barsoomcore
Unattainable Ideal
Big trouble. Little heroes. Welcome to Barsoom.
It's not my style to offer long-winded introductions to a story, but for those of you who can't bring yourselves to read Season One of Barsoom, here's a quick round-up of pertinent facts. If you're joining us for the first time, that's fine; I'm going to make this Story Hour as self-contained as possible. While I hope you DO take the time to read the original "Barsoom Tales" story hour, I will try to assume you haven't. While not pissing off anyone who has with excess exposition.
Our heroes, in the employ of the del Maraviez family, sail across the Inner Sea towards the desert nation of The Narid, where they plan to sell a cargo of rifles and ammunition to Naridic warriors resisting the invasion of The Kishak empire. They are:
This crew was wonderfully illustrated by our very own Claudio Pozas:
A few things have become clear:
I will be posting once a week with new episodes, probably on Wednesdays. I expect the entire tale to take about a year to tell. In deference to Eric's Grandma, some language will be replaced here and there with asterixes. I will be collating the episodes into downloadable text files -- note that those files will NOT include the asterixes, so if you are offended by foul language, stick to the online posts.
More info on the setting.
Note that this story veers even more drastically from the actual events of the game than most of my Story Hours have. The games were played six to seven years ago, and the campaign itself was much broader, more confusing and complicated than I could possibly set down here. Many events that proved to be pivotal in the actual campaign have been left out here in the hopes of creating a more coherent story, and other events and characters have been combined, altered or shifted around freely in this narrative. This story bears the same sort of relationship to the original campaign that Oliver Stone's movies have to history.
I like to say: "Inspired by actual imaginary events"
That said, none of this would have been possible without the tremendous creativity and effort shown by my players, who created such wonderful characters and took all my goofy ideas with just the right amount of seriousness. Everything cool that came out of this campaign came out of our interactions, and I most certainly couldn't have done it without them. They rule.
I do hope you enjoy it, and that you'll post your comments here. I'm honest enough to admit that positive feedback is a reason for doing this at all, so it means a lot to me to have folks tell me they're enjoying it. Thanks!
The whole thing is attached as RTF files to this post, if you don't want to page through the thread. Read Canto 01, then Interlude 01, then Canto 02, then Interlude 02, then Canto 03.
It's not my style to offer long-winded introductions to a story, but for those of you who can't bring yourselves to read Season One of Barsoom, here's a quick round-up of pertinent facts. If you're joining us for the first time, that's fine; I'm going to make this Story Hour as self-contained as possible. While I hope you DO take the time to read the original "Barsoom Tales" story hour, I will try to assume you haven't. While not pissing off anyone who has with excess exposition.
Our heroes, in the employ of the del Maraviez family, sail across the Inner Sea towards the desert nation of The Narid, where they plan to sell a cargo of rifles and ammunition to Naridic warriors resisting the invasion of The Kishak empire. They are:
- Isaac del Valencia, the Saijadani swordsman, revealed as a disgraced son of a disgraced (and executed) noble, has embarked on a mission of revenge against the powerful del Orofin family, blaming them for the disgrace of his own.
- Elena de los Santos, a Saijadani woman with a dour temperament, has discovered mental powers she never knew she possessed. She can affect the minds of others and even move objects around, with mysterious abilities she does not yet fully understand.
- Nevid, the enigmatic representative of the del Maraviez family, hasn't always exhibited what might be called heroic courage, but his quick wits and natural caution have gotten the group out of trouble more than once.
- Etienne, the half-Kishak street kid from the great city of Pavairelle, is nimble and reckless and full of bravado. He's had to be rescued by the others a couple of times already, a pattern that looks to be establishing itself.
- Arrafin al-Fasir beni Hassan is a young scholar from the Narid who has uncovered a tome of arcane formulae that apparently provides the secrets of sorcery, a science unheard of amongst the civilized nations of Barsoom.
This crew was wonderfully illustrated by our very own Claudio Pozas:

A few things have become clear:
- Although scoffed at by most Barsoomians, sorcery clearly DOES exist. Not only have spells been discovered, recorded in mathematical formulae, but strange creatures have emerged, unnatural and twisted. Sorcery is also clearly very very BAD. Death and madness seem to follow in its wake.
- Barsoom's history is a murky and confusing tale, one that differs wildly depending on who's doing the telling. This lack of reliable narrators will come to concern our heroes in the tale that follows.
- There's no shortage of unpleasant, self-centered, completely mad and incredibly powerful individuals lurking about in the shadows of Barsoom. That trouble lies ahead seems certain.
I will be posting once a week with new episodes, probably on Wednesdays. I expect the entire tale to take about a year to tell. In deference to Eric's Grandma, some language will be replaced here and there with asterixes. I will be collating the episodes into downloadable text files -- note that those files will NOT include the asterixes, so if you are offended by foul language, stick to the online posts.
More info on the setting.
Note that this story veers even more drastically from the actual events of the game than most of my Story Hours have. The games were played six to seven years ago, and the campaign itself was much broader, more confusing and complicated than I could possibly set down here. Many events that proved to be pivotal in the actual campaign have been left out here in the hopes of creating a more coherent story, and other events and characters have been combined, altered or shifted around freely in this narrative. This story bears the same sort of relationship to the original campaign that Oliver Stone's movies have to history.
I like to say: "Inspired by actual imaginary events"

That said, none of this would have been possible without the tremendous creativity and effort shown by my players, who created such wonderful characters and took all my goofy ideas with just the right amount of seriousness. Everything cool that came out of this campaign came out of our interactions, and I most certainly couldn't have done it without them. They rule.
I do hope you enjoy it, and that you'll post your comments here. I'm honest enough to admit that positive feedback is a reason for doing this at all, so it means a lot to me to have folks tell me they're enjoying it. Thanks!
The whole thing is attached as RTF files to this post, if you don't want to page through the thread. Read Canto 01, then Interlude 01, then Canto 02, then Interlude 02, then Canto 03.
Attachments
Last edited: