• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Star Wars: We Joined the Rebellion for This?!


log in or register to remove this ad

Elephant

First Post
Major Edmund Karr
Human male, Noble 4/Soldier 2

Str 10 +0
Dex 15 +2 (+ 1 level increase)
Con 14 +2
Int 14 +2
Wis 14 +2
Cha 14 +2

Vitality: 4d6+2d10+12
Wounds: 14
Defense: 18 (10 base + 4 class + 2 dex +2 Def. Martial Arts)
DR (Armor): 2
Reputation: +3
Initiative: +2

BAB: +5
Attacks:
+7 (3d8, blaster carbine 20m)
+3/+3 (3d8 each, blaster carbine, MF)
+7 (3d8, heavy blaster 8m)
+3/+3 (3d8 each, heavy blaster, MF)
+7 (3d6, blaster 10m)
+3/+3 (3d6 each, blaster, multifire mode)
+7 (4d6+1, frag grenade)
+7 (DC 15 contact/DC 12 blast radius, Stun grenade)
+5 (1d4+2, karate chop)
+5 (1d4, knife)
+7 (1d4, knife, thrown 2m)

SAVES
Fort +6 (+ 1 Noble +3 Soldier + 2 Con)
Ref +4 (+ 2 Noble +0 Soldier + 2 Dex)
Will +6 (+ 4 Noble +0 Soldier + 2 Wis)

Skills 72
Computer Use +4 (2 ranks, +2 Int)
Demolitions +3 (1 rank, +1 Int)
Diplomacy +7 (5 ranks, +2 Cha)
Disable Device +3 (1 rank CC, +2 Int)
Handle Animal +3 (1 rank CC, +2 Cha)
Hide +8 (4 ranks CC, +2 dex, Stealthy)
Intimidate +7 (5 ranks, +2 Cha)
Knowledge: Tactics +3 (1 rank, +2 Int)
Knowledge: World Lore +3 (1 rank, +2 Int)
Listen +8 (4 ranks CC, +2 wis, Alertness)
Move Silently +8 (4 ranks CC, +2 dex, Stealthy)
Repair +3 (1 ranks, +2 int)
Sense Motive +7 (5 ranks, +2 Cha)
Spot +8 (4 ranks CC, +2 wis, Alertness)
Treat Injury +11 (9 ranks, +2 Wis)
Tumble +7 (5 ranks, +2 Dex)

Feats:
Alertness
Stealthy
Point Blank Shot (Soldier bonus)
Martial Arts
Defensive Martial Arts

Class Features:
Armor Proficiency (light)
Weapon Group Proficiency (blaster pistols, blaster rifles, simple weapons, vibro weapons, heavy weapons)
Bonus Class Skill (Tumble)
Favor +2
Inspire Confidence
Resource Access
Coordinate +1

Equipment:

Combat gloves
Blaster Carbine
Heavy Blaster Pistol
Blaster Pistol
Knives (4)
Frag Grenades (2)
Stun Grenades (4)

Blast Helmet & Vest

electrobinoculars
field kit
comlink
credit chip
ascension gun (2)
power packs (8)

energy cells (5)
liquid cable dispensers (2)
medikit (4)
medpack (2)

650 credits
 

possum

First Post
Varren Slen
Male Duros Scoundrel 6

VP/WP: 30/12
Def: 17

Fort: +3
Ref: +8
Will: +2

Str: 14 +2
Dex: 16 +3
Con: 12 +1
Int: 14 +2
Wis: 10 0
Cha: 12 +1

B.A.B: +4

Feats

Spacer
Skill Emphasis (bluff)
Low Profile
Starship Operations (Space Transports)
Starship Dodge
Alertness

Skills

Astrogate +13, Bluff +9, Computer Use +11, Demolitions +9, Disable Device +10, Escape Artist +8, Gather Information +7, Hide +10, Pilot +14, Spot +6, Knowledge (Rebellion) +8, Speak Huttese, Read/Write Huttese.

SQ

Illicit Barter
Lucky (2/day)
Precise Attack +1

Equipment

Flight suit
glow rod
security kit
macrobinoculars
comlink
blaster pistol

Credits left: 7690

Background

If you'll listen to what he says, Varren was born fighting for the Republic. In a way, it's not that far from the truth. Born to Republic Navy officer Narrown 3 P.E (that's 21 BBY OOU) aboard a Corellian gunship while his mother's second-in command ran the battle. After the Empire was formed and all non-human sentients in the navy were beginning to be kicked out, Narrown took her family and crew away from the now bigoted Empire. The stolen gunship proved vital to several missions in her resistance cell and eventually found its way to the Alliance after the Corellian Treaty was signed around two years ago.

As for Varren, this lifestyle molded him into the freedom fighter that he is today. Working mainly as a pilot smuggling weapons and stolen tibanna gas canisters, Varren had little impact on the rebellion as a whole.
 

Brother Allard

First Post
Jate Nelrak
anomid male scoundrel 5 / soldier 1

Str 8 -1 base 10 (cost 2) - 2 race
Dex 14 +2 base 13 (cost 5) + 1 level
Con 13 +1 base 13 (cost 5)
Int 16 +3 base 14 (cost 6) + 2 race
Wis 12 +1 base 12 (cost 4)
Cha 18 +4 base 16 (cost 10) + 2 race

Wounds 13
Vitality 36/36
Defense 17 (10 base +5 class + 2 dex)
Init +6 (+2 Dex + 4 feat)

Fortitude 4 (3 base + 1 con)
Reflex 6 (4 base + 2 dex)
Will 2 (1 base + 1 wis)

Attack Bonus +4
Melee Attack +3 (4 BAB - 1 str)
Ranged Attack +6 (4 BAB + 2 dex)

Melee: stun baton +3 (Stun DC 18)
Ranged: heavy blaster pistol +6 (3d8, 8m)

1 scoundrel 1 cosmopolitan (diplomacy)
2 scoundrel 2
3 scoundrel 3 low profile
4 soldier 1
5 scoundrel 4
6 scoundrel 5 quickdraw, bonus: improved initiative


Skills:
* appraise +6 (3 ranks + 3 int)
* bluff +16 (9 ranks + 4 cha + 3 class)
* craft (electronic devices) +11 (6 ranks + 3 int + 2 race)
* computer use +12 (9 ranks + 3 int)
* diplomacy +17 (9 ranks + 4 cha + 2 bluff + 2 race)
* disable device +11 (8 ranks + 3 int)
* gather information +13 (9 ranks + 4 cha)
* knowledge (streetwise) +5 (2 ranks + 3 int)
* knowledge (engineering) +4 (1 ranks + 3 int)
* knowledge (starships) +5 (2 ranks + 3 int)
* knowledge (aliens) +9 (2 ranks + 3 int + 4 race)
* knowledge (underworld) +5 (2 ranks + 3 int)
* knowledge (technology) +4 (1 ranks + 3 int)
* repair +11 (8 ranks + 3 int) [+2 race for items of a technical nature]
* search +11 (8 ranks + 3 int)
* sense motive +5 (4 ranks + 1 wis)
* spot +9 (8 ranks + 1 wis)

Class Abilities:
* proficient in light armor
* proficient with simple, primitive, vibro and heavy weapons, blaster pistols and rifles
* illicit barter: +5 on diplomacy checks when buying or selling illicit or illegal goods
* lucky: 1/day re-roll any d20.
* precise attack +1: every round, the scoundrel may add this bonus to one dexterity-based attack or damage roll
* skill emphasis: bluff

Racial Abilities:
* -2 str, +2 int, +2 cha
* +2 on craft and repair checks while dealing with items of a technical nature
* wealthy: roll an extra die of the same type when determining starting wealth
* +4 on knowledge (aliens)
* +2 on diplomacy

Equipment:
* heavy blaster pistol
* stun baton
 
Last edited:

Rhun

First Post
Cydarius Rath

Cydarius was born on Nar Shadaa, his parents refugees from one of the many skirmishes that has battered the galaxy over the last several decades. Growing up in such an environment, it was inevitable that the young boy would begin to learn a wide variety of skills just to survive, and survive he did. By his mid-teen years, he had begun working for various criminal elements on the moon, mostly involved in petty thefts or racketeering.

By his twenty first year, Cydarius was in far over his head. Seeking to escape the moon and the enemies that he had made, the young man signed on to a smuggler’s ship as a space hand and hired gun. For several years he traveled the galaxy as part of the crew of the Star Raven, until a deal went south. Captain Bol Sisk fled the scene in the ship, leaving Cydarius behind on the world of Sullust. Cyd still harbors some angry feelings about being abandoned. Finding himself with no friends and little money, he had no choice but to seek work. His array of various skills and knowledge of combat eventually led him into contact with the Rebel Alliance, who saw his value as a combat specialist.

Rath’s expertise lies mainly in the areas of stealth and skirmish tactics, he also has some training in computer systems, demolitions, piloting and repair.

Cydarius stands about 1.8 meters in height, with an athletic, tone physique. Well-built, but not overly muscular, Cydarius is quick and graceful, possessing great agility and reflexes. He has a rugged, hard-lived life look to him, increased by the perpetual “five o’clock shadow” on his face. His eyes are the cold grey of stone, and he wears his black hair cropped close in typical military fashion. He generally dresses in a combat jumpsuit of black and grey coloration, and is never without a blaster of some sort.



Human male, Fringer 2/Soldier 4

32-point buy:
Str 14 +2 (6 points)
Dex 17 +3 (10 points + 1 level increase)
Con 14 +2 (6 points)
Int 14 +2 (6 points)
Wis 10 +0 (2 points)
Cha 10 +0 (2 points)

Vitality: 46
Wounds: 14
Defense: 20 (10 base + 6 class + 3 dex + 1 dodge feat)
DR (Armor): 3 (Combat Jumpsuit)/0 (Shadowsuit)
Reputation: +1
Initiative: +7

BAB: +5
Attack:
T-6 Heavy Blaster Pistol +8, +9 within 10m (3d8+4/19-20, 3d8+5/19-20 within 10m)
ELG-3A Blaster Pistol +8, +9 within 10m (3d6/20, 3d6+1/20 within 10m)
LD-1 Target Blaster Rifle +8, +9 within 10m (3d6+3/19-20, 3d6+4/19-20 within 10m)
LaserHone Duelist Vibrorapier +7 (2d6+3/20)

SAVES
Fort +8 (+ 6 base + 2 con)
Ref +6 (+ 3 base + 3 dex)
Wil +1 (+ 1 base + 0 wis)

Skills
Climb +5 (3 ranks, +2 str)
Computer Use +12 (8 ranks, +2 int, + 2 feat)
Demolitions +7 (5 ranks, +2 int)
Gamble +2 (2 ranks, +0 wis)
Hide +8 (5 ranks, +3 dex)
Intimidate +6 (6 ranks, +0 cha)
Jump +4 (2 ranks, +2 str)
Knowledge: Streetwise +4 (2 ranks, +4 int)
Listen +5 (5 ranks, +0 wis)
Move Silently +9 (6 ranks, +3 dex)
Pilot +9 (6 ranks, +3 dex)
Repair +8 (4 ranks, +2 int, +2 feat)
Search +5 (3 ranks, +2 int)
Spot +5 (5 ranks, +0 wis)
Survival +4 (4 ranks, +0 wis)
Swim +4 (2 ranks, +2 str)
Treat Injury +5 (5 ranks, +0 wis)

Feats:
1st level – Dodge
Human Bonus – Point Blank Shot
Fringer Bonus – Gearhead
Soldier Bonus – Improved Initiative
3rd level – Precise Shot
Soldier Bonus – Mobility
Soldier Bonus – Shot on the Run
6th level – Heroic Surge

Class Features:
Primitive Weapon Group Proficiency, Simple Weapon Group Proficiency, Blaster Pistol Weapon Group, Blaster Rifle Weapon Group, Heavy Weapons Weapon Group, Vibro Weapon Weapons Group, Armor Proficiency (light), Bonus Feat (Gearhead), Bonus Class Skill (Move Silently), Barter, Bonus Feat (Improved Initiative), Bonus Feat (Mobility), Bonus Feat (Shot on the Run)


ARMOR
Combat Jumpsuit (1500cr, 8kg)
---(DR 3, Max Dex +4, AC -3)
AKT Shadowsuit (600cr, 3kg)
---(DR 0, Max Dex +6, AC -1, +10 equip bonus to Hide and Move Silently)

AKT Shadowsuit only worn/carried when mission requires stealth.

WEAPONS
BlasTech T-6 "Thunderer" - Mastercraft +1 (1800cr, 2kg)
---(Dmg 3d8+4, Crit 19-20, Range 8m, Fort DC NA, Multifire)
SoroSuub ELG-3A "Diplomat's Blaster" (500cr, 0.5kg)
---(Dmg 3d6, Crit 20, Range 10m, Fort DC 17, Multifire)
Merr-Sonn LD-1 Target Blaster Rifle (1100cr, 4kg)
---(Dmg 3d6+3, Crit 19-20, Range 40m, Fort DC 15)
LaserHone Duelist Vibrorapier (500cr, 1.4kg)
---(Dmg2d6+2, Crit 20, silent)

OTHER EQUIPMENT
Utility Kit (515cr, 4.0kg)
[sblock=Utility Kit Contents]
Four-day supply of ration packs
Medpac
Grappling spike launcher
Tool kit
Spare power pack (x3)
Spare energy cell
Glow rod
[/sblock]
All Temperature Cloak
Aquata Breather
Comlink
Alliwon Electronics Vennoc-x Chronometer
Mos Espa Coolth Backpack (+4 fort bonus on saves to resist great heat)
SurvivalGear Water JugFilter

Weight Carried: 23.8 kg
Credits: 2485
 

Fenris

Adventurer
Kel Dvarik
Duros male, Scout 6

Str 8 -1
Dex 20 +5
Con 14 +2 (+ 1 level increase)
Int 14 +2
Wis 11 +0
Cha 9 -1

Vitality: 45
Wounds: 14
Defense: 19 (10 base + 4 class + 5 dex )
DR (Armor): 0
Reputation: +1
Initiative: +5

BAB: +4
Attack: Heavy Blaster Pistol 3d8+2/20 10m range
+10
+8/+8
+6/+6/+6

SAVES
Fort +5 (+ 3 base + 2 con)
Ref +8 (+ 3 base + 5 dex)
Will +3 (+ 3 base + 0 wis)

Skills 72
Climb +4 (5 ranks, -1 str)
Computer Use +4 (2 ranks, +2 int,)
Hide +13 (8 ranks, +5 dex)
Jump +1 (2 ranks, -1 str)
Knowledge: Wilderness Lore +6 (4 ranks, +2 int)
Listen +9 (9 ranks, +0 wis)
Move Silently +13 (8 ranks, +5 dex)
Pilot +7 (2 ranks, +5 dex)
Repair +4 (2 ranks, +2 int)
Search +11 (9 ranks, +2 int)
Spot +9 (9 ranks, +0 wis)
Survival +9 (9 ranks, +0 wis)
Swim +2 (3 ranks, -1 str)


Feats:
Track
Point Blank Shot
Rapid Shot
Multishot


Class Features:
Simple Weapon Group Proficiency, Blaster Pistol Weapon Group, Blaster Rifle Weapon Group, Trailblazing, Heart +1, Uncanny Dodge, Evasion, Skill Mastery (Spot), Extreme Effort

Equipment
Mastercraft HeavyBlaster Pistol 1500
Knife 25
Electrobinoculars 1000
Field Kit 1000
2 Spare Energy Packs 20
6000 cr

Kel is an active and curious Duros. He was never quite content to sit at home and found himself mosr at ease in the wilder places of the universe. His curiosity drove him to find and explore new places. He joined the Rebellion early on, his sense of freedom was threatened by the Empires controlling ways. He has helped scout out new world for the Rebellion, searching for secure locations for bases.
 

Dire Lemming

First Post
Issachar Hayze
Species: Human
Class: Tech Specialist 6
Height: 1.75 m
Weight: 71.5 kg

VP:
Wound: 12
Defense: 16 (Class +4, Dex +2)

Str: 10
Dex: 14 (+2)
Con: 12 (+1)
Int: 14 (+2)
Wis: 18 (+4)
Cha: 10

Speed 10
Reputation +1
BaB: +4
Initiative: +6 (Dex +2, Misc +4)

Fort +3 (Base +2, Con +1)
Ref: +5 (Base +3, Dex +2)
Will: +7 (Base +3, Wis +4)

Skills:
Computer Use +11 (9 ranks, Int +2)
Craft (medpac) +7 (5 ranks, Int +2)
Disable Device +11 (9 ranks, Int +2)
Knowledge (biology) +11 (9 ranks, Int +2)
Knowledge (alien species) +10 (6 ranks, Int +2, misc +2)
Repair +11 (9 ranks, Int +2)
Search +11 (9 ranks, Int +2)
Treat Injury +16 (9 ranks, Wis +4, misc +3)

Feats:
Weapon Proficiency (Blaster Pistols)
Improved Initiative
Point Blank Shot
Surgery

Class Features:
Skill Focus: Treat Injury
Expert: Knowledge (alien species)
Instant Mastery: Craft (medpacs)
Research
Medical Specialist +1

Code:
Inventory:
Item			Cost		Weight
Medical Kit		25		1 kg
Surgery Kit		1000		1 kg
Datapad +1		2000		3 kg
Blank Datacard x10	10		0.2 kg
Tool Kit		250		1 kg
Security Kit		750		1 kg
Comlink			200		0.1 kg
Surgery Datacard	300		0.1 kg
Recording Rod		500		1 kg
All-temperature Cloak	100		1.5 kg
Credit Chip		100		0.1 kg
Medpac +1 x5		1000		6 kg
Power Pack x10		250		1 kg
Energy Cell x10		100		-
Holoprojector		1000		0.5 kg
Blastech DY-225		900		1.3 kg

1515 Credits

Issachar is a doctor who had ties to organized crime on Nar Shadaa and is an old aquaintance of Cydarius. How Cydarius managed to convince him to join the Rebel Alliance is somewhat of a mystery.

His skin is on the pale side. He has grey eyes and short black hair, though it's longer than Cyd's. He's usually clean shaven except for a small mustache.
 

Remove ads

Top