12th level character- check my math, please!

Nyaricus

First Post
OKay, I have a 12th level character in a game, and I did a whopping 82! damage last game, one-hit KOing a BBE Bard guy. Now, I'm not used to playing at these levels, and in the intrest of an even playing field, I want to make sure my math is correct.

1. Armour: I'm wearing mithril fullplate. Base speed is 30, but since mithril treats armour as one step lower, my speed is 20 instead. Now, let's say I use my Divine Vigor feat (p. 108 CW) my speed is now 30 again, right?

2. AC = 29, right?: I'm wearing +2 Mithril Fullplate and a +1 Animated Heavy Steel Shield of Blinding, an Amulet of Natural Armour +2 and utilizing a Dusty Rose Ioun Stone for a +1 Deflection Bonus.

Fullplates gives me +10 total, plus my +3 for Dex (since Mithril ups the max Dex by 2 points) plus my shield for +3, plus 2 for the ammy and +1 for the stone, for a total of [10+10+3+3+2+1] 29, right? I'm using a Warmace (CW, p. 154) but my DM ruled that since it takes a feat to use (EWP), I waive the -1 AC for it being "too heavy to recover from" rubbish.

3. Okay, here's the tricky part: my to-hit and damage. I made this character as tricked-out as I could, so this could get complicated. Lets start with feats; feats in square brackets are from class levels:

1. [Pal] WF: Warmace
2. [Pal]
3. [Pal] Power Attack
4. [Pal]
5. [Pal]
6. [Ftr] Divine Vigor [Brutal Strike]
7. [Ftr] [Pulverize Foe]
8. [DivCru]
9. [DivCru] Divine Might
10. [DivCru]
11. [DivCru]
12. [DivCru] Frightful Presence [WS: Warmace]

I'm using a +1 Impact Warmace. BAB is +10/+5, +4 Str, +1 for WF and +1 for the weapon for a base of +16/+11 to-hit.

I call out my PA for, -5 to-hit for +10 damage; combined with the Brutal Strike feat (PHBII, p. 76), which I must call out before I roll to attack (same as PA) that I'm using it, if I hit and damage a foe, he must make a Fort save equal to 10+bonus damage from PA (or 20 in this example) or become sickened (-2 to attack rolls, damage rolls, saving throws, skill checks and ability checks).

I'm gonna charge if I can, for the +2 to hit. If I can charge, I'll use my swift action to cast Rhino's Rush (SC, p. 176) which doubles my attacks damage (more Q's on this later...)

I took the 1st level Half-orc sub-level from RoD for Aura of Awe, which makes me immune to fear and gives enemies -2 on fear-based checks; this gives a synergy to the Frightful Presence feat from Drac (p. 106) which allows me to, whenever I attack or charge, all opponents within 30 ft of me with fewer levels or hit dice than me become shaken (-2 to all attack rools, saving throws, skill checks and ability checks) for a number of rounds equal to 1d6+Cha mod (+7 for my 24 Cha [that's why I'm a Desert Half-orc, no Cha penalty but the racial-sub level was wide open!]) and the DC is 10+1/2 my character level+Cha mod for [10+6+7 plus a virtual +2 for the -2 they take on their checks anyways] for a DC of 27. So, IOWs, I attack or charge and anyone with < HD than me must make a DC 27 Will save or become shaken. Nifty, eh?

Tangent Q: does the shaken condition stack with the sickened condition for the target of my Brutal Strike target, if theoretically they are affected by both effects (ie less HD than me and target of Brutal Strike)?

Now, the Divine Might feat gives Cha-to-damage (+7!) as a free action.

On top of this all, can I use Smite Evil (no action type listed, so a free action?) with the above? That's another +7 to-hit and +4 damage

So, my +16 to-hit adds -5 for PA, +2 for charging and +7 for Smite Evil for a total of +20 to-hit?

Since I'm using an animated shield (look ma, no hands!), I'm using the warmace two-handed, for 1d12+6 (for 1.5 times Str bonus to damage), +2 for WS: Warmace, +1 for it's magic enhancements, +4 for Smite Evil, +7 for Divine Might, +10 for PA is 1d12+[6+2+1+4+7+10] 30 for damage doubled by Rhino's Rush.

--------

So, here's the sum-up: is my math right?

Me against some BBE Bard: I see I have room for a charge. I call out my PA for -2 to-hit for +4 damage, and make the Bard target of my Brutal Strike feat. As a swift action, I cast Rhino's Rush, which will double my damage. As a free action, I use a turn attempt to fuel Divine Might. As another free action I declare the bard the target of my Smite Evil attack. I charge, roll high plus my +20 and hit. roll an 11 for damage plus 30 for 41 for damage, doubled to 82 thanks to Rhino's Rush. The bard then fails his Massive Damage Save (rolls a 2 or 3, I think) and we didn't even bother with the Brutal Strike bit :D

So, is THAT (^) correct, or did I mess up on something? Anything?

