) to make XP calculation simpler
Players would be allowed to use any base class, feat, equipment, magic item, psionic item, spell, power, manuever, or soulmeld from the following books: Player's Handbook, Player's Handbook II, Dungeon Master's Guide, Dungeon Master's Guide II, Monster Manual, Expanded Psionics Handbook, Magic of Incarnum, Tome of Magic, and Tome of Battle: Book of Nine Swords. Players could choose any race from the Player's Handbook.
Players may spend action points permanently to use rules contained in other WotC books (as long as they are not setting-specific like Eberron) and even Dragon magazine on a case-by-case basis. Players may spend 1 action point to gain access to any single feat, spell, power, manuever, skill trick, equipment, or magic item. To play as another base class costs 3 action points per class. To play as another race costs 3 action points plus the ECL of the race. To play a prestige class costs 2 action points per 3-level class, 3 action points per 5-level class, and 5 action points per 10-level class.
I would consider adjustments on a case-by-case basis for options that are almost universally considered to be underpowered (like the hexblade). There would be a very small list (comprising perhaps a dozen items) that I consider to be unbalancing or disruptive that would be restricted from the campaign. Character retraining from the PHII would be allowed at each level, and character rebuilding would be available after completion of an appropriate quest (but no more than once every 5 levels as a general rule of thumb).
In general, I would follow the gp limit guidelines in the DMG, however, the only items considered to be on-hand would be those valued under 3,000 gp. Additionally, for a magic item to be available, there must be a spellcaster capable of creating the item in the community (e.g. scrolls of 8th level spells would not be available in a large town). Finally, items not on-hand (i.e. those valued at 3,000 gp or under) must be commissioned by paying the full price up front and waiting for the item to be crafted. Players would occassionally find more valuable items for sale "off-the-shelf," but this would be the exception rather than the rule.
New players could join at any time, but they would be required to play a character one level lower than the average level of the other player characters. The same would apply to old players who wish to play new characters. They would be allowed to construct their characters like any other player and use item crafting feats to craft items they meet the prerequisites for if they desire. Their wealth would be based on the recommended wealth from the DMG.
So what do you think? I am trying to decide what I want to run for my next campaign, and I am interested in whether or not this would be an idea that a lot of players would go for. It is not at all typical of the kind of campaign I tend to run, but I am interested to see how it would turn out. I wanted to make things as simple and balanced as possible, but allow for a wealth of character options. If you voted "maybe" or "no," then what are the minimal changes that would get you interested? Please bear in mind I have no interest in running a "no-holds-barred" campaign as they typically get out of hand. Also, if you would be interested in the campaign, please list one single item (e.g. the Leap Attack feat) or class of items that are all similar on a fundamental level (e.g. metamagic rods) that you would like to see on the restricted list, bearing in mind that any toys available to the players are available to the DM.
