Psion
Adventurer
For future games, I am considering totally nixing the idea that a player whose character is killed is greatly penalized. To this end, here's some things I am considering to make this happen.
The idea here is anyone can make a new character at any time... and any PC can die at any time.
Anyone do anything similar or have any other ideas to the effect?
- Party XP instead of player XP. All characters have the same XP, and level at the same time. This will necessitate using something like craft points or Pkitty's action point variant to replace XP costs for spells and magic items.
- Will have to negate level penalty for being recalled from death. There are a few ways I could go about this:
- Different penalties (action points, quest on character, etc.)
- Only make available magic that restores life without level loss (revivify, true ressurection)
- No raising magic. Make a new character at the new level. - Magic items - as characters have the potential to come into the game frequently, will have to address the problem of magic item influx if full magic items are granted to each character. E.G.:
- hard limit per player
- reduced starting magic
- items linked to characters, so some or many are destroyed when they die and are not raised.
The idea here is anyone can make a new character at any time... and any PC can die at any time.
Anyone do anything similar or have any other ideas to the effect?
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