Glyfair
Explorer
In this post someone who supposedly was at the R&D seminars states:
I haven't heard this before and since it was supposed to be info from the seminars I am taking it with a large grain of salt. For this thread, I am going to assume it's true.
Edit: Another thread mentions this, so it's looking more official.
Now, I know this will immediately cause cries of "rules bloat." Hold on, though.
This could be a nice way of handling some of the roles of splat books. Take the alternate classes and new races and keep them in one series.
This doesn't mean an end to the splatbooks. It could just mean they get to be focused on expanding the options for a character type (Warriors, dwarves, etc) instead of introducing new ones. You might even need that extra rooms for additional "talent trees" (or whatever ends up being used).
Ok, I was at the unvailing and at the semonars on both friday and saturday. With that and some well asked questions by me and my friend (Fallenangel359) we know that Gnomes are not in the Players Handbook 1 (as it stands now). This has been comfermed by R&D members.
They also told us that 1 year after the Core 3 are released there will be a Players Handbook 2, DMG 2, and Monster Manual 2 and a new one every year after that. In this they told us each will have a new set of races and classes. The More dificault Classes and Races to balance will be released in the later PHBs. My speculation would be Gnome would be in PHB2 4e.
I haven't heard this before and since it was supposed to be info from the seminars I am taking it with a large grain of salt. For this thread, I am going to assume it's true.
Edit: Another thread mentions this, so it's looking more official.
Now, I know this will immediately cause cries of "rules bloat." Hold on, though.
This could be a nice way of handling some of the roles of splat books. Take the alternate classes and new races and keep them in one series.
This doesn't mean an end to the splatbooks. It could just mean they get to be focused on expanding the options for a character type (Warriors, dwarves, etc) instead of introducing new ones. You might even need that extra rooms for additional "talent trees" (or whatever ends up being used).
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