Quartz
Hero
I've responded to this thread and feel that the question is best posed seperately rather than hijack that thread.
Briefly, the other thread is about having characters strong enough to not suffer a TPK in a particular adventure. The adventure is for first level characters and there's an EL 7 combat in there - though the adventure explicitly suggests that the PC be second level by this point. Still that's +5 CR.
Many suggestions have been made to improve the survivability of characters - Action Points and HP=Con to name two - but I see these as upping the arms race. Why not go the other way and keep matching low level characters with low level opponents?
What do you think? Is less more? Should first level PCs be tougher or should we make their opponents weaker?
Briefly, the other thread is about having characters strong enough to not suffer a TPK in a particular adventure. The adventure is for first level characters and there's an EL 7 combat in there - though the adventure explicitly suggests that the PC be second level by this point. Still that's +5 CR.
Many suggestions have been made to improve the survivability of characters - Action Points and HP=Con to name two - but I see these as upping the arms race. Why not go the other way and keep matching low level characters with low level opponents?
What do you think? Is less more? Should first level PCs be tougher or should we make their opponents weaker?