frankthedm
First Post
[imagel]http://img54.imageshack.us/img54/4270/forestzg5.gif[/imagel]The rules for forest terrain seem time consuming and very harsh on combatants. Two or more percentile rolls per square takes a bit of time even for a small battlefield. Rolling up a large battlefield sounds quite frustrating.
And speaking of frustrating, with so much terrain that will slow characters and prevent charges, most fight will last a discouragingly long time or be a rinse and repeat sniping fest. Now some amount of that would be fine and should be expected for a forest, but with the %’s called for, the D&D forests seem almost unusable.
And anyone have an idea how many HP each section of light and heavy undergrowth have?
http://www.systemreferencedocuments.org/35/sovelior_sage/wildernessAndEnvironment.html#wilderness
And speaking of frustrating, with so much terrain that will slow characters and prevent charges, most fight will last a discouragingly long time or be a rinse and repeat sniping fest. Now some amount of that would be fine and should be expected for a forest, but with the %’s called for, the D&D forests seem almost unusable.
And anyone have an idea how many HP each section of light and heavy undergrowth have?
http://www.systemreferencedocuments.org/35/sovelior_sage/wildernessAndEnvironment.html#wilderness