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First Post
Our group just played the final session in a somewhat lengthy campaign last night, and I was kind of disappointed with the way it ended. By the end, my character was a Warblade 17/Barbarian 1/Frenzied Berserker 7 with Robillar's Gambit, Combat Reflexes, Improved Combat Reflexes, and Deft Opportunist. The problem was that the BBEG was actually a former PC (the father of one of the current PCs in a Dynasty campaign) who was turned into a death knight by a ritual gone awry, and although he was very powerful, he was entirely overmatched by my character (I annihilated him in one round on his turn). He started off his turn by attacking and killing his son (my character's cousin, some 26-level combination of Fighter/Wizard/Abjurant Champion/Eldritch Knight), and after completing this task, he made the mistake of attacking me.
What I hadn't really realized until earlier that night was the fact that, unless I was bereft of any uses of the Frenzy ability, not only was I essentially invincible in melee combat barring a lucky roll with a vorpal weapon or something similar, I could also use this fact to automatically win a trading of blows with Robillar's Gambit (which my foe and I could both use unlimited times per round because of Improved Combat Reflexes). Unless my opponent was also unkillable, highly resistant to my attacks, or something similar, I would eventually win the exchange. Period. This actually happened twice in that session--the first time, we actually started to roll it out, and I stopped, thought about it, and said, "Wait a second... I just... well... win this. There's no way for me to lose." I explained why, and the DM agreed--he could have opted not to attack back after one of my attacks, but if he did that, I would have survived until my turn by virtue of my hit points and either I by myself or all of us together would have just killed him anyway.
When this same situation occurred with the BBEG, a BBEG in which we as players actually had quite a bit invested, it seemed really anticlimactic. I apologized to the DM, and I think we both walked away pretty disappointed. I really hadn't meant for my character to be quite that cheesy, but the gaming group is made up of relative powergamers and the DM compensates for it, so I was trying to stay on par. I didn't want a character who would just automatically win, but it ended up that way, and now I'm really starting to scrutinize Robillar's Gambit. Since we first tried it out, just about every fighter-type PC has picked it up at 12th level, and it really is starting to seem abusive to me, especially when combined with the Warblade's int bonus to AoOs and the Deft Opportunist feat.
Has anyone else had this type of experience with Robillar's Gambit? I'm thinking of banning it from my games and simply not picking it up for my PCs from here on out. It's just not fun anymore. (I'm also thinking of banning Belts of Battle and Boots of Temporal Acceleration, but that's a different story.)
What I hadn't really realized until earlier that night was the fact that, unless I was bereft of any uses of the Frenzy ability, not only was I essentially invincible in melee combat barring a lucky roll with a vorpal weapon or something similar, I could also use this fact to automatically win a trading of blows with Robillar's Gambit (which my foe and I could both use unlimited times per round because of Improved Combat Reflexes). Unless my opponent was also unkillable, highly resistant to my attacks, or something similar, I would eventually win the exchange. Period. This actually happened twice in that session--the first time, we actually started to roll it out, and I stopped, thought about it, and said, "Wait a second... I just... well... win this. There's no way for me to lose." I explained why, and the DM agreed--he could have opted not to attack back after one of my attacks, but if he did that, I would have survived until my turn by virtue of my hit points and either I by myself or all of us together would have just killed him anyway.
When this same situation occurred with the BBEG, a BBEG in which we as players actually had quite a bit invested, it seemed really anticlimactic. I apologized to the DM, and I think we both walked away pretty disappointed. I really hadn't meant for my character to be quite that cheesy, but the gaming group is made up of relative powergamers and the DM compensates for it, so I was trying to stay on par. I didn't want a character who would just automatically win, but it ended up that way, and now I'm really starting to scrutinize Robillar's Gambit. Since we first tried it out, just about every fighter-type PC has picked it up at 12th level, and it really is starting to seem abusive to me, especially when combined with the Warblade's int bonus to AoOs and the Deft Opportunist feat.
Has anyone else had this type of experience with Robillar's Gambit? I'm thinking of banning it from my games and simply not picking it up for my PCs from here on out. It's just not fun anymore. (I'm also thinking of banning Belts of Battle and Boots of Temporal Acceleration, but that's a different story.)