JoeGKushner
Adventurer
Design game elements for their intended use. Secondary uses are nice, but not a goal. Basically, when we build a monster we intend you to use it as a monster. If we build a feat, it's meant as a feat, not a monster special attack. If we also want to make it a playable character race, we'll design a separate racial write up for it. We won't try to shoehorn a monster stat block into becoming a PC stat block. The designs must inform each other, but we're better off building two separate game elements rather than one that tries to multiclass.
To me, this is backwards thinking.
An ability is an ability is an ability.
I can understand the thinking, but as a long time Hero and GURPS player, it just sounds wrong to me.
The reason monsters as players don't work as smooth as it should not isn't in the details of the monster races, it's in the fact that ECL/Level Adjustment is just broken.
But that's just me.
Last edited by a moderator: