Mark CMG
Creative Mountain Games
It's a fairly straightforward adventure with almost all of the work done. I might add a secret passage to bypass a room or two, and add another passage to bypass an area and make a section that is there secret, just to add some variety. Not difficult to do.
If I get ambitious, I might add an encounter or two on the extra passages I add, likely in the nature of some puzzles, tricks, or traps, since those are not as prevalent currently as combat encounters.
If anyone wanted blind alleys, alternate routes, or dead space, there's plenty of room on the map to add such and it would take all of ten minutes with a pen and little imagination. I'd probably been pissed off if WotC had taken one half a page to two pages in the adventure text to add that sort of thing.
If I get ambitious, I might add an encounter or two on the extra passages I add, likely in the nature of some puzzles, tricks, or traps, since those are not as prevalent currently as combat encounters.
If anyone wanted blind alleys, alternate routes, or dead space, there's plenty of room on the map to add such and it would take all of ten minutes with a pen and little imagination. I'd probably been pissed off if WotC had taken one half a page to two pages in the adventure text to add that sort of thing.