[B]Name:[/B] Valsamath
[B]Class:[/B] Rogue 1 / Psychic Warrior 4
[B]Race:[/B] Kalashtar
[B]Region of Origin:[/b] Breland
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Action Points:[/B] 7
[B]Deity:[/B] The Sovereign Host
[B]Str:[/B] 13 +1 (05p.) [B]Level:[/B] 5 [B]XP[/B]: 10000
[B]Dex:[/B] 15 +2 (06p.) [B]BAB:[/B] +3 [B]HP:[/B] 43 (1d6+1 + 4d8+4)
[B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] +4 [B]Craft Points:[/B] ----
[B]Int:[/B] 13 +1 (05p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] +1 Dex
[B]Wis:[/B] 15 +2 (08p.) [B]Init:[/B] +2 [B]Spell Save:[/B] --
[B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 30%
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +3 +2 +0 +0 +0 19
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 19
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +5 +4 +1 --
[B]Ref:[/B] +5 +3 +2 --
[B]Will:[/B] +3 +1 +2 --
[B]Notes:[/B] +2 Racial Saves vs. Mind-Affecting and Possession; Immune to Dream and Nightmare
[B]Weapon Attack Damage Critical Range[/B]
" Scimitar " +5 1d8+2 19-20/x2 ------
Dagger +4 1d4+2 19-20/x2 10 ft
Unarmed +4 1d3+2 20/x2 ------
[B]Notes:[/B]
[B]Languages:[/B] Common, Quor, Goblin
[B]Abilities:[/B] Naturally Psionic, Sneak Attack +1d6, Trapfinding
[B]Feats: [/B] Combat Reflexes, Power Attack, Speed of Thought, Up The Walls
[B]Psionic Powers [/B] (Save DC 12 + Power level; Manifester Level 4)
[B]Power Points:[/B] 14
[B]Powers Known:[/B]
1st - Biofeedback, Catfall, Empty Mind;
2nd - Body Adjustment
[B]Spell-Like/Psi-like Abilities:[/B] Mindlink 1/day
[B]Skill Points:[/B] 36 + 12 [B]Max Ranks:[/B] 8/4
[B]Skills Total Ranks Mod Misc[/B]
Autohypnosis +5 3 +2 --
Balance +4 2 +2 --
Bluff +6 3 +1 +2
Climb +3 2 +1 --
Concentration +10 8 +2 --
Diplomacy +7 4 +1 +2
Disable Device +2 1 +1 --
Gather Info +3 2 +1 --
Hide +6 4 +2 --
Intimidate +4 1 +1 +2
Jump +3 2 +1 --
K (Local) +2 1 +1 --
K (Psionics) +2 1 +1 --
Listen +4 2 +2 --
Move Silently +6 4 +2 --
Open Lock +3 1 +2 --
P (Dance) +2 1 +1 --
Search +2 1 +1 --
Sense Motive +3 1 +2 --
Spot +4 2 +2 --
Swim +2 1 +1 --
Use Magic +2 1 +1 --
[B]Notes:[/B] +2 Racial to Bluff, Diplomacy, Intimidate; +2 Disguise to Impersonate Human
[B]Equipment: Cost Weight[/B]
+1 Stud Leather 1175gp 20lb
+1 Hvy Drk Shld 1257gp 5lb
" Scimitar " 2315gp 4lb
Ring Sustenance 2500gp --lb
3 P Cure Mod 900gp .5lb
Everburn Torch 110gp 1lb
Old Cyre Map --gp --lb
Dagger 2gp 1lb
Identification 2gp --lb
MW Thieves Tool 100gp 2lb
Backpack 2gp 2lb
Belt Pouch 1gp .5lb
Sack 1sp .5lb
50' Silk Rope 10gp 5lb
Grappling Hook 1gp 4lb
Flint + Steel 1gp --lb
Whetstone 2cp 1lb
Travel Outfit --gp --lb
[B]Notes:[/B] " Scimitar " is a +1 Longsword
[B]Total Weight:[/B]46.5lb [B]Money:[/B] 58pp 39gp 46sp 28cp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 50 100 150 300 750