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Psion's Living Spycraft Agents

Psion

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Players in my Living Spycraft game, please repost your characters here.

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They Call Him Machete

MACHETE 19,614/20,000xp
Soldier 3, Martial Artist 1 (Grizzled Mercenary)
Net Worth: $2,900,000
Description: Male Latino, 35, 5'6", 185lbs, long black hair, brown eyes, weathered, distinctive face, tattoos on arms, neck, and chest. Typically wears black leather vest, blue jeans, and biker boots. Sometimes wears a full-length black trenchcoat.

[sblock=Ability Scores]
STR 15
DEX 12
CON 17
INT 10
WIS 11
CHA 12[/sblock]

[sblock=Supporting Stats]
Vitality: 45
Wounds: 18
Subdual Threshold: 17
Stress Threshold: 11

Base Defense: +7
- Defense: 19
- Armored: 15

Initiative: +7
Base Attack: +4 :: Unarmed +6 | Melee +6 | Ranged +5
- Machete (Melee): +7 atk, 1d8+2 dmg, E1, Th19-20, AP[3]
- KAC Masterkey Shotgun(Ranged): +5 atk, 2d12 dmg, E1, Th19-20, Ammo 3S40, Rng 15ft, IMP, TKD, TRO, UNR.
- Throwing Knife (Ranged): +5 atk, 1d6+2 dmg, E1, Th19-20, Rng 15ft x 4.

Fort: +6
Reflex: +3
Will: +4

Knowledge Check: +4
Resource Check: +5
Gear Check: +4
[/sblock]

[sblock=Class Abilities]
Grizzled: +2 Con, -2 Dex, +2 Base Defense, +1 Wound.
Mercenary: +1 Ranged Combat Feat (see below), Tactical Weapons Proficiency, +1 acquaintence-grade contact, +1 attack rolls with Autofire.
Accurate (Soldier): 2:1 action dice on attack rolls.
Fight On (Soldier): +1 Basic Combat Feat (see below).
Fortunes of War (Soldier): DR 1/- (can double for one round 3/session)[/sblock]

[sblock=Feats]
Battering Blows, Darting Weapon, Martial Arts [STR], Steel Rain, Sword Basics, Weapon Focus - Edged[/sblock]

[sblock=Proficiencies]
Blunt X
Edged X X
Handgun X
Hurled X
Rifle X
Shotgun X
Tactical X
Unarmed X
Vehicle X[/sblock]

[sblock=Skills & Interests]
Acrobatics (2) +3/+4
Athletics (6): +8/+9
Drive (6): +7
Intimidate (6): +8/+6
Resolve (3): +3/+6
Survival (2): +2/+2
Tactics (4): +4/+5

Interests: Catholicism, Edged Weapons, Motorcycles[/sblock]

[sblock=Foci/Fortes]
Cultures: North America
Drive: Personal Ground Vehicle, Standard Ground Vehicle
Profession: Law Enforcement
Science: Pharmacology[/sblock]

[sblock=Wealth & Gear]
Wealth Score: 5 :: Lifestyle: 1 | Spending Cash: 1 | Possessions: 3
Lifestyle Type: Trailer
Personal Vehicle: Cal I Motorcycle
Appearance Mod: -2
Spending Cash: $100
Possessions [1xII, 3xI]:
[Cal III]Tactical Jacket (Medium): DR 6/11 (includes Fortunes of War), DP -4, ACP -1, Notice DC 8, 13lbs. Add-ons: Personal Tailoring, Trauma Plates.
[Cal II]KAC Masterkey (Shotgun): Dmg 2d12, E1, Th19-20, Ammo 3S40, Rec 15, RI 15ft, S/2h, IMP, TKD, TRO, UNR.
[Cal I]Machete (Edged): Dmg 1d8+1, E1, Th19-20, T/1h, AP[3], 4lbs.
[Cal Ix2]Throwing Knives (Hurled) x8: Dmg 1d6+2, E1, Th19-20, Rng 15ft x 4, D/1h, 1lb.
Common Items (11): Pack of Smokes, Box of Matches, Shades, Bible (in Spanish), Cross Necklace, Sharpening Stone, Cell Phone, Screwdriver, Wrench, Trenchcoat, Swiss Army Knife.
[/sblock]

[sblock=Contacts]
1 - Padre (Associate-Grade)[/sblock]

[sblock=Instincts]
Combat - Attack nearest opponent in melee with machete.
1 - Watches bad Mexican cinema
2 - Sharpens any sort of edged weapon, tool, etc[/sblock]

He knows the score... he gets the women... and he kills the bad guys. If you're gonna hire Machete to kill the bad guy, better make damn sure the bad guy isn't YOU!
 

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Here we go.

Character Basics
[sblock]Name: Bonnie Jackson
Alias: Leadfoot

Nationality: USA
Age: 25
Height: 1.68 meters
Weight: 70 kilograms
Eyes: Brown
Hair: Black, Cornrows

Interests: Supercars, Humanism, Tae Kwon Do[/sblock]

Origin / Class
[sblock]Origin: Gonzo Motorhead [+2 to Any (Strength), -2 to Any (Intelligence), Additional Interests, Additional Wound Points, 2 Additional Drive Focuses, Additional Possessions, Bonus Feat: Speed Demon]
Class/Level: Wheelman 1[/sblock]

Abilities
[sblock]Strength: 16
Dexterity: 16
Constitution: 10
Intelligence: 10
Wisdom: 13
Charisma: 10[/sblock]

Other Stats
[sblock]Vitality/Wounds: 10 / 11
Stress Treshold: 13
Subdual Treshold: 10

Knowledge Check Bonus: +1
Request Check Bonus: +1
Gear Check Bonus: +2
Reputation: 2

Saving Throws:
Fortitude: +0
Reflex: +5
Will: +1

Defense: 14 (+1 Class, +3 Dex)

Armor:

Initiative: +4 (+3 Dex, +1 Class)
Attack Boni:
Melee: +4 (+3 Str, +1 Class)
Ranged: +4 (+3 Dex, +1 Class)

Attacks:
Unarmed: +5, 1d6+2
Brass Knuckles: +4, 1d6+2+(1d4-1)
Glock 21: +4
[/sblock]

Feats (-) and Class Abilities (=)
[sblock]=Weapon Proficiencies: Unarmed (Forte), Blunt, Handgun, Vehicular Weapons
=Driven (C)
=Custom Ride
-Daredevil
-Speed Demon
-Kicking Basics[/sblock]

Skills
[sblock]Acrobatics: 4
Athletics: 4
Drive: 4, +2 Insight, 19-20 Threat
Electronics
Impress
Intimidate: 4
Mechanics: 4, +2 Insight, 19-20 Threat
Notice: 4
Profession
Security
Streetwise
Tactics[/sblock]

Skill Foci
[sblock]Cultures: North America
Drive: Standard Ground, Personal Ground, Heavy Ground
Profession: Criminal
Science: Chemistry[/sblock]

Contacts
[sblock]Jimmy Silver - Acquaintance - Specialist (Five Finger Discount I)[/sblock]

Gear
[sblock]Lifestyle 2, Possessions 2, Spending Cash 1

Possessions: Glock 21, Motorcycle Jacket, Brass Knuckles, Unmarked Weapon (Glock 21)
Common Items: Bandana, MP3 player, assortment of ear rings, whistle, coin on a neckchain (A Mozambican "10 escudos" silver coin - Bonnie nicked it from her mother's "memory box"), can of red spraypaint, latest issue of "Free Inquiry" (Humanist magazine), "slim jim" car door opening tool, pack of caffeine mints, zip ties, backpack, duct tape, set of worn-out dice

Mission Gear: 1 Vehicle
Mission Common Items: 5[/sblock]

