MavrickWeirdo
First Post
I was inspired by the thread Level Advancement Over A Lifetime
to make characters at many stages of life.
I am using my own advancment formula rather than Seasong's, but his ideas are worth checking-out. My way of advancing NPCs is a bit simpler, I call it "Learn something new every day".
A human starting at age 15 (adulthood per PHB page 93) NPCs get 1 exp/day, 365 exp/year. Their level advancement would look something like this
(I rounded up to the next year on the levels) I also included ageing effects from the PHB page 93.
This thread will give an example of a NCP at each of these stages.
For stats I'm using an 18 point buy, it's low, but then this is only an NPC. For skills; the first number is how many skill points they have, the second number (in parenthesis) is the modified score after all bonuses and penalties.
to make characters at many stages of life.
I am using my own advancment formula rather than Seasong's, but his ideas are worth checking-out. My way of advancing NPCs is a bit simpler, I call it "Learn something new every day".
A human starting at age 15 (adulthood per PHB page 93) NPCs get 1 exp/day, 365 exp/year. Their level advancement would look something like this
- age 15 is level 1
- age 18 is level 2
- age 24 is level 3
- age 32 is level 4
- age 35 is “middle age” –1 S, D, & Co; +1 I, W, & Ch
- age 43 is level 5
- age 53 is “old age” –2 S, D, & Co; +1 I, W, & Ch
- age 57 is level 6
- age 70 is “venerable” –3 S, D, & Co; +1 I, W, & Ch
- age 73 is level 7
- age 92 is level 8
(I rounded up to the next year on the levels) I also included ageing effects from the PHB page 93.
This thread will give an example of a NCP at each of these stages.
For stats I'm using an 18 point buy, it's low, but then this is only an NPC. For skills; the first number is how many skill points they have, the second number (in parenthesis) is the modified score after all bonuses and penalties.
Last edited: