I definitely don't think the PC should get arbitrary Craft Points while away (yeah, my NPC was working on mundane crafting, so now I get more magic items), but if the PC is willing to set aside funding ahead of time and specify a specific item the NPC was making, I would let the NPC accrue the CP for that item only at the usual half normal rate.Boddynock said:OK, I'll ask the question which got lost in the last thread.
Is it reasonable for someone with a Craftsman's job to receive half Craft Points per week while on adventure, if there's an NPC running the shop?
I have to admit I don't much like it either except for the simple Profession/Craft version. But while you've been staying away, I've been jumping in to try to make sure it doesn't get out of hand to the point that PCs are being punished greatly for not using it.Erekose13 said:Personally I've stayed out of any questions concerning the Job System because I don't like the concept. As I understand it, it is designed to give PCs something to do during the downtime to make a little cash (or XP or CP). I don't understand why we give any benefits during an adventure at all. If it were to come down to it, I'd vote against at the very least XP and CP while out on adventure.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.