Khisanth the Ancient
Explorer
I'm trying to stat out some monsters from medieval and Renaissance bestiaries. Here is the first one:
CALADRIUS
Tiny Magical Beast
Hit Dice: 2d8 (9 hp)
Initiative: +8
Speed: 10 ft. (2 squares), fly 40 ft. (8 squares)
AC: 16 (+2 size, +4 Dex)
Base Attack/Grapple: +2/-7
Attack: Bite +3 melee (1d4-1 and positive energy)
Full Attack: Bite +3 melee (1d4-1 and positive energy)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Spell-like abilities, positive energy
Saves: Fort +3 , Ref +7 , Will +0
Abilities: Str 8, Dex 19, Con 11, Int 8, Wis 11, Cha 10
Skills: Listen +5, Spot +5, Survival +5
Feats: Improved Initiative
Climate/Terrain: Temperate forest, hills, or plains
Organization: Solitary, pair, or flock (3-8)
Challenge Rating: ½
Treasure: None
Alignment: Usually neutral good
Advancement: 3-4 HD (Tiny), 5-6 HD (Small)
A caladrius, or charadrius, is a small white-feathered bird. It has mystical powers of healing and a hatred of undead. It will heal any non-evil being which finds it, but this is difficult. Caladriuses generally dwell on high, barren hills or in deep forests.
It is believed by many that the caladrius is an embodiment of goodness and life. Anyone who kills a caladrius is likely to suffer retaliation from the nearby people, if the crime becomes known.
COMBAT
A caladrius will never attack a living creature. It will attack weak undead, especially in flocks, but is intelligent enough to avoid fighting a foe too powerful for it to defeat.
Spell-Like Abilities: At will - detect evil, disrupt undead. 3/day - cure light wounds. 1/week - cure disease. All at 5th caster level.
Positive Energy (Su): A caladrius's bite attack deals 1d4 additional positive energy damage to undead.
CALADRIUS
Tiny Magical Beast
Hit Dice: 2d8 (9 hp)
Initiative: +8
Speed: 10 ft. (2 squares), fly 40 ft. (8 squares)
AC: 16 (+2 size, +4 Dex)
Base Attack/Grapple: +2/-7
Attack: Bite +3 melee (1d4-1 and positive energy)
Full Attack: Bite +3 melee (1d4-1 and positive energy)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Spell-like abilities, positive energy
Saves: Fort +3 , Ref +7 , Will +0
Abilities: Str 8, Dex 19, Con 11, Int 8, Wis 11, Cha 10
Skills: Listen +5, Spot +5, Survival +5
Feats: Improved Initiative
Climate/Terrain: Temperate forest, hills, or plains
Organization: Solitary, pair, or flock (3-8)
Challenge Rating: ½
Treasure: None
Alignment: Usually neutral good
Advancement: 3-4 HD (Tiny), 5-6 HD (Small)
A caladrius, or charadrius, is a small white-feathered bird. It has mystical powers of healing and a hatred of undead. It will heal any non-evil being which finds it, but this is difficult. Caladriuses generally dwell on high, barren hills or in deep forests.
It is believed by many that the caladrius is an embodiment of goodness and life. Anyone who kills a caladrius is likely to suffer retaliation from the nearby people, if the crime becomes known.
COMBAT
A caladrius will never attack a living creature. It will attack weak undead, especially in flocks, but is intelligent enough to avoid fighting a foe too powerful for it to defeat.
Spell-Like Abilities: At will - detect evil, disrupt undead. 3/day - cure light wounds. 1/week - cure disease. All at 5th caster level.
Positive Energy (Su): A caladrius's bite attack deals 1d4 additional positive energy damage to undead.
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