Crothian
First Post
This race is from Shark World, a group effort that can be found here:
http://enworld.cyberstreet.com/showthread.php?s=&threadid=18908
Aealsheed (Ae aal sheed)
In the world of Shark World the elves have had to learn to survive after three asteroids hit the planet. All but four of the gods died, as they all tried to lesson the impact of the asteroids so that all life in this world would not die. They succeeded, although life for everyone has changed. One of the asteroids was a block of ice that cannot melt. It has slowly frozen the water and lands around it. The elves live on the edge of this frozen land. They carve homes out of the ice and dig deep within the glaciers. They can’t go to close to the center for the cold is to much even for them. Shark World is about 90% water, with great island changes filled with volcanoes.
There were many races of elves before, but after the disaster and much death the remaining ones had to interbreed so they are one race now. There are also the sea elves, but they have their own problems.
The Arctic elves have lived in the frozen lands for centuries. They have looked for other survivors, other elven races but have so far been unable to find any. The Artic Elves still enjoy a long lifespan, although it is thought that over the millennia it has lessened.
Personality: The Arctic Elves have changed and have become as cold as the weather they live in. .
Relations: The elves have become very self-reliant. They trade with a few of the dwarven and human islands, but sea travel can be risky the farther from known water one travels. They have a good relationship with the sea elves, but not so much with the other underwater races.
Alignment: The elves are mostly Chaotic Good, but individuals can be of any alignment.
Elven Lands: The frozen lands of the far north. They live mostly on the shores but have settlements that are inland. They are looking for their old cities, and the rumored underwater cities. They are hoping some others have survived.
Religion: They mostly worship Gildas, goddess of seas, storms, waters, and life. She is the most powerful of the four-surving gods. The traders and seamen worship Deacor, god of sea travel, trading, and crossing boundaries.
Physical Description: Arctic Elves are extremely pale, with semi-translucent hair and eyes. Their hair and eye color ranges through the various shades of blue to blue-white, with other colors and hair types being rare, but not completely unknown. Their fingernails have frost like patterns in them.
Languages: The elves speak elven. Most pick up Aquan as a second language.
Racial Traits
---Artic Elves get +2 to wisdom and Dexterity
---Medium Sized
---Base Speed 30ft
---Immunity to magical sleep spells and effects.
---He is able to travel across snow at his normal speed, leaving no tracks. He is also able to travel at half normal speed across the most slippery ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, he is affected by an endure elements (cold) spell.
---Low Light Vision
---Proficient in all types of spears and bows
---+2 to all spot, Swim, listen, and search checks. They can detect secret doors as a normal elf can
---They can detect unsafe ice like a PHB elf does secret doors
---Automatic Languages: Elven
---Favored Class: Ranger
Ecl +1
http://enworld.cyberstreet.com/showthread.php?s=&threadid=18908
Aealsheed (Ae aal sheed)
In the world of Shark World the elves have had to learn to survive after three asteroids hit the planet. All but four of the gods died, as they all tried to lesson the impact of the asteroids so that all life in this world would not die. They succeeded, although life for everyone has changed. One of the asteroids was a block of ice that cannot melt. It has slowly frozen the water and lands around it. The elves live on the edge of this frozen land. They carve homes out of the ice and dig deep within the glaciers. They can’t go to close to the center for the cold is to much even for them. Shark World is about 90% water, with great island changes filled with volcanoes.
There were many races of elves before, but after the disaster and much death the remaining ones had to interbreed so they are one race now. There are also the sea elves, but they have their own problems.
The Arctic elves have lived in the frozen lands for centuries. They have looked for other survivors, other elven races but have so far been unable to find any. The Artic Elves still enjoy a long lifespan, although it is thought that over the millennia it has lessened.
Personality: The Arctic Elves have changed and have become as cold as the weather they live in. .
Relations: The elves have become very self-reliant. They trade with a few of the dwarven and human islands, but sea travel can be risky the farther from known water one travels. They have a good relationship with the sea elves, but not so much with the other underwater races.
Alignment: The elves are mostly Chaotic Good, but individuals can be of any alignment.
Elven Lands: The frozen lands of the far north. They live mostly on the shores but have settlements that are inland. They are looking for their old cities, and the rumored underwater cities. They are hoping some others have survived.
Religion: They mostly worship Gildas, goddess of seas, storms, waters, and life. She is the most powerful of the four-surving gods. The traders and seamen worship Deacor, god of sea travel, trading, and crossing boundaries.
Physical Description: Arctic Elves are extremely pale, with semi-translucent hair and eyes. Their hair and eye color ranges through the various shades of blue to blue-white, with other colors and hair types being rare, but not completely unknown. Their fingernails have frost like patterns in them.
Languages: The elves speak elven. Most pick up Aquan as a second language.
Racial Traits
---Artic Elves get +2 to wisdom and Dexterity
---Medium Sized
---Base Speed 30ft
---Immunity to magical sleep spells and effects.
---He is able to travel across snow at his normal speed, leaving no tracks. He is also able to travel at half normal speed across the most slippery ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, he is affected by an endure elements (cold) spell.
---Low Light Vision
---Proficient in all types of spears and bows
---+2 to all spot, Swim, listen, and search checks. They can detect secret doors as a normal elf can
---They can detect unsafe ice like a PHB elf does secret doors
---Automatic Languages: Elven
---Favored Class: Ranger
Ecl +1
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