justinsluder
First Post
I created this for a character I'm working on for someone else. Let me know what you think of it.
Crippled Creature Template
This acquired or inherited template can be added to any creature with a fixed form. Creatures with the shape changer subtype cannot gain this template.
Size/Type: Effective size is decreased by one category. Type is unchanged.
Hit Dice/Hit Points: Hit Dice are unchanged.
Speed: Crippled creatures move at half the speed of the base creature. Crippled creatures with the ability to fly can have their flight speed reduced by half (minimum 10 ft.) and their maneuverability is decreased to clumsy. Crippled creature which have the ability to fly due to supernatural and/or spell-like abilities do not suffer the penalties stated above. Crippled creatures cannot swim or burrow without the aid of magic.
Armor Class: Natural armor of the base creature is reduced to half the regular amount (minimum 0). Additionally, crippled creatures suffer a minus two penalty to armor class.
Grapple: Crippled creatures suffer an additional minus four penalty on grapple checks.
Attacks: Crippled creatures suffer an additional minus two penalty to all physical attacks. Spells and psionic attacks do not suffer this penalty.
Special Attacks: Any special attack possessed by the base creature which is physical in nature (improved grab, pounce, etc.) is lost. Breath weapons, spell-like abilities, etc. remain.
Special Qualities: As the base creature with the exception of abilities physical in nature (evasion, uncanny dodge, etc.). Crippled creatures also gain the following ability:
Harmless (ex): Due to their generally harmless appearance, most beings don’t consider a crippled creature a danger until obviously attacked. A crippled creature can be detected as a threat with a successful Sense Motive check (DC 10 + CR + Charisma bonus). A crippled creature imposes a minus two penalty to anyone attempting a Sense Motive check for every five ranks they possess in the Disguise skill.
Saves: Crippled creatures suffer a minus two penalty to all saving throws.
Abilities: Str -6, Dex -6, Con -6, Cha -2
Skills: All physical skills suffer a minus five penalty with the exception of Concentration.
Feats: Creatures which are born/created crippled gain two bonus feats at creation. Creatures which acquire the crippled creature template later in life gain one bonus feat every three levels after gaining this template.
Challenge Rating: -2 for Humanoids, -4 for Dragons and Outsiders, -3 everything else.
Level Adjustment: -3.
Note: This template can be removed with a single heal spell if acquired.
Crippled Creature Template
This acquired or inherited template can be added to any creature with a fixed form. Creatures with the shape changer subtype cannot gain this template.
Size/Type: Effective size is decreased by one category. Type is unchanged.
Hit Dice/Hit Points: Hit Dice are unchanged.
Speed: Crippled creatures move at half the speed of the base creature. Crippled creatures with the ability to fly can have their flight speed reduced by half (minimum 10 ft.) and their maneuverability is decreased to clumsy. Crippled creature which have the ability to fly due to supernatural and/or spell-like abilities do not suffer the penalties stated above. Crippled creatures cannot swim or burrow without the aid of magic.
Armor Class: Natural armor of the base creature is reduced to half the regular amount (minimum 0). Additionally, crippled creatures suffer a minus two penalty to armor class.
Grapple: Crippled creatures suffer an additional minus four penalty on grapple checks.
Attacks: Crippled creatures suffer an additional minus two penalty to all physical attacks. Spells and psionic attacks do not suffer this penalty.
Special Attacks: Any special attack possessed by the base creature which is physical in nature (improved grab, pounce, etc.) is lost. Breath weapons, spell-like abilities, etc. remain.
Special Qualities: As the base creature with the exception of abilities physical in nature (evasion, uncanny dodge, etc.). Crippled creatures also gain the following ability:
Harmless (ex): Due to their generally harmless appearance, most beings don’t consider a crippled creature a danger until obviously attacked. A crippled creature can be detected as a threat with a successful Sense Motive check (DC 10 + CR + Charisma bonus). A crippled creature imposes a minus two penalty to anyone attempting a Sense Motive check for every five ranks they possess in the Disguise skill.
Saves: Crippled creatures suffer a minus two penalty to all saving throws.
Abilities: Str -6, Dex -6, Con -6, Cha -2
Skills: All physical skills suffer a minus five penalty with the exception of Concentration.
Feats: Creatures which are born/created crippled gain two bonus feats at creation. Creatures which acquire the crippled creature template later in life gain one bonus feat every three levels after gaining this template.
Challenge Rating: -2 for Humanoids, -4 for Dragons and Outsiders, -3 everything else.
Level Adjustment: -3.
Note: This template can be removed with a single heal spell if acquired.
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