In the last couple of sessions, I've had the following outcomes for fights:
- The group confronts a thug who'd been tailing them. They want to take him prisoner, but I also can't be bothered with the -4 to attacks for nonlethal damage. So I just run the fight normally, and when the guy gets dropped to <0 hit points, I rule that he's pinned against the wall with someone's sword at his throat. Effectively he has a slab of "hanging" damage over his head, which can be applied at the players' leisure.
- Later, they have a big stand-up fight with a mob lieutenant and her gang. They want to show her who's boss without killing her outright. The archer makes his attack, and drops her to negative hp with one super-strike. Instead of just killing her, he blows her knee out, leaving her a screaming heap on the ground.
In both these cases I run the fight as per the usual combat rules. The difference is in what happens when someone goes to negative hp, when I reckon it's more interesting to allow different outcomes than just dead or unconscious. Among other things, it allows scenes like the duel in CTHD (and similar movies) where Michelle Yeoh ends the fight with her sword at Zhang Ziyi's throat, without having to go through the rigmarole of declaring nonlethal attacks.
Who else uses new and different ways for people to be defeated, besides the standard "he drops to -10 and becomes a grease spot"?
- The group confronts a thug who'd been tailing them. They want to take him prisoner, but I also can't be bothered with the -4 to attacks for nonlethal damage. So I just run the fight normally, and when the guy gets dropped to <0 hit points, I rule that he's pinned against the wall with someone's sword at his throat. Effectively he has a slab of "hanging" damage over his head, which can be applied at the players' leisure.
- Later, they have a big stand-up fight with a mob lieutenant and her gang. They want to show her who's boss without killing her outright. The archer makes his attack, and drops her to negative hp with one super-strike. Instead of just killing her, he blows her knee out, leaving her a screaming heap on the ground.
In both these cases I run the fight as per the usual combat rules. The difference is in what happens when someone goes to negative hp, when I reckon it's more interesting to allow different outcomes than just dead or unconscious. Among other things, it allows scenes like the duel in CTHD (and similar movies) where Michelle Yeoh ends the fight with her sword at Zhang Ziyi's throat, without having to go through the rigmarole of declaring nonlethal attacks.
Who else uses new and different ways for people to be defeated, besides the standard "he drops to -10 and becomes a grease spot"?
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