*whew* when people on the boards said high-level combat is hard, they weren't kidding. Man.....

thanks for those who can help out!

cheers,
--N
 

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Nyaricus said:
So, is THAT (^) correct, or did I mess up on something? Anything?
Off the top of my head, I believe that when you double damage including base dice in DnD, you roll the base dice twice and add double the bonus, so it would be 2d12+60, not (1d12+30)x2

Also in the build you mentioned you say you have 5 paladin levels, but you only say you get +4 to damage from smite evil - am I missing something here, or are you? Which begs the question, why didn't you take the paladin substitution level that lets you add thrice your paladin level to smite evil damage when you charge at 5th level?
 


Elethiomel said:
Off the top of my head, I believe that when you double damage including base dice in DnD, you roll the base dice twice and add double the bonus, so it would be 2d12+60, not (1d12+30)x2

Elethiomel said:
Also in the build you mentioned you say you have 5 paladin levels, but you only say you get +4 to damage from smite evil - am I missing something here, or are you?
As I was posting this guy up on ENW, my original build was Ftr 3 (so I could pickup another fighter level later for a free feat and avoid the pokemount if instead I went Pal 5/Ftr 2) but there are two points why this was redundant: 1. I'm taking levels in DC, which are way better than a free bonus feat, and 2. the 5th level in Paladin gives me a second smite per day.

So, in changing my build as I was posting on ENW, my math from the previous game was a bit-off - my bad! So, I did have +4 damage in the game, but now, as I will have to mark, it's +5 ;):cool:

Elethiomel said:
Which begs the question, why didn't you take the paladin substitution level that lets you add thrice your paladin level to smite evil damage when you charge at 5th level?
And what book would this be in? Sounds right up my ally...

cheers,
--N
 

Nyaricus said:
Fullplates gives me +10 total, plus my +3 for Dex (since Mithril ups the max Dex by 2 points)

You have a fullplate-wearing paladin with a 16+ Dex? Wow.

Nyaricus said:
I'm using a Warmace (CW, p. 154) but my DM ruled that since it takes a feat to use (EWP), I waive the -1 AC for it being "too heavy to recover from" rubbish.

[...]

1. [Pal] WF: Warmace
2. [Pal]
3. [Pal] Power Attack
4. [Pal]
5. [Pal]
6. [Ftr] Divine Vigor [Brutal Strike]
7. [Ftr] [Pulverize Foe]
8. [DivCru]
9. [DivCru] Divine Might
10. [DivCru]
11. [DivCru]
12. [DivCru] Frightful Presence [WS: Warmace]

I don't actually see EWP: Warmace on here.

Nyaricus said:
On top of this all, can I use Smite Evil (no action type listed, so a free action?) with the above? That's another +7 to-hit and +4 damage.

You can, but it only applies to the first hit of a full attack.

Nyaricus said:
So, here's the sum-up: is my math right?

The actual math looks correct to me. A bard that's silly enough to let himself get charged by the paladin simply isn't going to live very long. :)
 

Winding Road said:
The actual math looks correct to me. A bard that's silly enough to let himself get charged by the paladin simply isn't going to live very long. :)
Depends. Not if the bard stands "accidently" right next to a trapdoor. Happened in my game, not with a bard... but our charging monster didn't like it.
 

Darklone said:
Depends. Not if the bard stands "accidently" right next to a trapdoor. Happened in my game, not with a bard... but our charging monster didn't like it.

Fair enough. Without extenuating circumstances such as trap doors, a bard that's silly enough to let himself get charged by the paladin simply isn't going to live very long. That better? :p
 

Winding Road said:
You have a fullplate-wearing paladin with a 16+ Dex? Wow.

Not that hard by 12th level. It's 14 Dex and a +2 item.

I don't actually see EWP: Warmace on here.

IIRC warmace is like bastard sword and waraxe; you can wield it 2-handed as a martial weapon.
 

Winding Road said:
You have a fullplate-wearing paladin with a 16+ Dex? Wow.
Ability Scores were rolled using 3d10 drop the lowest method, and I got NICE scores:

Str: 18
Dex: 16
Con: 16 (+2 for being a Desert Half-orc)
Int: 6 (-2 for being a Desert Half-orc)
Wis: 11 (just enough for 1st level Pally spells! :D)
Cha: 20 (with no mod for the Desert Half Orc :D:D)

Winding Road said:
I don't actually see EWP: Warmace on here.
My bad; I was going to us the Warmace 1H, but then I got an animated shield, switch around a few feats (to fit in Pulverise Foe) and now I don't need that feat anymore; as hong said it can be used 2H as a Martial Weapon.

Winding Road said:
You can, but it only applies to the first hit of a full attack.
But a charge is different than a full attack, so legally could I have used the SE on the foe as part of a charge?

Winding Road said:
The actual math looks correct to me. A bard that's silly enough to let himself get charged by the paladin simply isn't going to live very long. :)
Especially one with enough splat books! :D:lol::cool:

cheers,
--N
 

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