der_kluge
Adventurer
Round Robin GM'ing - D&D 3.5 - Friday 2:00 PM to 6:00
Round Robin GM'ing in a nutshell:
Basically, in this game, everyone takes turns GM'ing the game. First, everyone makes a character of a random level. Second, a GM is determined randomly. Third, that GM runs the game for at least 15 minutes, and not more than 30 minutes. That is, the first GM pulls the game completely out of his butt! Totally adlib. Between 15 and 30 minutes, the current GM can pass to the next GM at any point - even in the middle of combat. Each GM picks up where the last GM left off.
Requirements: Mature players preferred. Experience with D&D 3.5 is absolutely necessary, and you must be comfortable GM'ing this ruleset.
Equipment necessary: PHB 3.5. An MM is also handy, but not required. I will supply a printout with more detailed rules (which you can take back to play Round Robin GM'ing with your own friends back home. I will also supply a timer, used to keep track of each GM's time. But if you want to run your own Round Robin GM games at Gen Con (it's addictive, trust me!), you'll want your own timer. A kitchen timer works great.
Because character level is randomly chosen (it's for the best, really), pregens are not necessary.
This game is a blast, and I'm rarely disappointed with any RR game I've ever played. It will really stretch your GM'ing and story-telling abilities.
slot 1: der_kluge
slot 2: OPEN
slot 3: OPEN
slot 4: OPEN
slot 5: OPEN
slot 6: OPEN
Round Robin GM'ing in a nutshell:
Basically, in this game, everyone takes turns GM'ing the game. First, everyone makes a character of a random level. Second, a GM is determined randomly. Third, that GM runs the game for at least 15 minutes, and not more than 30 minutes. That is, the first GM pulls the game completely out of his butt! Totally adlib. Between 15 and 30 minutes, the current GM can pass to the next GM at any point - even in the middle of combat. Each GM picks up where the last GM left off.
Requirements: Mature players preferred. Experience with D&D 3.5 is absolutely necessary, and you must be comfortable GM'ing this ruleset.
Equipment necessary: PHB 3.5. An MM is also handy, but not required. I will supply a printout with more detailed rules (which you can take back to play Round Robin GM'ing with your own friends back home. I will also supply a timer, used to keep track of each GM's time. But if you want to run your own Round Robin GM games at Gen Con (it's addictive, trust me!), you'll want your own timer. A kitchen timer works great.
Because character level is randomly chosen (it's for the best, really), pregens are not necessary.
This game is a blast, and I'm rarely disappointed with any RR game I've ever played. It will really stretch your GM'ing and story-telling abilities.
slot 1: der_kluge
slot 2: OPEN
slot 3: OPEN
slot 4: OPEN
slot 5: OPEN
slot 6: OPEN
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