Dragonblade
Adventurer
From Matt Sernett's blog:
Nice, so this would seem to make a system akin to Spycraft 2.0. There is probably a set of stats for each monster role that determines its BAB, saves, etc at each challenge level/rating. This probably corresponds to PC level. So for example, a "Brute" would have one set of stats, an "archer" another.
Monsters themselves are then probably more like a template, providing a few special abilities or other "flavor". So if I want an axe-wielding ogre to challenge a 10th level fighter, I take the "Brute" stats at level 10 and apply them to the Ogre template. Bam, presto! I know have a hulking ogre "brute" fully capable of challenging a 10th level fighter. No need to advance the existing ogre or waste time slapping on class levels. Nor do I have to worry about the monster needing magic items either.
As a DM this system would rock!! This means, I can easily create challenges for players. Even on the fly. Don't have to worry about accounting for every last skill point, feat and whatnot, and when I give out magic items, its because I want to as a DM, not because monsters need them to survive.
Thus, the ogre, who is most likely to be the tough brute in melee, uses the “brute” range of numbers for its level. The numbers in that range and their distribution are designed to be fair and fun in a fight while at the same time allowing the artillery monster (like maybe a gnoll archer) of the same level to feel different but still be fair and fun. Of course, an ogre can chuck spears and that gnoll archer can charge up and hit you, but the numbers are devised in a fashion to produce great results when the monsters are used how people normally would use them. The ogre that’s in your face has more hit points than the gnoll archer that is using the ogre as a shield.
Nice, so this would seem to make a system akin to Spycraft 2.0. There is probably a set of stats for each monster role that determines its BAB, saves, etc at each challenge level/rating. This probably corresponds to PC level. So for example, a "Brute" would have one set of stats, an "archer" another.
Monsters themselves are then probably more like a template, providing a few special abilities or other "flavor". So if I want an axe-wielding ogre to challenge a 10th level fighter, I take the "Brute" stats at level 10 and apply them to the Ogre template. Bam, presto! I know have a hulking ogre "brute" fully capable of challenging a 10th level fighter. No need to advance the existing ogre or waste time slapping on class levels. Nor do I have to worry about the monster needing magic items either.
As a DM this system would rock!! This means, I can easily create challenges for players. Even on the fly. Don't have to worry about accounting for every last skill point, feat and whatnot, and when I give out magic items, its because I want to as a DM, not because monsters need them to survive.
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