Default Actions
[sblock]Combat: Up close and personal. Bonnie likes to get in people's faces, and sitting around behind cover while being shot at is not how you win a fight. Bullrushing, Kicks and Pummels are what she's all about.
Driving: Fast. The shortest distance between two points is a straight line, and Bonnie prefers to smash through rather than go around.
Social: Bonnie is driven. She's got a longer fuse than she used to and tries to be tolerant, but when her frustration gets the better of her, she still hurls verbal abuse at anyone who's in her way.[/sblock]


Living Spycraft Profile
 

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[sblock=Character Basics]Name: Frances Gabriel David
Alias: Saint

Nationality: USA
Age: 32
Height: 6'2"
Weight: 192
Eyes: Blue
Hair: Blond

Interests: Conspiracy Theories, Religion[/sblock]



[sblock=Origin/Class]Class: Pointman
Talent: Shrewd: +2Wis, -2Con, 2 acquaintance contacts, +1 threat level Sense Motive
Specialty: Jack of All Trades +1 Knowledge Checks, +1 max ranks one skill (Tactics) Bonus Feat (Training)[/sblock]


[sblock=Attributes]STR 12 +1
DEX 12 +1
CON 10 +0
INT 14 +2
WIS 16 +3
CHA 14 +2[/sblock]


[sblock=Stats]Melee/Unarmed: +1 (+1 Str)
Ranged +1 (+1Dex)
Defence: 11 (+1 Dex)
Initiative: +2 (+1 Dex +1 Class)
Fort +1 (+1 Class)
Ref +2 (+1 Dex +1 Class)
Will +4 (+3 Wis +1 Class)
Armor: Low Profile DR 3/6
Primary Weapon Walther PPK +1 D6 Range 10'[/sblock]


[sblock=Class Abilities]Generous, Versatility (Blend, Bureaucracy, Investigation, Networking)[/sblock]


[sblock=Proficiencies]Handgun, Edged, Rifle, Tactical[/sblock]


[sblock=Focuses]Cultures: Eastern Europe, North America, South America
Drive: Standard Ground Vehicle
Profession: Businessman
Science: Economy, Mathematics[/sblock]


[sblock=Skills]Blend: +5/+6 = 4 ranks +1 Dex/+2 Cha
Bureaucracy: +5 = 3 ranks +2 Cha
Cultures: +6 = 4 ranks +2 Int
Drive:
Investigation: +7/+6 = 4 ranks +3 Wis/+2 Cha
Networking: +7/+6 = 4 ranks +3 Wis/+2 Cha
Notice: +6 = 3 ranks +3 Wis
Profession: +5 = 3 ranks +2 Cha
Science: +5 = 3 ranks + 2 Int
Sense Motive: +7/+6 = 4 ranks +3 Wis/+2 Cha
Tactics: +8/+7 = 5 ranks +3 Wis/+2 Cha[/sblock]


[sblock=Feats]
Training
Superior Documentation[/sblock]


[sblock=Contacts]Acquaintance: Sen. Reed, Politician: Behind the Scenes I
Acquaintance: Limbach, Arms Dealer: Skill Streetwise
Associate: Hawk, Agency Member: Intercept Communication, Skill Electronics
Going to wait until team is filled out[/sblock]


[sblock=Wealth & Gear]Wealth: 1 class + 2 cha.
Lifestyle: 3 (0 app)
Spending Cash: 2 ($400)
Possessions: 1 (1/II, 2/I)
Possessions:
Tactical Radio, Walther PPK (Holdout Holster), Low Profile Armor, Cal I Cover Ident[/sblock]



[sblock=Instincts]Combat: Take cover, access the situation
General: Always note the exits and entrances in any room.
General: Always hold back a little information for yourself.
General: Let others do the talking, watch and learn.[/sblock]


[sblock=Image]
smart_male_02.jpg
[/sblock]
 
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VEINS

Character
[sblock]Veins (Alexander Turner)
Faceman 1 (Adaptable Researcher)
Description: Male British, 29, 5'11", 149lbs, black hair, deep blue eyes, clean-cut, tends to look a little naive and helpless - though its all an act. Usually dressed neatly, shirt and black pants, though occasionally wears jeans.
Interests: Poisons, Forensics, Predatory Animals.
[/sblock]
Image
[sblock]
heroes-downloads-icon-single-48x48-04.gif

[/sblock]

Ability Scores
[sblock]
STR 10 +0
DEX 12 +1
CON 12 +1
INT 14 +2
WIS 12 +1
CHA 16 +3
[/sblock]

[sblock=Derived Statistics]
Melee/Unarmed: +0
Ranged +1 (+1Dex)
Defence: 12 (+1 Dex +1 Class)
Initiative: +3 (+1 Dex +2 Class)
Fort +2 (+1 Con, +1 Class)
Ref +1 (+1 Class)
Will +2 (+1 Wis +1 Class)

V/WP: (0)11/12
[/sblock]
Class Abilities
[sblock]
Adaptable: +interests (0, 2, 4, 6, 8, 10, 12, 14, 16, 20), +1AD results (4, 8, 12, 16, 20)
Researcher: Advanced Skill Feat, +1 Science (4, 8, 12, 16, 20), +1 Science Focus, +1 Acquaintance (6, 12, 18)
Doublespeak (Core): Spend 1 AD to improve/worsen npc disposition 1 grade
1,000 Faces: AD times/mission, add special NPC disguise to Flawless Identity.
[/sblock]
Feats
[Sblock]
Flawless Identity: 3x Cover ID's -
Dr. Francis Tobermann - Profession: Doctor, Interests: Poker, Medicine
Julius Drake - Profession: Criminal, Interests: Theft, Shakespeare
Bernard Murrell - Profession: English Lord, Interests: British History, The Media.
Talented (Examiner): Analysis/Medicine always class skills, when gain rank in 1 gain in other.
Poison Basics: gain 1 Injector (Max Cal level/3 rd up), +1 dose on all requisitioned poison. Cannot accidentally poison self when creating poisons, +2 saves vs Poison.
[/Sblock]
Proficiencies
[sblock]
Handgun, Edged, Hurled, Exotic (Hurled).
[/sblock]
Foci/Fortes
[sblock]
Cultures: Western Europe, North America
Drive: Standard Ground Vehicle
Profession: Assassin
Science: Pharmaceutical, Genetics
[/sblock]
Skills
[sblock]
Analysis* +6/+5 = 4 ranks +2 Int/+1 Wis
Blend +5/+7 = 4 ranks +1 Dex/+3 Cha
Bluff +7 = 4 ranks +3 Cha
Bureaucracy
Cultures
Falsify +6/+5 = 4 ranks +2 Int/+1 Wis
Impress
Manipulate +5/+7 = 4 ranks +1 Wis/+3 Cha
Medicine* +6/+5 4 ranks +2 Int/+1 Wis
Networking
Notice
Profession +5 = 2 ranks +3 Cha
Science(cc): +5 = 3 ranks + 2 Int
Search
Sense Motive +5/+7 = 4 ranks +1 Wis/+3 Cha
[/sblock]
Contacts
[Sblock]
Lotus
Acquaintance: Faculty (scientist)
Associate: Terminally Harmless (Illuminatus)
[/sblock]
Wealth & Gear
[sblock]
Wealth: 2 class + 3 cha.
Lifestyle: 3 (0 app) Spending Cash: 2 ($400) Possessions: 3 (1/III, 1/II, 3/I)
Possessions:
(Poison Basics): Miniaturised Light Cross Bow. Housing - Bracer.
III: 2x Caliber I: Liquid Skin Patch (x3) & Forensics Kit I (usually stowed in team vehicle)
II: Basic Poison: Paralytic (4 doses)
I: Chemical Analyser
I: Antivenin Shot (x3)
I: First Aid Kit I
Common Items:
cloths(x3), duct tape, cellphone, pen, notepad, box of matches, penlight, zipties, black leather gloves, deck of cards.
[/sblock]
Default Actions
[Sblock]
Combat: Tries to take cover, and play medic. Will take opportunity shots if presented with an opportunity, or if unable to get to a better position.
General: Relies on blend to stay in the background as much as possible, not hiding, just not drawing attention to himself.
General: Will offer/use any excuse to use Forensics/Analysis, particularly if poison appears to be involved, though he's keen to examine any sort of crime-scene.
[/sblock]
 
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[imager]http://livingspycraft.com/meta/@MBR/6065:10179.jpg[/imager]
Name: Cleopatra Surprise Loxley.
Codename: Cover Girl.
Sex: Female.
Nationality: American/Australian/UK citizenship.
Description: 25, 5'11", black hair, deep blue eyes, clean-cut. Usually dressed neatly, shirt and black pants, though occasionally wears jeans.

[sblock=Character Basics]Class: Fixer.
Level: 1.
Talent: Shrewd.
Specialty: Journalist.
Interests: Archaeology & History. Tea.[/sblock]

[sblock=Ability Scores]Strength: 10. Dexterity: 12. Constitution: 10.
Intelligence: 16. Wisdom: 14. Charisma: 14.[/sblock]

[sblock=Derived Statistics]Defence: 12 (+1 Dex +1 Class).
Initiative: +1 (+1 Dex).
Vitality 8.
Wounds: 10.
Stress Threshold: 14.
Subdual Threshold: 10.
Unarmed: +0.
Melee: +0.
Ranged: +1 (+1 Dex).
Fort: +0 (+0 Con).
Ref: +1 (+1 Dex, +1 Class).
Will: +2 (+2 Wis, +2 Class).[/sblock]

[sblock=Special]Contacts bonus (4 grades). Threat bonus (Sense Motive). Insight bonus (Investigation, Sense Motive). Self Promoter. The Hook-Up (Networking, Streetwise).
[/sblock]

[Sblock=Feats]Observer. Talented (World Traveller).[/Sblock]

[sblock=Proficiencies]Unarmed. Handgun.[/sblock]

[sblock=Foci]Cultures: America, north. America, south. Asia, east. Europe, western. Oceana.
Drive: Standard Ground Vehicle.
Profession: Academic.
Science: Engineering.[/sblock]

[sblock=Skills]Analysis +7 / +6. Athletics +2 / +2. Blend +5 / +6. Bluff +6. Cultures +7. Impress +6. Investigation +7 / +7. Networking +6 / +6. Notice +8 (Thr 19-20). Search +9 (Thr 19-20). Sense Motive +7 / +7 (Thr 19-20). Streetwise +6 / +6.[/sblock]

[Sblock=Contacts (2 grades held in reserve)]E. Quentin Knox.
Acquaintance: Warchest.
Associate: Gear Prep.
Confederate: Custom 'Ware.
Partner: Feat: Safe House.[/sblock]

[sblock=Wealth & Gear]Wealth: 7 (+2 class, +2 Cha).
Spending Cash: 1 ($100)
Lifestyle: 3 (0 app)
- Single bedroom house. Full-size sedan w/Accel Increase I, Ergonomic Seating, Security Package I.
Possessions: 3 (1/III, 1/II, 3/I)
Possessions: H&K USP 9mm w/Threaded barrel, removable suppressor, custom grip, shoulder holster. Digital Still Camera, commercial w/day-night 16x lense, thermal 4x lense.
Common Items: Thermos of tea. Party frock. iPhone. Coveralls. Memory chips for camera. Camera case. Sunglasses. Press pass. Business cards. Condoms. Zippo. Digital recorder. Lingerie. Jelly babies.
Mission Picks: 1R, 1T + 2
Mission Items: ...
Max Reserve: 2
[/sblock]

[Sblock=Default Actions]
Combat: Tries to take cover
General: Relies on blend to stay in the background as much as possible, not hiding, just not drawing attention to herself until necessary. Reads body language a lot.
General: When interacting with others, tends towards gregariousness.
[/sblock][/QUOTE]
 
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Quick note guys:

I notice you put headers before your sblock sections.

You can put the heads right in the block title by going "sblock=title".

Frex:
[sblock=This is my title]
Stuff in here
[/sblock]
 


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