You do know that Worldwide D&D Game Day was a 3.5e event, right? The only thing 4e about it was the stats on the Spined Devil - and that was leaked weeks before Game Day.WarlockLord said:I would especially value any more information on multiclassing.
Oldtimer said:You do know that Worldwide D&D Game Day was a 3.5e event, right? The only thing 4e about it was the stats on the Spined Devil - and that was leaked weeks before Game Day.
WarlockLord said:I would especially value any more information on multiclassing.
Iceberg3K said:Multiclassing is currently in flux because there is a group at WotC who thinks that the current multiclassing draft is too good and a group who thinks it's not good enough, so they're trying to hammer it out and get a version that's just right. In general, it sounds like multiclassing will have to do with talent trees, and though you won't be as deep into the other class as somebody who took that class, it will make you better, you won't have the thing where you take a level of wizard and it's like, whoopie, I got no BAB, some decent save adds and a cast of magic missile.
Matthew L. Martin said:The goal is that you'll be able to fill your role well by default, and then you'll be able to do some customization to either deepen your role or branch out into other abilities.
He said that one of the goals they were shooting for was not to punish characters for cool story choices--like the rogue who has a conversion experience and multiclasses into cleric. 'That's a great story,' he said, 'but the way 3E works, it makes for a lousy character'. The idea is that if you multiclass, your new abilities will be useful to a character at your level right away.