So, I have been reading a lot of books - both scholarly and pop-history -- on Roman Briatin, the Dark Ages and medieval life/warfare lately and it reminded me that a long time ago when we played D&D, we assumed a medieval or dark ages milieu and often took soem pains to simulate that milieu. While EGG made an unequivocal statement in the 1E DMG that D&D would fail miserably as a medieval combat simulation, I don't think he extended it to attempting to simulate medieval/dark ages life and society. The 1E DMG is chock full of tables and charts to support the idea of such a setting, from tradesmen names to diseases to costs for soldiers and fortifications.
So, without going back to 1E, what changes, inclusions and/or omissions need to be administered to D&D to promote medieval/dark ages simulation insofar as the setting/milieu is concerned? What changes would you make, both in presentation ("fluff") and rules ("crunch")? Moreover, would you at all? Is D&D best, in your opinion, when attemtping to fit into a semi-historical milieu?
So, without going back to 1E, what changes, inclusions and/or omissions need to be administered to D&D to promote medieval/dark ages simulation insofar as the setting/milieu is concerned? What changes would you make, both in presentation ("fluff") and rules ("crunch")? Moreover, would you at all? Is D&D best, in your opinion, when attemtping to fit into a semi-historical milieu?