Tombs and Treasures
While Naiah stood gaping at this startling inscription, her brother had been cautiously listening at each of the four doors leading out of the pillar chamber. When he had satisfied himself that he heard nothing in any of the rooms, he proceeded into an adjoining chamber.
A moment later, Thoin shouted back a warning. The inscription Naiah had been staring at vanished, replaced by more of the tale of the lich king's defeat. Startled out of her reverie, she ran to find her brother facing a slithering monster with a beak-like mouth centered amid stubby tentacles.
The beast began to flee as soon as one of Thoin's arrows struck it, but he continued to fire on it until the creature slumped lifelessly to the floor.
The group members then decided to continue their exploration of the Viridian structure. The next room they entered was a circular one, which Mouse examined first. He revealed to them that he saw two armored figures that did not appear to be statues occupying the round room.
When the gnome entered the room, the two figures began to move, brandishing large swords. Naiah hesitated a moment before entering the circular chamber, to give herself enough time to clothe herself in magical protection. Then she drew her bow, conserving her spells for later.
Mouse darted behind one of the armored figures, but not quickly enough to avoid a blow of its sword that elicited a scream from the gnome. He then maneuvered himself to hide behind the elven twins.
The two armored figures clanked loudly as they stomped toward the explorers. Thoin and Naiah peppered them with arrows, and Trevor joined them with his crossbow in hand.
Naiah was startled when Jerard suddenly made an appearance, sword in hand. Evidently he'd changed his mind and come to join them on his own. But he had no ranged weapons other than his throwing daggers, and moved up to meet the armored figures in hand-to-hand combat.
Jerard tried to skirt around one of the figures and suffered a blow from its blade, but managed to return the strike. Mouse, still hiding behind Naiah, called out to Zig the kobold, "Protect me!" Zig then hefted his axe and rushed the armored shapes.
Naiah was momentarily annoyed with the gnome for using the kobold in this way, for she suspected he'd used magic to persuade Zig to serve him. But a moment later Mouse made an arcane gesture and clothed the kobold in the same magical armor she herself wore.
Jerard struck another blow to one of the armor suits and it collapsed into its individual pieces, whatever force had animated it now gone. The group then turned their attentions to its companion. The armored constructs were difficult to defeat. They had no flesh to wound.
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John Smith: "I'm the Indiana Jones type. If only I had a whip."
Hedrin: "Then you'd suck, because you need Exotic Weapon Proficiency."
At the time Trevor was a semi-NPC; he's now a bard/rogue and can use a whip! 
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At last the combined attentions of the entire group managed to destroy the second figure, and it too collapsed with a crash in a heap of empty armor. Naiah and her companions stood panting in the silent circular chamber.
Trevor then began to examine the fallen armor, which he declared of Viridian manufacture. Naiah in the meanwhile made a brief motion and murmured an eldritch phrase. Her view of the room altered subtly as she began to scan for the aura of anything magical other than her friends.
The chamber was not empty; it contained a jade statue, which Trevor identified as a depiction of the Viridian emperor Ataxes. Mouse uncovered a secret compartment beneath the statue. Naiah didn't see if the compartment contained anything of interest.
Mouse then opened a door exiting out of the chamber, revealing a heap of rubble where the roof of the next room must have fallen in. Trevor suddenly exclaimed, "I see something crawling!" and Mouse quickly slammed the ancient door shut again.
Having satisfied themselves that there was nothing else to see in the circular room, the explorers moved on to search the remainder of that level of ruins. They passed through an empty room, and observed another tentacled, snake-like creature under a grate in a second room. Then they came upon another room containing two more armored figures like those they had taken such trouble to defeat.
Thoin tested the two suits of armor by tossing a stone into the room, which elicited some movement. He then fired an arrow into one of the armored figures. Mouse darted into the room with surprising bravery. Jerard groaned, "I wish we had some alchemist fire," before following his diminutive friend.
Naiah decided to forego her bow in favor of magic this time, but the orb of electricity she hurled failed to find its target. Frustrated, she returned to using a mundane weapon. Her brother found one of the armored figure's closing on him too near to fire his bow and instead resorted to clubbing the thing with the sturdy weapon.
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sniffles: "We're nickel and dime-ing them to death."
Zora: "No, we're penny-ing and penny-ing them."
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Once again it was Jerard's blade that brought the first suit down. There was a pit or trench in the room, and Thoin attempted to knock its partner into the cavity, but the armored figure was too strong to be toppled.
Trevor drew his rapier and joined Mouse and Jerard as they faced the second figure at close quarters, managing to find a weak spot in the armor. Naiah lowered her bow and drew her silver dagger, sending a dagger of force to aid them.
This time Mouse laid the figure low, which was surprising to Naiah given the gnome's usual affinity for avoiding blades and keeping his distance. He seemed to her to dislike shedding blood. Perhaps because the armored figures had no blood he felt no such compunction.
In the trench they found a chest, protected by a spiked trap that Mouse easily circumvented with a spell. He sent a hand of arcane force over the trench to open the unlocked chest.
Inside the chest was a bag, which was so ancient that it ripped when Mouse's magical hand grasped it. They could all easily see the heap of gold coins revealed when the fabric tore.
Having determined that the spikes were present merely to injure anyone unwary enough to fall into the trench, the explorers crossed over to the chest and gathered up the coins. As they were ancient Viridian coins they would be of no use in the City, where only the Overlord's coinage was permitted. But Trevor told them that many antiquarians would be quite interested in such a trove. The chest also contained a magical dagger.
Having emptied the chest, the six companions proceeded on through the underground ruins. In the next room they found an assortment of old clothing, books and scrolls. Then they entered what appeared to be a burial chamber, containing stone plinths occupied by mummified corpses with the greenish skin characteristic of Viridians.
Among the burial goods in the tomb they found what appeared to be a book of spells. Naiah took charge of this with enthusiasm, eager to see what magics the Viridians might have employed that were unfamiliar to her.
Trevor meanwhile began to speak excitedly of his plans to send men to remove the bodies for study. Both Naiah and Thoin found this thought somewhat distasteful, but felt it imprudent to object since Trevor was their employer.
The tomb chamber also held a statue, that when moved aside proved to hide a coffer containing two magical crystals, a bag of green pearls, and an enchanted shirt and belt. Trevor announced that he knew of wizards who would be able to identify the magical properties of these objects, thus sparing Naiah the time and expense. She currently had no pearls in her possession for that purpose.
By this time all of the companions were weary, and Trevor was too excited by the burial to continue. They made their way slowly back to the surface unmolested and returned to the Blue Dolphin, saying a temporary farewell to Trevor Silverlock, who assured them that he would be able to provide them other employment in the near future.