shilsen
Adventurer
MY PLAYERS STAY OUT!
And for anyone reading my Story Hour, this post will contain spoilers covering the next 3 updates.
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During the last session of my Eberron campaign (see sig), the PCs visited Mordain the Fleshweaver, an ancient elven spellcaster (possibly the most powerful arcanist in my campaign) who has separated himself from society, lives in a hall in a barren area of a nation of monsters (Droaam) and focuses on experimenting with different methods of changing a creature's structure and creating new species and hybrid monstrosities (hence, the name).
The PCs were there to try and learn about the unique magical condition of one of them (an alienist called Nameless), having been picked up while he was dead and his soul was floating around on Xoriat (equivalent of the Far Realm in the Eberron cosmology) and hanging out with a Great Old One. The condition piqued Mordain's interest, especially since it apparently threatened life as we know it on Eberron, and he helped the PCs by finding out as much as he could about it. A significant discovery he made (and told them of) was that Nameless being in the same place for more than 2-3 weeks or so would trigger the problem inherent in his condition, as would Nameless' death.
Having communicated this information, Mordain asked the PCs if he could take samples from each of them, and on being refused - and getting a little bored with the conversation - he knocked them all out. The next session is going to begin with the PCs waking up, being released and asked (politely, of course) to leave without bothering him. What I'd like are some ideas for is what he might have taken from and done to them in the interim.
Mordain definitely is not going to kill them, since he can't afford to either slay Nameless or keep him, and realizes that the other PCs are needed to keep Nameless alive. He, however, has absolutely no sense of morality, so he would have no issues with experimenting on, taking parts from, and doing all sorts of things to the PCs. He'd also be quite interested in ensuring that they don't bother him again, preferably in the long term but esp. in the short term.
For the record, Mordain is an 18th lvl wizard with a 30 Int, focused on transmutation, with illusion and necromancy banned, though he can cast spells from each school via Limited Wish and Wish. He has access to every spell in the PHB and will have some from the Spell Compendium. He also has a LOT of extra XP to play around with if needed and significant cash resources. The PCs are all 12th level and turning 13th at the beginning of next session. They consist of the alienist (human, originally, but now counts as an aberration in type), a human Clr/Pal/Exorcist of the Silver Flame, a shifter druid, a warforged fighter/scout, and an orc druid/hexer.
Some of the potential ideas I have in mind are:
* Making Simulacra of all the PCs
* Using Probe Thoughts (SC) to learn about them
* Using Geas to force them to leave as soon as he frees them
* Using Modify Memory to change what they recall
* Using Probe Thoughts (SC) to learn everything about them and also change memories
* Modifying their physical makeup in some ways, perhaps even including benefits (Mordain: "Aren't you happy? I improved you!") so that they can look after Nameless better.
Any and all ideas welcome.
And for anyone reading my Story Hour, this post will contain spoilers covering the next 3 updates.
*
*
*
*
*
*
*
During the last session of my Eberron campaign (see sig), the PCs visited Mordain the Fleshweaver, an ancient elven spellcaster (possibly the most powerful arcanist in my campaign) who has separated himself from society, lives in a hall in a barren area of a nation of monsters (Droaam) and focuses on experimenting with different methods of changing a creature's structure and creating new species and hybrid monstrosities (hence, the name).
The PCs were there to try and learn about the unique magical condition of one of them (an alienist called Nameless), having been picked up while he was dead and his soul was floating around on Xoriat (equivalent of the Far Realm in the Eberron cosmology) and hanging out with a Great Old One. The condition piqued Mordain's interest, especially since it apparently threatened life as we know it on Eberron, and he helped the PCs by finding out as much as he could about it. A significant discovery he made (and told them of) was that Nameless being in the same place for more than 2-3 weeks or so would trigger the problem inherent in his condition, as would Nameless' death.
Having communicated this information, Mordain asked the PCs if he could take samples from each of them, and on being refused - and getting a little bored with the conversation - he knocked them all out. The next session is going to begin with the PCs waking up, being released and asked (politely, of course) to leave without bothering him. What I'd like are some ideas for is what he might have taken from and done to them in the interim.
Mordain definitely is not going to kill them, since he can't afford to either slay Nameless or keep him, and realizes that the other PCs are needed to keep Nameless alive. He, however, has absolutely no sense of morality, so he would have no issues with experimenting on, taking parts from, and doing all sorts of things to the PCs. He'd also be quite interested in ensuring that they don't bother him again, preferably in the long term but esp. in the short term.
For the record, Mordain is an 18th lvl wizard with a 30 Int, focused on transmutation, with illusion and necromancy banned, though he can cast spells from each school via Limited Wish and Wish. He has access to every spell in the PHB and will have some from the Spell Compendium. He also has a LOT of extra XP to play around with if needed and significant cash resources. The PCs are all 12th level and turning 13th at the beginning of next session. They consist of the alienist (human, originally, but now counts as an aberration in type), a human Clr/Pal/Exorcist of the Silver Flame, a shifter druid, a warforged fighter/scout, and an orc druid/hexer.
Some of the potential ideas I have in mind are:
* Making Simulacra of all the PCs
* Using Probe Thoughts (SC) to learn about them
* Using Geas to force them to leave as soon as he frees them
* Using Modify Memory to change what they recall
* Using Probe Thoughts (SC) to learn everything about them and also change memories
* Modifying their physical makeup in some ways, perhaps even including benefits (Mordain: "Aren't you happy? I improved you!") so that they can look after Nameless better.
Any and all ideas welcome.