To be honest, some of these seem bizarre. Most are alright though.
Archade said:
Rolling a character: When rolling stats (4d6, keep the best 3) all characters must have at least +3 as a total of modifiers, and at least one stat of at least 14. Alternatively, players may create characters with the point buy method (28 pts).
I'd rather everyone did point buy, but it's not everyone's cuppa' tea.
Archade said:
Action Points (UA 122):
v Characters start with 3 AP, +1 per level, they may be banked
v New higher-level characters start with ½ their calculated AP.
v Characters raised from the dead gain +1d6 action points
Not a fan of action points myself, but other people seem to love them.
Archade said:
Craft Points (UA 97):
v Craft points may be used to build magic items
v Craft points and feats for alchemical/masterwork items are optional if the character takes the appropriate Craft feat.
Sounds alright.
Archade said:
Character Death
v When a character dies, the replacement character must be a level lower than the current character, to a maximum of two levels below the highest level character.
v Characters who die and are raised or resurrected take a negative level (-1 to hit, skill checks, saving throws, -5 hp, and -1 of highest spell slot) and owe a debt of 25% of their current xp. When the debt is paid, the negative level goes away.
v Characters who die and are raised may not come back … untouched.
Sounds cool...except for that last bullet there. What would be an example of a PC being 'touched' after being raised?
Archade said:
Levelling Up:
v When a character gains enough xp to level up mid-adventure, they gain a positive level (+1 to hit, skill checks, saves, +5 hp, 1 extra spell slot of highest level), until they have time to reflect, study, and such to gain a proper level.
v If a character gains multiple positive levels, they might be allowed to level up mid-adventure if it is reasonable (a level of fighter or existing class, etc).
Why not simply reward XP at the end of each adventure, or whenever the DM finds it appropriate?
Archade said:
House Rule: Characters who study, research, train, or meditate may gain 1d6 x (Int/Wis/Cha) Modifier (whichever is highest) experience points per week.
I have to call chenanegens on this one. It's like 2e XP bonuses for high stats but worse, because casters get the most benefit. If you want study and training to give XP, just award a flat rate per week. (As an aside, how would Cha boost XP?)
Archade said:
Sorcerers
v House Rule: Sorcerers start with Eschew Materials as a bonus feat
v House Rule: Sorcerers gain bonus feats every 5 levels as Wizards. These feats must be either metamagic feats or heritage feats.
v Sorcerers may take the alternate familiars listed in DMG 203 (Ferret, Hedgehog, Mouse, Screech Owl, Thrush)
I like the first one, don't like the second two. If sorcs can get a bonus metamagic feat every 5 levels, suddenly the wizard isn't looking so hot. I know a lot of people like to complain that sorcs suck, but there are better ways of boosting him without stepping on the wizard's toes. Sorcs having more familiar options is cool, but this statement implies that a wizard wouldn't be allowed these same familiars if he asked. As these aren't more powerful familiars, that's just needlessly restrictive.
Archade said:
Warlocks
v House Rule: Dimension door ability cannot be shared with others.
Obscure, but whatever.
Archade said:
Skills
v Craft (Alchemy): Non-spellcasters can use Craft (alchemy), but all DCs are +5
Sounds good to me, I just house rule that anyone can use the skill.
Archade said:
v Instant Death (UA ??): When rolling a Fortitude save for death from massive damage, for every 10 pts over the threshold, +2 is added to the DC. Therefore, a medium creature taking 60 pts of damage must make a Fortitude save of DC 17.
I'd still just rather house rule out massive damage, but if it has to exist it might as well be worth flicking my wrist for.
Archade said:
v Throwing Allies or Enemies: You can throw allies or enemies without the Fling Ally or Fling Enemy feat. See those feats for house rules.
Obscure, but sounds cool.
Archade said:
v Unconscious Characters: Administering a potion to an unconscious character requires being in the same square.
Makes perfect sense to me. (this isn't RAW already?)
Archade said:
v The Phil Athans Rule: If a creature with a Strength penalty to damage makes an attack, and the damage rolled would be adjusted to 0 or because of the creature's Strength penalty if it weren't for the "1 point of damage minimum" rule, the creature's attack deals 1 point of subdual damage instead of normal damage. This rule does not apply if the creature takes a -4 penalty to its attack rolls (just as if it were trying to deal normal damage with a subdual-damage weapon).
Does this really come up often enough to warrant a house rule?
Archade said:
v Ray of Stupidity (SPELL ??): This spell cannot reduce Int below 1.
Sounds good. Will you be working on other, more broken spells also?
Archade said:
v Summon Monster: All summon monster spells can summon the standard monsters. To summon specific variant monsters, a Knowledge (the Planes) check of DC 25 + the spell’s level must be rolled, or the spell fails and is wasted. If the summoner is a conjurer they get +2, if the summoner is a cleric with a matching domain (fire, air, etc), they get +2. There is an alternate list of summonable monsters available. Some alternate monsters can be summoned automatically with specific material components, knowledge, or other circumstances.
Yeah those templates are a pain in the ass, but if you disallow them you should boost summons in some small way to compensate.
Archade said:
v Recharging magic items is possible. An initial cost of 10% of the full price magic item must be paid, and then a cost of gp and xp per charge. Recharging is faster – 2,000 gp per day can be recharged.
Sounds great.
Archade said:
v Custom magic items (including intelligent items) are not readily available unless the PCs have magic item creation feats, or close allies (helpful attitude) with magic item feats that are willing to assist them.
I wouldn't even call this a house rule, since no magic item is readily available without DM consent anyway.
Archade said:
v Animals such as tigers can wear amulets, rings, and bracelets.
Animals like tigers? You mean like all cats? All quadrapeds? All mammals? I'm not sure I'd call this a house rule either since it's really a DM call if any animal can wear anything.