Dagredhel
Explorer
I wanted to make a barbarian who didn't use a two-handed weapon or charge all of the time, but was still competitive. I tried for a progression that would be playable at all levels.
I'd appreciate your feedback; tell me how you think I did. I welcome suggestions and criticism.
The build use the Bear Totem Barbarian variant from UA, combined with the City Brawler alternate class features from Dragon 349. (Since none of the abilities replace the same class feature and there is no "multiclassing" between Barbarian variants involved, I'm assuming that they can be combined.)
Here are the basic class abilities and feat choices; magic items to follow.
EDIT: swapped out Multiattack and Improved Multiattack for Multigrab and Improved Multigrab, and moved Improved Natural Attack (Claw) to 18th.
Baerun Tree-Hugger
Human Bear Totem Barbarian 2/Fighter 2/Bear Totem Barbarian 3/Bear Warrior 5/
Warshaper 3/Bear Warrior 5
32-point buy: 16 Str, 14 Dex, 16 Con, 10 Int, 8 Wis, 12 Cha
1st Barbarian 1:
Illiteracy
Rage, 1/day
Feat: Toughness
Feat: Improved Unarmed Strike
Feat: Two-Weapon Fighting (with Unarmed Strike only)
Only take a –2 penalty on Attack rolls with Improvised weapons
Human Bonus Feat: Extra Rage (+2/day)
Bonus Feat: Extend Rage (+5 rounds)
Flaw: Shaky (-2 to ranged attack rolls)
Bonus Feat: Endurance
Flaw: Inattentive (-4 to Listen and Spot Checks)
Bonus Feat: Steadfast Determination (use Con instead of Wis on Will Saves;
1 not auto-failure)
2nd Barbarian 2:
Feat: Improved Grapple (+4 to grapple checks)
3rd Fighter 1:
Fighter Bonus Feat: Versatile Unarmed Strike
Bonus Feat: Superior Unarmed Strike (3rd - 1d4, 4th - 1d6, 8th - 1d8, 12th - 1d10, 16th - 2d6)
4th Fighter 2:
Fighter Bonus Feat: Power Attack
+1 to Strength
5th Barbarian 3:
Feat: Great Fortitude
6th Barbarian 4:
Rage, 2/day
Bonus Feat: Extra Rage
7th Barbarian 5:
+4 bonus on Grapple checks when Raging
8th Bear Warrior 1:
Bear Form (black, +8 Str, +2 Dex, +4 Con, Medium Animal, Speed 40 ft.,
+2 natural armor, Space/Reach: 5’/5’, Claw 1d4 or
2 Claws 1d4 + Bite 1d6)
+1 to Strength
9th Bear Warrior 2
Bonus Feat: Multigrab
10th Bear Warrior 3:
Scent
11th Bear Warrior 4
12th Bear Warrior 5:
Bear Form (brown, +16 Str, +2 Dex, +8 Con, Large Animal, Speed 40 ft.,
+5 natural armor [-1 size], Space/Reach: 10’/5’, Claw 1d8
or 2 Claws 1d8 + Bite 2d6, SA: Improved Grab with Claw attacks)
Bonus Feat: Greater Multigrab
+1 to Strength
13th Warshaper 1:
Morphic Immunities (immune to stunning & critical hits)
Morphic Weapons
14th Warshaper 2:
Morphic Body (+4 Str & +4 Con)
15th Warshaper 3
Morphic Reach (+5’ with natural weapons)
Bonus Feat: Combat Reflexes
16th Bear Warrior 6
+1 to Strength
17th Bear Warrior 7
Rage +1/day
18th Bear Warrior 8
Bonus Feat: Improved Natural Attack (Claw)
19th Bear Warrior 9
20th Bear Warrior 10
Bear Form (Dire, +20 Str, +2 Dex, +8 Con, Large Animal, Speed 40 ft.,
+7 natural armor [-1 size], Space/Reach: 10’/5’, Claw 2d4
or 2 Claws 2d4 + Bite 2d8, SA: Improved Grab with Claw attacks)
+1 to Strength
I'd appreciate your feedback; tell me how you think I did. I welcome suggestions and criticism.
The build use the Bear Totem Barbarian variant from UA, combined with the City Brawler alternate class features from Dragon 349. (Since none of the abilities replace the same class feature and there is no "multiclassing" between Barbarian variants involved, I'm assuming that they can be combined.)
Here are the basic class abilities and feat choices; magic items to follow.
EDIT: swapped out Multiattack and Improved Multiattack for Multigrab and Improved Multigrab, and moved Improved Natural Attack (Claw) to 18th.
Baerun Tree-Hugger
Human Bear Totem Barbarian 2/Fighter 2/Bear Totem Barbarian 3/Bear Warrior 5/
Warshaper 3/Bear Warrior 5
32-point buy: 16 Str, 14 Dex, 16 Con, 10 Int, 8 Wis, 12 Cha
1st Barbarian 1:
Illiteracy
Rage, 1/day
Feat: Toughness
Feat: Improved Unarmed Strike
Feat: Two-Weapon Fighting (with Unarmed Strike only)
Only take a –2 penalty on Attack rolls with Improvised weapons
Human Bonus Feat: Extra Rage (+2/day)
Bonus Feat: Extend Rage (+5 rounds)
Flaw: Shaky (-2 to ranged attack rolls)
Bonus Feat: Endurance
Flaw: Inattentive (-4 to Listen and Spot Checks)
Bonus Feat: Steadfast Determination (use Con instead of Wis on Will Saves;
1 not auto-failure)
2nd Barbarian 2:
Feat: Improved Grapple (+4 to grapple checks)
3rd Fighter 1:
Fighter Bonus Feat: Versatile Unarmed Strike
Bonus Feat: Superior Unarmed Strike (3rd - 1d4, 4th - 1d6, 8th - 1d8, 12th - 1d10, 16th - 2d6)
4th Fighter 2:
Fighter Bonus Feat: Power Attack
+1 to Strength
5th Barbarian 3:
Feat: Great Fortitude
6th Barbarian 4:
Rage, 2/day
Bonus Feat: Extra Rage
7th Barbarian 5:
+4 bonus on Grapple checks when Raging
8th Bear Warrior 1:
Bear Form (black, +8 Str, +2 Dex, +4 Con, Medium Animal, Speed 40 ft.,
+2 natural armor, Space/Reach: 5’/5’, Claw 1d4 or
2 Claws 1d4 + Bite 1d6)
+1 to Strength
9th Bear Warrior 2
Bonus Feat: Multigrab
10th Bear Warrior 3:
Scent
11th Bear Warrior 4
12th Bear Warrior 5:
Bear Form (brown, +16 Str, +2 Dex, +8 Con, Large Animal, Speed 40 ft.,
+5 natural armor [-1 size], Space/Reach: 10’/5’, Claw 1d8
or 2 Claws 1d8 + Bite 2d6, SA: Improved Grab with Claw attacks)
Bonus Feat: Greater Multigrab
+1 to Strength
13th Warshaper 1:
Morphic Immunities (immune to stunning & critical hits)
Morphic Weapons
14th Warshaper 2:
Morphic Body (+4 Str & +4 Con)
15th Warshaper 3
Morphic Reach (+5’ with natural weapons)
Bonus Feat: Combat Reflexes
16th Bear Warrior 6
+1 to Strength
17th Bear Warrior 7
Rage +1/day
18th Bear Warrior 8
Bonus Feat: Improved Natural Attack (Claw)
19th Bear Warrior 9
20th Bear Warrior 10
Bear Form (Dire, +20 Str, +2 Dex, +8 Con, Large Animal, Speed 40 ft.,
+7 natural armor [-1 size], Space/Reach: 10’/5’, Claw 2d4
or 2 Claws 2d4 + Bite 2d8, SA: Improved Grab with Claw attacks)
+1 to Strength
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