jdrakeh
Front Range Warlock
I was re-reading the 3rd printing of Chainmail today and it struck me that, in many ways, both Chainmail and OD&D (1974) are much more about genre simulation than later versions of D&D (including Basic D&D and AD&D). For example, in Chainmail. . .
I can't help but think that the death of Smaug inspired the rule above. Where are the mechanics in later editions of D&D that allow one to recreate this very specific scene from popular fiction? Absent. Indeed, later editions of D&D seem to have far less in the way of mechanical support for genre than Chainmail does.
What I mean to relay here is that, despite the presence of many genre tenets in later editions of D&D, there aren't many actual mechanics devoted to recreating those genres during actual play. In later editions of D&D stuff like the one-hit dragon kill was either dropped entirely or marginalized so that everybody could ostensibly do it. Weird.
It also became apparent that almost all of the fantasy rules in Chainmail (and, to a lesser extent, OD&D) are lifted right out of Lord of the Rings. Other sources be damned. And, to be clear, this is a positive thing because you end up with rules like:
Where are the mechanics for how uncontrollable racial hatred effects combat in later editions of D&D? Again, I do believe they're absent, despite being a well-established staple of Tolkien's fantasy (to say nothing of Dennis L. McKiernan and other, later, high fantasy authors). This is great simulationist crunch.
In this afternoon of reading, I am slowly being convinced that Chainmail + OD&D (1974) is better suited to the kind of game that I enjoy (i.e., a game with mechanical support for genre emulation) than later editions of D&D are. The bit with heroes, arrows, and dragons particularly sold me. PCs should be able to do wildly heroic stuff like that out of the gate!
I've read, played, and run OD&D before but never noticed much of this in the past.
Hmmm. . . I wonder if I'm having a stroke or something.
[Edit: Since it has been mentioned, in true grognard fashion, I'm using the designator "OD&D" to refer to Original D&D which was only ever published as three little digest-sized booklets offered in woodgrain, brown or white boxes. So, I am not referring to the later Basic, B/X, or BECM editions of D&D when I say "OD&D".]
Chainmail Rules said:A Hero-type*, armed with a bow, shoots a dragon flying within range overhead out of the air and kills it on a two [dice] roll of 10 or better, with a 2 plus 1 on the dice firing an enchanted arrow. Rangers are Hero-types with a +1 on attack dice.
I can't help but think that the death of Smaug inspired the rule above. Where are the mechanics in later editions of D&D that allow one to recreate this very specific scene from popular fiction? Absent. Indeed, later editions of D&D seem to have far less in the way of mechanical support for genre than Chainmail does.
What I mean to relay here is that, despite the presence of many genre tenets in later editions of D&D, there aren't many actual mechanics devoted to recreating those genres during actual play. In later editions of D&D stuff like the one-hit dragon kill was either dropped entirely or marginalized so that everybody could ostensibly do it. Weird.
It also became apparent that almost all of the fantasy rules in Chainmail (and, to a lesser extent, OD&D) are lifted right out of Lord of the Rings. Other sources be damned. And, to be clear, this is a positive thing because you end up with rules like:
Chainmail Rules regarding Dwarves said:Goblins and Kobolds are their natural (and most hated) enemies, and Dwarves (Gnomes) will Goblins (Kobolds) before any other enemies in sight, regardless of orders to the contrary. However, Dwarves and Gnomes will not have to roll an "obedience die" (as do Knights) to follow orders, i.e., they will not automatically attack, but if ordered to to attack, and Goblins (Kobolds) are within charging distance, they will attack the Goblin (Kobold) formation to the exclusion of orders to the contrary.
Where are the mechanics for how uncontrollable racial hatred effects combat in later editions of D&D? Again, I do believe they're absent, despite being a well-established staple of Tolkien's fantasy (to say nothing of Dennis L. McKiernan and other, later, high fantasy authors). This is great simulationist crunch.
In this afternoon of reading, I am slowly being convinced that Chainmail + OD&D (1974) is better suited to the kind of game that I enjoy (i.e., a game with mechanical support for genre emulation) than later editions of D&D are. The bit with heroes, arrows, and dragons particularly sold me. PCs should be able to do wildly heroic stuff like that out of the gate!
I've read, played, and run OD&D before but never noticed much of this in the past.
Hmmm. . . I wonder if I'm having a stroke or something.
[Edit: Since it has been mentioned, in true grognard fashion, I'm using the designator "OD&D" to refer to Original D&D which was only ever published as three little digest-sized booklets offered in woodgrain, brown or white boxes. So, I am not referring to the later Basic, B/X, or BECM editions of D&D when I say "OD&D".]
Last edited: