s@squ@tch
First Post
Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear...
No one seems to know the cause of the decay -- why are there no clues? Who skulks through the twisted shadows of the night? Who or what is behind the doom that has overtaken the village? It will take a brave and skillful band of adventurers to solve the dark riddle of Orlane!
No one seems to know the cause of the decay -- why are there no clues? Who skulks through the twisted shadows of the night? Who or what is behind the doom that has overtaken the village? It will take a brave and skillful band of adventurers to solve the dark riddle of Orlane!

Character Generation Rules:
3.5 Edition rules # of characters:: 4 or 5
Level: 2nd
Starting Equipment: : 900 gp
Alignment: No Evil
Ability Generation: 32 point buy
Hit Points: Max HP at 1st level, leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next level.
Source Material:: Core + Complete Series, subject to approval by me.
Setting: Core Greyhawk. Orlane is a small village near Hochoch (where the campaign will start from)
Current Players:
Player #1: Ayden - Trager, Dwarf Cleric 2
Player #2: Ye Olde Albatross - Alessin Greenbond, Elven Rogue 2
Player #3: Airwalkrr - Ari the Flame - Elven Wizard 2
Player #4: Scranford
Player #5: Phoenix8008 - Stonefist, Dwarf Monk 2
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