Chapter 2: Rule of Three
Thundina stopped a passerby and asked, “Um, excuse me, could you direct me to the Oarsman?”
The passerby looked Thundina over, “New here, eh? The Oarsman is in the Lower Ward.”
Thundina rejoined the party, “Let’s get to the Oarsman, find the contact, and finish this job. The Oarsman is over in the Lower Ward.”
Boris said, “Great. Where is the Lower Ward then?”
Thundina looked around. Seeing no signs pointing to the ward, Thundina had to shrug, “Guess I forgot to ask that.”
Boris broke off from the party to query other locals. Thundina continued to look around, glancing up along the buildings. The sky was bright but without sun, moon, or stars providing illumination. An arc across the center of the sky reached down to the horizon. Following the horizon and the arc Thundina realized that they were standing on the inside of a ring and the arc was the far side.
Boris returned, “I think I made a friend. He kept calling me ‘chum’ in the local vernacular. The Lower Ward is through the Hive; that way.”
A large crowd of red robed monks blocked the direct path, flaying themselves and any who even thought of pushing through their mass. Thundina pulled the party to a nearby alley to lead them around the red obstruction. Midway down the alley, hundreds of tiny voices echoed in their minds.
“Listen, listen!” The voices squeaked. “Demons are triple liars but the angels are liars too. Listen. Victory for you and defeat for the spiders.” Hundreds of rats scampered in the alley; all facing the party, watching intently. “We are many as one. Why aren’t you responding? Are you listening? Listen. Tell us you don’t trust the angels and we’ll let you pass.”
“I don’t trust anyone; not angels, not you,” Thundina snapped. “Get out of my head.”
Talor muttered, “I don’t have anything against angels in particular, but don’t have any great love for them either.”
The rats disappeared into a myriad of holes in the walls and trash in the street. With a moment the alley had gone from teeming with rats to absolutely deserted. The party proceeded to the Lower Ward without incident from there.
The Lower Ward smelled of sulfur, a pungent acridic odor. Demons walked and slithered the streets of the Lower Ward with occasional lantern archons flitting through. Blue skinned creatures with clouds of white hair floated serenely by. Talor pointed them out as dabus; creatures of Sigil.
A trio of tieflings eyed the party at the entrance to the Lower Ward. One swaggered up to the party, sniffed, and smirked, “Hey newbies. Can we be of assistance?”
Thundina scoffed, “We have business at the Oarsman. Thank you very much.”
The tiefling who had approached chuckled but let the party pass. After wandering a short while the party found a building shaped like a boat with oars protruding from it. They had found the Styx Oarsman.
The inside of the Styx Oarsman was filled with demons and drow, all busily paying no attention to what anyone was doing. Most tables were filled with evil denizens drinking with several devoted to a card game Thundina did not recognize at a glance. Over at the bar, a six-armed female demon made drinks with great speed and showmanship.
Boris wrinkled his nose at the interior, “Ugh. What a seedy place. We should have sent only Talor in because someone as handsome as me has no business here. Let’s find this contact and get out of here.”
Thundina said, “You all do whatever, but I feel like getting a drink.” She walked over to the marilith bartender. Boris followed while Talor and Scyther moved away from the door and tried to stand inconspicuously in a corner.
The marilith bartender hissed, “What can I get for you?”
Thundina took a quick glance to see what other patrons were drinking before replying, “What do you have that’s good.”
“The demons have their favored drink, but it probably wouldn’t do for you. Tieflings often have ale. So, what’ll you have?”
Boris butted in, “Ale sounds good. How about we get that.”
The marilith bartender fetched the two ales and set them on the counter by Thundina and Boris. Thundina leaned in to ask the marilith, “Do you know anything about how to reach Eberron, the Prime Material plane?”
The marilith shook her head, “Sigil has portals to everywhere. Beyond that, I do not know.”
Thundina tapped her fingers on the bar, thinking for a moment before leaning in again, “I’ve heard of a rule of three of Sigil. What can you tell me about it?”
The marilith took a sharp intake of breath and narrowed her eyes, “If you know of him, you should be able to find him. I have no intention of getting involved in any of his business.”
Thundina took her tankard of ale over to an empty table near the door and gestured Talor and Scyther to sit as well. She then said, “Get this, the Rule of Three isn’t a thing, it’s a person! He might be our contact here. Next idea, when the barmaid next comes around, ask her if she knows the Rule of Three.”
A short while later, a voluptuous young lady bounced over to the table, “You folks doing alright? Can I get anything more for you?”
Thundina placed an order for three ales. After the barmaid bounced away, Scyther said, “There are four present at this table, why then did you order three drinks?”
Thundina got a puzzled look on her face, “You don’t drink so we only need three.”
Scyther rumbled, “True, however it would have been proper to inquire as to whether I would care for a drink.”
“Of course, friend juggernaut. Would you like something to drink when the barmaid next returns?”
“No, I do not require potables nor would I have been able to enjoy imbibing inebriating substances. Thank you for thinking of this one though.”
The barmaid returned with the ales and set them on the table, “Three ales, that’ll be three silver please.”
Thundina paid over the silver and said, “All those threes. Do you know the Rule of Three?”
The barmaid twirled her blonde hair idly, “What is the rule of three?”
“A person we are supposed to be meeting here. Is there someone who is waiting around?”
The barmaid shook her head, “No one has asked me to watch for visitors. I don’t understand the bit about a person being three rules.”
Thundina dismissed the barmaid and turned back to the party, “Well, I’m just about out of ideas. We need to find our contact here, I think it’s this Rule of Three guy, but I don’t know how.”
Scyther rumbled, “What if we simply stood and declared our intentions; announced our interest in arranging a meeting with Mr. Rule of Three.”
Thundina threw up her hands, “If you want to do that, be my guest; just don’t do it at this table.”
“Affirmative,” Scyther rumbled and moved over to another empty table. He sat down and then immediately stood again and faced the common room.
Thundina put a hand up next to her eyes and in a hushed voice said to Talor and Boris, “He’s actually going to do it! Hasn’t he ever been in a place like this? Don’t draw attention to yourself and you probably won’t get randomly stabbed.” Thundina glanced around quickly, “Not that I’ve ever been somewhere quite this bad, but that makes the point all the more poignant.” Thundina eased herself down the bench, closer to the door.
Scyther in a confident voice rumbled, “We desire an audience with Rule of Three. If anyone could assist with arranging an introduction, we would be most grateful.”
All eyes in the room instantly snapped to Scyther and one of the yugoloths playing cards threw his cards down in disgust, stood up and glared at Scyther, “Sit down, shut up, and go




yourself. No one here has any interest in helping a nobody like you.”
Scyther stared back at the yugoloth, “That is an anatomical impossibility.”
The two stood staring at each other a moment longer with all the patrons of the bar watching and whispers of bets being placed beginning to circle when an impeccably dressed wispy scholarly githzerai weaved through the crowd and dropped a few coins as he passed. The assembled demons and drow took the more immediate profit of scooping up those coins and lost interest in the impending confrontation and even the yugoloth settled back to his card game.
“Did someone, a person, an individual say my name? I heard someone calling for me, myself, I, and I came. I am Rule of Three.”
Scyther then said, “Yes, sir. My friends would like to meet you.”
At the table Scyther made introductions before Rule of Three asked, “What is the purpose, meaning, intention for you wishing to see me, myself, I?”
Thundina took out the note captured from the drow priestess, “We’re looking for a contact that was said to be here. We had heard that the Rule of Three of Sigil is intriguing and we want to know more about the portal to Eberron the drow are using.”
Rule of Three spotted the note Thundina held, “May I see that parchment, scroll, note? What happened to the drow who previously carried this?”
Thundina shrugged, “She had a little accident. We’re here now instead.”
“We should retire to me my booth, table, nook to discuss this further.” Rule of Three led the party to a private booth in the back of the Oarsman. “Yes, I can help you return to home, Eberron, the Prime Material Plane and stop the threat there, here, everywhere.”
“Excellent,” Thundina smiled. “How do we stop the drow from menacing Eberron?”
“I will need you to do three errands, tasks, quests. The first is to visit the Tower of the Prophet in the Ladies Ward, open the Eye, and ask it how to blind the Spider Queen.”
Thundina waited a moment before asking, “You had mentioned three errands. What are the other two?”
The wispy scholar replied, “Let us first hear the prophecy, revelation, foretelling. It may have an effect on the two.”
“That’s all well and good, but why are you needing us to get the prophecy from the Eye?”
“There has been some misunderstanding, misconception, discord and I have been barred, forbidden, prohibited from visiting the Tower of the Prophet. I am a great foe, enemy, adversary of Lolth, I assure you. There have been rumors, meetings, plans that Lolth is planning something big. The drow are stirring, rousing, agitating everywhere from Eberron, to Sigil, to the Demonweb Pits.”
“Once we have the prophecy, will it directly tell us our next step?”
“Perhaps, maybe, possibly. I have this booth, table, nook permanently reserved; I will be waiting for you here.”
The party departed the Lower Ward, dominated by demons, and traveled to the far side of Sigil and the Ladies Ward, dominated by angels. The shining yellow stone tower of Tower of the Prophet gleamed and drew the party’s attention. Two sword archons stood guard at the entryway below a single stained glass window. Inside a single golden sphere whirled in the middle of the room, surrounded by worshippers. Shrines to Bahamut, Pelor, Heironeous, and the Sovereign Host stood in the four corners of the room.
Three great bear-like angels stood beneath the golden orb, arms raised in reverence. One noticed the presence of the party and approached, “I am Humbert. How can I serve?” As soon as he got near the party he froze and the helpful smile faded from his face. “No child of chaos may be in the presence of the Eye.”
