[SAGA] Republic Commandos!

Nifft

Penguin Herder
Inspiring Officer Human Soldier 1 / Noble 3
Str: 10, Dex: 14, Con: 10, Int: 14, Wis: 12, Cha: 14
Skills Trained: Endurance, Initiative, Knowledge (tactics), Perception, Treat Injury, Use Computer, Persuasion
Languages: Basic +5

Level / Class -- [Bonus] Feats -- Talents
1/ Soldier 1 -- [Soldier Starting Feats], Point Blank Shot, Weapon Focus (rifles) -- Battle Analysis
2/ Noble 1 -- [Linguist], Inspire Confidence
3/ Noble 2 -- [Skill Training (Persuasion)], Coordinated Attack
4/ Noble 3 -- Bolster Ally

Gear: Stormtrooper Armor, Heavy Blast Rifle, Blast Pistol, Knife


- - -

Demolitions Ninja Human Scout 1 / Soldier 3
Str: 14, Dex: 14, Con: 14, Int: 12, Wis: 12, Cha: 8
Skills Trained: Endurance, Initiative, Mechanics, Perception, Stealth, Survival, Knowledge (Physical Sciences)
Languages: Basic +1

1/ Scout 1 -- [Scout Starting Feats], Martial Arts I, Improved Damage Threshold -- Evasion
2/ Soldier 1 -- [Light Armor Proficiency] -- Demolitionist
3/ Soldier 2 -- [Skil Focus (Mechanics)], Weapon Focus (Combat Gloves)
4/ Soldier 3 -- Melee Smash

Gear: Stormtrooper Armor, Grenades, Detonators + Explosives, Heavy Blast Rifle, Knife, Combat Gloves


- - -

The Marine Human Soldier 4
Str: 14, Dex: 14, Con: 14, Int: 12, Wis: 12, Cha: 8
Skills Trained: Endurance, Initiative, Mechanics, Perception, Treat Injury
Languages: Basic +1

1/ Soldier 1 -- [Soldier Starting Feats], Weapon Proficiency (Heavy Weapons), Burst Fire -- Devastating Attack (Rifles)
2/ Soldier 2 -- [Improved Defenses]
3/ Solider 3 -- Weapon Focus (Rifles) -- Armored Defense
4/ Solider 4 -- [Running Attack]

Gear: Stormtrooper Armor, Heavy Blast Rifle, Grenade Launcher, Grenades, Knife


- - -

The Sniper Human Soldier 3 / Scoundrel 1

Str: 12, Dex: 16, Con: 12, Int: 12, Wis: 14, Cha: 10
Skills Trained: Climb, Initiative, Perception, Treat Injury, Use Computer, Stealth
Languages: Basic +1

1/ Soldier 1 -- [Soldier Starting Feats], Weapon Focus (Rifles), Martial Arts I -- Devastating Attack (Rifles)
2/ Scoundrel 1 -- [Point Blank Shot] -- Dastardly Strike
3/ Soldier 2 -- [Careful Shot], Skill Training (Stealth)
4/ Soldier 3 -- Weapon Specialization (Rifles)

Gear: Stormtrooper Armor, Heavy Blast Rifle, Combat Gloves, Knife


- - -

I'll post how I plan on extending and varying these builds later. For now, assume this is an independent combat squad. They've been built with a low point buy (24), but hopefully allocated optimally (as trained clones might be).

Please give thoughts!

Thanks, -- N
 

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As characters, they look good to me. (I'm not familiar enough with SAGA to go into detail about whether they can do what they're supposed to do.) I'd probably give the team a few more Marines to make the team gruntier (I don't know what "CR" you're aiming for, though).

They're not really high level enough to be commandos. This is basically a fire team with an officer (unusual, but it can happen).

Does stormtrooper armor have an ACP? I'd give the sniper lighter armor. Eh... could you post skill scores (I can figure them out, but I can without the basic math), hit points and Mas? I've virtually never seen SAGA characters before.
 

On the officer--must he be good with a rifle? I know he's a stormtrooper commando, but if he can justifiably use pistols, he can start out as a noble and get extra skills--also freeing up a feat. (Which he could, in fact, use for Weapon Proficiency (rifles), leaving him with fewer hitpoints but two more trained skills. Or he could use it for Skill Focus (Persuasion) or something.)

On the demolitions ninja--why not go for Advanced Melee Weapons, and give the fellow a vibroblade or something? I also wonder whether he wouldn't be better off with Rapid Strike or even Quick Draw rather than Weapon Focus. Or, if you really want someone who feels like a ninja, there's always Skill Training (Acrobatics) and Acrobatic Strike.

On the soldier--Improved Defenses is such a boring feat. Why not Shake It Off, or even Point Blank Shot?

On the sniper--I'd drop Martial Arts I, take Careful Shot at 1st level in its place, and then grab Precise Shot at 1st. I think Precise Shot is more thematically appropriate for a sniper than martial arts, personally.
 

I agree with most of Raoul's points; I should have looked at the feat list. Having said that, I think the officer should be proficient with a rifle* (and should probably do something about his Con 10, if possible; officers often lead from the front).

* I think it's a stereotype that officers just use pistols. Combat leaders have to use the same weapons as the soldiers around them.
 

A general note on feats and goals: two of these guys are gunning for the Elite Trooper PrC (Marine and Sniper) -- this PrC requires Martial Arts I. Demolitions Ninja may take more Scout, but will probably stay in Soldier to get more Talents & feats.

The Officer is looking to enter (wait for it) the Officer PrC. :)

Stormtrooper armor is Light, and thus imposes a -2 Armor Check penalty on various things.

comrade raoul said:
On the officer--must he be good with a rifle? I know he's a stormtrooper commando, but if he can justifiably use pistols, he can start out as a noble and get extra skills--also freeing up a feat. (Which he could, in fact, use for Weapon Proficiency (rifles), leaving him with fewer hitpoints but two more trained skills. Or he could use it for Skill Focus (Persuasion) or something.)
IMHO, the rifle is a must -- the officer guy in the game uses one! Also, he needs the Light armor proficiency. He's not really lacking for skills, is he? (And he's not really using Persuasion for anything. It would be possible to change out the Skill Training feat without affecting his build.)

comrade raoul said:
On the demolitions ninja--why not go for Advanced Melee Weapons, and give the fellow a vibroblade or something? I also wonder whether he wouldn't be better off with Rapid Strike or even Quick Draw rather than Weapon Focus. Or, if you really want someone who feels like a ninja, there's always Skill Training (Acrobatics) and Acrobatic Strike.
I'm considering that combo. His tactical goal is to be able to move up to an instillation and blow it up, by planting an explosive or throwing a grenade. So he's mostly focused on not getting hit, not getting hurt when he is hit, and recovering when he is hurt. Martial Arts is in there partly so he has a use for his hands once he's thrown a grenade, and partly for the +1 Reflex. :) Acrobatics is a great idea, though -- he's one of the few guys who would consider running past an armed dude (to chuck a grenade around a corner or into a pillbox). One level of Scoundrel would be needed, but there's probably a great Scoundrel Talent for him... hmm, which one?

comrade raoul said:
On the soldier--Improved Defenses is such a boring feat. Why not Shake It Off, or even Point Blank Shot?
Point Blank Shot is a very good idea.

comrade raoul said:
On the sniper--I'd drop Martial Arts I, take Careful Shot at 1st level in its place, and then grab Precise Shot at 1st. I think Precise Shot is more thematically appropriate for a sniper than martial arts, personally.
Both of those require Point Blank Shot; Careful Shot also requires BAB +2. Point Blank Shot is the one feat I can get from Scoundrel, so I was careful not to take it before 2nd level.

Next level for the Sniper will be Scoundrel 2 or Soldier 4 (bonus feat: Precise Shot), then he'll take the Deadeye feat at level 6. Once he's got BAB +6, he'll take Double Shot, and then he'll go into the Elite Trooper PrC, dipping back into Soldier if he needs more feats.

Thoughts? Thanks, -- N
 

I just realized that grenades are Simple weapons!!! So Mr. Demolition Ninja is going to take Quickdraw, several knives, and as many feats & talents to boost Simple weapons as possible.

Thoughts? Thanks, -- N
 

Yeah most of the feats from the Weapon Specialist tree would really work for grenades and knives. - I'd swap out melee smash for one of those.
 

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