Aus_Snow said:
You want Tonguez.
He was running a campaign that's some kind of Polynesia d20, IIRC. So, wherever they are. . .
Hi that would be me

and I'm glad to be of help. I am Polynesian, have a Anthro degree majoring in Polynesian Mythology and yes have run a Mythic-Polynesia inspired game called Legends of Hawaiki
um I'll start by posting the races and classes which I used imc
Races
Tangata (‘Humans’) : Tangata are the most common race of Hawaiki and are generally tall (most standing well over 6 ft in height) and well muscled, skin tones range from light tan to dark brown with wavy or curly black hair, and good disposition. Tangata can be found across the islands as they are the most adventurous of races and prone to exploration.
West of Hawaiki proper are the Islands of Hema were are found the blackskinned and curly haired Hema people. North of Pulotu are the atolls of the Papatea people with similar complexions to those of Hawaiki but smaller physical build.
The Urukehu (Half-elfs*) are of slighter build and paler skin than Tangata Hawaiki, some with green eyes and hair that ranges from light brown to rusty red (often curly).
O'Punga (halforcs) although born from human mothers, are thick set, squat and brutish individuals believed to be descended from Punga the atua of Lizards, Stingrays and other Ugly Creatures. Most O'Punga are killed at birth but a few gain the sympathy of sentimental grandmothers and so survive to adulthood.
(
NB Human, Half-elf, Half-Orc as per PHB are all considered ‘Human’ in Hawaiki and are not distinct races).
Menehune (Gnome): Gnomes are common on some islands where they are known for their prowess in construction and also in magics.
Hautupu (Half-Giants) : The ‘Giants’ of Hawaiki are found on some of the High Islands usually sticking to secluded upland areas and only rarely venturing to the coast for fish. Giants tend to be a aloof and quiet people who avoid contact with outsiders. Occasionally however friendships and even tribal alliances have arisen between Giant and other inhabitants of particular island groups. Giants are reknown for their skill in stone crafting
Taipo (Goblin) : Taipo are common on many islands throughout Hawaiki, often found skulking through the forests undergrowth. Much despised they survive by stealing and scavenging from others
* Elfs imc became Aquatic Fey, there is also legend of an Island of rafts floating out in the deep ocean and inhabited by non-Aquatic Elfs.
Neither Orcs nor Dwarfs exist imc, I left out Halflings because they are too much like elfs but having them on an isolated island works well.
The main antagonistic races imc are Sahuagin and Ogres, Lizardfolk are also common. Maero (Vanara) are a primitive culture who live in the deep jungles
CLASS
Most of the classes except Wizard and Monk are available in Hawaiki as detailed below. All magic in Hawaiki is Divine in nature, coming from the spirits and atua. The defense bonus is used due to the lack of armour. The Shaman is added to the available base classes, the Ranger has been modified to become a Mariner-Navigator and the Paladin is a PrC with a slightly different flavour. The Whale Rider is another PrC (which I designed)
Matatoa (Fighter as PHB) Proud and Fierce the Fighters of Hawaiki are masters of melee combat, using their weapons to great effect in defense of the clan.
Defense = Level x 1
Cannibal Savage (Barbarian as PHB): Although cannibalism is endemic across Hawaiki and practiced on ceremonial and ritual occasions, only the worst kind would practice indiscriminate man-eating. Nonetheless there are a few for whom cannibalism is a passion and who will go out and deliberately hunt for Humanoid flesh to devour. These individuals are somehow empowered by their cannibalism and gain strength and power from it. At the same time however their hunger affects their minds and so they can not be trusted.
Defense = Level x 3/4
Pau Kiore (Rogue as PHB): Scouts moving out ahead of the warparty, quick raiders striking from ambush or cunning thieves taking what they desire the Pau Kiore (Rat-taker) is a master of stealth
Defense = Level x 1
Karioi (Bard as PHB): Karioi are more than mere entertainers, they are repositories of historic knowledge, skilled athletes, diplomats and religious functionaries.
Defense = Level x 3/4
Tohunga Ahurewa (Cleric as PHB): Chosen by the atua and trained in the sacred Colleges of Learning Tohunga Ahurewa are the religious leaders of Hawaiki, interceding on behalf of mortals the Ahurewa learn secret knowledge and powerful prayers and invocations to appease atua and ensure that the clan is protected from the dangers of spiritual power.
Defense = Level x1/2
Runuku (Scorcerer as PHB): There are some who though blessed are unable to meet the rigourous demands of the Tohunga Ahurewa. These dropouts from the Sacred Colleges often continue along their own road outside the mediating influence of the clan and its strictures and become Runuku, weilders of black magics
Defense = Level x1/2
Haufenua (Druid as PHB) There are a few who do not see the individual natures of the atua, but instead only feel the Mauri of the living world around them, these experts become Haufenua ‘Cultivators’ able to feel and become part of the living world around them and by their will change their own environment
Defense = Level x1/2
Taura (Shaman) – The world is filled with spirits and whereas the Ahurewa deals with the more powerful atua, the common spirits are the interest of the Taura. Taura are mediums able to see and interact with the many spirits of the world – ancestor spirits, nature spirits and as they gain in power even more powerful Atua and Tupua.
Defense = Level x 1/2
Mariner (Ranger) – Everyone in Hawaiki knows how to handle the small coastal vaka used for fishing in lagoons, for play or simple visiting. However out beyond the protection of the reef sailing the large Vaka Tohora, and Vaka purua on the open sea becomes a difficult and dangerous tasks. The Hautai Mariner is the master of this realm
Tanguru (variant PrC Paladin)– Amongst the many atua of Hawaiki are the beast-spirits – Shark, Crocodile, Wild Boar, Eagle, Nanakia – these atua who hunger to devour the souls of mortals. The Tanguru are the chosen vessel of the beast-spirits, leaders in warfare the Tanguru agree to carry the beast-spirits into battle and in return the beasts imbues their Tanguru with a part of their power.
Base Attack Bonus: +6.
Knowledge (religion): 2 ranks.
Knowledge (War): 5 ranks.
Feats: Cleave
Must have lead a unit in combat
Defense = Level x1
Clan, Social Caste & Adventurers
The People of Hawaiki are separated into fiercely independent clans who occupy a single district and are lead by a council of elders and in most cases a hereditary chieftain. All members of a clan are related and the chief rules by consent of his people.
Society is hierarchical, status determined on the basis of order of descent from founder ancestors and thus the Divine atua. Four social castes are evident throughout the Islands – Ariki (Nobles), Matahau (Aristocrats), Commoners and Slaves. A fifth group of clanless outcasts exists and is widely reviled.
Commoners and Slaves make up the work force of the clans working under the leadership of the Aritocrats and Nobles. Most Clerics and Navigators are from Ariki caste although skilled Matahau may also be accepted for training. Matahau are also likely to be trained as
Experts in horticulture, Fishing and similar. Shaman can come from any caste including commoners depending on the whim of the spirits.
Most PC adventurers are of the ‘Matahau’ caste. Adventurers are uncommon but not unknown and are a recognised 'vocation'. Ariki would only rarely leave their official duties to adventure and a commoner would be considered an outcast unless invited by a Matahau or Ariki member to join their 'entourage'.