TarionzCousin
Second Most Angelic Devil Ever
One of my players emailed me a proposal for a Holy Water Bomb as detailed below.
One pint of Holy Water does 2d4 damage. There are 8 pints in a Gallon. One Dust of Dryness pellet can absorb up to 100 gallons of water. Therefore 1600 pints of Holy Water + 1 Dust of Dryness pellet = (1600x(2d4)) points of damage to Undead. Average damage: 4000 hp.
http://www.d20srd.org/srd/magicItems/wondrousItems.htm#dustofDryness
Note that a Dust of Dryness pellet will destroy a Water Elemental or do 5d6 points of damage if it makes its saving throw. My ruling on the Holy Water bomb was that it would do 5d6 points of damage to anything affected by Holy Water on a ranged touch attack with no save allowed.
Thoughts? Are there any relevant rules of which I’m unaware?
One pint of Holy Water does 2d4 damage. There are 8 pints in a Gallon. One Dust of Dryness pellet can absorb up to 100 gallons of water. Therefore 1600 pints of Holy Water + 1 Dust of Dryness pellet = (1600x(2d4)) points of damage to Undead. Average damage: 4000 hp.
http://www.d20srd.org/srd/magicItems/wondrousItems.htm#dustofDryness
Note that a Dust of Dryness pellet will destroy a Water Elemental or do 5d6 points of damage if it makes its saving throw. My ruling on the Holy Water bomb was that it would do 5d6 points of damage to anything affected by Holy Water on a ranged touch attack with no save allowed.
Thoughts? Are there any relevant rules of which I’m unaware?