Nyaricus
First Post
OKay, I have a 12th level character in a game, and I did a whopping 82! damage last game, one-hit KOing a BBE Bard guy. Now, I'm not used to playing at these levels, and in the intrest of an even playing field, I want to make sure my math is correct.
1. Armour: I'm wearing mithril fullplate. Base speed is 30, but since mithril treats armour as one step lower, my speed is 20 instead. Now, let's say I use my Divine Vigor feat (p. 108 CW) my speed is now 30 again, right?
2. AC = 29, right?: I'm wearing +2 Mithril Fullplate and a +1 Animated Heavy Steel Shield of Blinding, an Amulet of Natural Armour +2 and utilizing a Dusty Rose Ioun Stone for a +1 Deflection Bonus.
Fullplates gives me +10 total, plus my +3 for Dex (since Mithril ups the max Dex by 2 points) plus my shield for +3, plus 2 for the ammy and +1 for the stone, for a total of [10+10+3+3+2+1] 29, right? I'm using a Warmace (CW, p. 154) but my DM ruled that since it takes a feat to use (EWP), I waive the -1 AC for it being "too heavy to recover from" rubbish.
3. Okay, here's the tricky part: my to-hit and damage. I made this character as tricked-out as I could, so this could get complicated. Lets start with feats; feats in square brackets are from class levels:
1. [Pal] WF: Warmace
2. [Pal]
3. [Pal] Power Attack
4. [Pal]
5. [Pal]
6. [Ftr] Divine Vigor [Brutal Strike]
7. [Ftr] [Pulverize Foe]
8. [DivCru]
9. [DivCru] Divine Might
10. [DivCru]
11. [DivCru]
12. [DivCru] Frightful Presence [WS: Warmace]
I'm using a +1 Impact Warmace. BAB is +10/+5, +4 Str, +1 for WF and +1 for the weapon for a base of +16/+11 to-hit.
I call out my PA for, -5 to-hit for +10 damage; combined with the Brutal Strike feat (PHBII, p. 76), which I must call out before I roll to attack (same as PA) that I'm using it, if I hit and damage a foe, he must make a Fort save equal to 10+bonus damage from PA (or 20 in this example) or become sickened (-2 to attack rolls, damage rolls, saving throws, skill checks and ability checks).
I'm gonna charge if I can, for the +2 to hit. If I can charge, I'll use my swift action to cast Rhino's Rush (SC, p. 176) which doubles my attacks damage (more Q's on this later...)
I took the 1st level Half-orc sub-level from RoD for Aura of Awe, which makes me immune to fear and gives enemies -2 on fear-based checks; this gives a synergy to the Frightful Presence feat from Drac (p. 106) which allows me to, whenever I attack or charge, all opponents within 30 ft of me with fewer levels or hit dice than me become shaken (-2 to all attack rools, saving throws, skill checks and ability checks) for a number of rounds equal to 1d6+Cha mod (+7 for my 24 Cha [that's why I'm a Desert Half-orc, no Cha penalty but the racial-sub level was wide open!]) and the DC is 10+1/2 my character level+Cha mod for [10+6+7 plus a virtual +2 for the -2 they take on their checks anyways] for a DC of 27. So, IOWs, I attack or charge and anyone with < HD than me must make a DC 27 Will save or become shaken. Nifty, eh?
Tangent Q: does the shaken condition stack with the sickened condition for the target of my Brutal Strike target, if theoretically they are affected by both effects (ie less HD than me and target of Brutal Strike)?
Now, the Divine Might feat gives Cha-to-damage (+7!) as a free action.
On top of this all, can I use Smite Evil (no action type listed, so a free action?) with the above? That's another +7 to-hit and +4 damage
So, my +16 to-hit adds -5 for PA, +2 for charging and +7 for Smite Evil for a total of +20 to-hit?
Since I'm using an animated shield (look ma, no hands!), I'm using the warmace two-handed, for 1d12+6 (for 1.5 times Str bonus to damage), +2 for WS: Warmace, +1 for it's magic enhancements, +4 for Smite Evil, +7 for Divine Might, +10 for PA is 1d12+[6+2+1+4+7+10] 30 for damage doubled by Rhino's Rush.
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So, here's the sum-up: is my math right?
Me against some BBE Bard: I see I have room for a charge. I call out my PA for -2 to-hit for +4 damage, and make the Bard target of my Brutal Strike feat. As a swift action, I cast Rhino's Rush, which will double my damage. As a free action, I use a turn attempt to fuel Divine Might. As another free action I declare the bard the target of my Smite Evil attack. I charge, roll high plus my +20 and hit. roll an 11 for damage plus 30 for 41 for damage, doubled to 82 thanks to Rhino's Rush. The bard then fails his Massive Damage Save (rolls a 2 or 3, I think) and we didn't even bother with the Brutal Strike bit
So, is THAT (^) correct, or did I mess up on something? Anything?
*whew* when people on the boards said high-level combat is hard, they weren't kidding. Man.....
thanks for those who can help out!
cheers,
--N
1. Armour: I'm wearing mithril fullplate. Base speed is 30, but since mithril treats armour as one step lower, my speed is 20 instead. Now, let's say I use my Divine Vigor feat (p. 108 CW) my speed is now 30 again, right?
2. AC = 29, right?: I'm wearing +2 Mithril Fullplate and a +1 Animated Heavy Steel Shield of Blinding, an Amulet of Natural Armour +2 and utilizing a Dusty Rose Ioun Stone for a +1 Deflection Bonus.
Fullplates gives me +10 total, plus my +3 for Dex (since Mithril ups the max Dex by 2 points) plus my shield for +3, plus 2 for the ammy and +1 for the stone, for a total of [10+10+3+3+2+1] 29, right? I'm using a Warmace (CW, p. 154) but my DM ruled that since it takes a feat to use (EWP), I waive the -1 AC for it being "too heavy to recover from" rubbish.
3. Okay, here's the tricky part: my to-hit and damage. I made this character as tricked-out as I could, so this could get complicated. Lets start with feats; feats in square brackets are from class levels:
1. [Pal] WF: Warmace
2. [Pal]
3. [Pal] Power Attack
4. [Pal]
5. [Pal]
6. [Ftr] Divine Vigor [Brutal Strike]
7. [Ftr] [Pulverize Foe]
8. [DivCru]
9. [DivCru] Divine Might
10. [DivCru]
11. [DivCru]
12. [DivCru] Frightful Presence [WS: Warmace]
I'm using a +1 Impact Warmace. BAB is +10/+5, +4 Str, +1 for WF and +1 for the weapon for a base of +16/+11 to-hit.
I call out my PA for, -5 to-hit for +10 damage; combined with the Brutal Strike feat (PHBII, p. 76), which I must call out before I roll to attack (same as PA) that I'm using it, if I hit and damage a foe, he must make a Fort save equal to 10+bonus damage from PA (or 20 in this example) or become sickened (-2 to attack rolls, damage rolls, saving throws, skill checks and ability checks).
I'm gonna charge if I can, for the +2 to hit. If I can charge, I'll use my swift action to cast Rhino's Rush (SC, p. 176) which doubles my attacks damage (more Q's on this later...)
I took the 1st level Half-orc sub-level from RoD for Aura of Awe, which makes me immune to fear and gives enemies -2 on fear-based checks; this gives a synergy to the Frightful Presence feat from Drac (p. 106) which allows me to, whenever I attack or charge, all opponents within 30 ft of me with fewer levels or hit dice than me become shaken (-2 to all attack rools, saving throws, skill checks and ability checks) for a number of rounds equal to 1d6+Cha mod (+7 for my 24 Cha [that's why I'm a Desert Half-orc, no Cha penalty but the racial-sub level was wide open!]) and the DC is 10+1/2 my character level+Cha mod for [10+6+7 plus a virtual +2 for the -2 they take on their checks anyways] for a DC of 27. So, IOWs, I attack or charge and anyone with < HD than me must make a DC 27 Will save or become shaken. Nifty, eh?
Tangent Q: does the shaken condition stack with the sickened condition for the target of my Brutal Strike target, if theoretically they are affected by both effects (ie less HD than me and target of Brutal Strike)?
Now, the Divine Might feat gives Cha-to-damage (+7!) as a free action.
On top of this all, can I use Smite Evil (no action type listed, so a free action?) with the above? That's another +7 to-hit and +4 damage
So, my +16 to-hit adds -5 for PA, +2 for charging and +7 for Smite Evil for a total of +20 to-hit?
Since I'm using an animated shield (look ma, no hands!), I'm using the warmace two-handed, for 1d12+6 (for 1.5 times Str bonus to damage), +2 for WS: Warmace, +1 for it's magic enhancements, +4 for Smite Evil, +7 for Divine Might, +10 for PA is 1d12+[6+2+1+4+7+10] 30 for damage doubled by Rhino's Rush.
--------
So, here's the sum-up: is my math right?
Me against some BBE Bard: I see I have room for a charge. I call out my PA for -2 to-hit for +4 damage, and make the Bard target of my Brutal Strike feat. As a swift action, I cast Rhino's Rush, which will double my damage. As a free action, I use a turn attempt to fuel Divine Might. As another free action I declare the bard the target of my Smite Evil attack. I charge, roll high plus my +20 and hit. roll an 11 for damage plus 30 for 41 for damage, doubled to 82 thanks to Rhino's Rush. The bard then fails his Massive Damage Save (rolls a 2 or 3, I think) and we didn't even bother with the Brutal Strike bit

So, is THAT (^) correct, or did I mess up on something? Anything?
*whew* when people on the boards said high-level combat is hard, they weren't kidding. Man.....
thanks for those who can help out!
cheers,
--N