Thundina scowled, “Fine, we can find our own way.” Thundina walked out of the Tower. When the rest of the party did not immediately follow, she sat on the steps and thought of the experience from earlier in the day.
Boris came storming out, sat down beside Thundina, slammed his fist on the ground and protested, “If mummy were here, they would have never dared.”
Thundina who was now lying on her back looking up at the arc flatly said, “What do angels know? We already have a prophecy, victory for us and defeat for the spiders if we do not trust the angels. Angels are liars.”
A bright light shone out of the stained glass window on the Tower of the Prophet. The light held steady for several minutes before fading away. Scyther and Talor came out of the tower, blinking heavily as though they were having trouble with their vision. They walked as if in a daze; Scyther held a scroll with glowing runes. Thundina took the scroll and read through it. The flowery script was certainly beautiful, but she had difficulty understanding what the prophecy was recommending. The party returned to the Lower Ward and once more found Rule of Three in the Styx Oarsman.
“Excellent, well done, good work,” Rule of Three said as the party returned. “My I see the prophecy, revelation, foretelling?” Scyther let Rule of Three read the prophecy from the tower and Rule of Three interpreted the first stanza, “This sounds like Thoss, the old elven bow of legacy, legend, myth. To find it, you will need to visit, sojourn, vacation the Beastlands. Your first step will be to hum, sing, trill the hymn, chant, paean of the All Father on the only tree in the Hive Ward.”
“Great,” Thundina said. “I guess we’ll be back once we have the Thoss. In the meantime, we have a little shopping to do.”
The spoils of the drow were appraised and identified. Most items were sold in the Marketplace Ward, but Thundina kept the
Ring of Protection from the drow cleric. The gold was divided up and the party split up on their shopping sprees. Thundina found a very pretty green crystal for her guisarme. Scyther begged for five days to have an enchantment cast over him so Thundina found herself without much to do.
She spent the first couple days walking the streets of the various wards to learn her way around the city. She would pass the artificer who was working on Scyther and also see Talor watching over the juggernaut. Eventually Thundina found her way to the library of Sigil.
A birdman perched on a shelf inside the entrance watching over all the library’s patron with a bow at the ready. Thundina approached the birdman to ask, “Is there usually trouble around here?”
The birdman squawked, “Very rarely. We have the rules of the library you need to follow, and there won’t be any trouble.”
Thundina read the plaque with the rules of the library, “Rule 1, books do not circulate or leave the library. Rule 2, books do not get damaged, dog-eared, marked, arcane marked, divine marked, psionic marked, psionically copied, or handled roughly. Rule 3, in the library there shall be no violence, running, shouting, eating, drinking, chewing gum, being happy, or having fun. Crying is permitted so long as rule 2 is not violated.
Silence is available upon request. Any questions may be directed to Goldfeather.”
Boris wandered in to the library as well. Thundina researched Lolth and the Demonweb Pits and Boris research Sigil. A few books they requested, they were denied access to due to the extreme rarity and value of those books. Only the patrons who had contributed to the library would be given access to those books.
Finally the party all rejoined and located the only tree in the Hive Ward. Talor who had been practicing the tune hummed the key to the portal. The party found themselves on a huge branch fifty feet across. The party followed the branch back to the trunk of the tree. Steps carved into the bark allowed the party the choice to climb up or down. After her experiences in Ravenloft, Thundina favored climbing.
While the party climbed, a squirrel-man was scampering down the tree. It carried a shield, a spear, and a large nut but stopped when it spotted them to chitter in a high pitch, “Food?”
Boris took out some rations and gave them to the squirrel-man. It stuffed the rations into its mouth and then chittered, “I’m Almvig. Where do you want to go?”
Boris looked back to his companions and indicated he didn’t know what to say. Thundina whispered, “We’re looking for Thoss, the elven bow.”
Boris relayed that to Almvig but Almvig didn’t know about any elven bows or even elves. He chittered, “Go to Odin?”
Thundina nodded, “Does Odin possess much knowledge and wisdom?”
Almvig chittered, “Oh yes, Odin is knowledgeable. Climb a year. Food?”
Boris gave Almvig more rations and Almvig again quickly stuffed the rations into his mouth and then chittered, “Portal to Ysgard at end of this branch. You want Ysgard?”
Thundina put one hand to her head, “That doesn’t sound right. Where are we?”
Almvig chittered, “Yggdrasil.”
Thundina thought a little more, “Not the Beastlands?”
Almvig chittered, “Oh, Beastlands. Two weeks. You want Beastlands?”
“Yes, please take us to the Beastlands.”
Almvig chittered once more, “Food? I guide you to the Beastlands.”
Boris handed over rations once more and the party plus Almvig set out for the branch which led to the Beastlands. The two week climb to the Beastlands branch passed uneventfully. At the end of the branch, a portal took the party to a heavily forested land. The vast forests extended as far as the party could see.