Grapple: LIVING SHIELD [mearls]

Dragon Snack

First Post
I think this deserves it's own thread, since it's kind of tangental to the actual thread about playtest deaths (I agree with Lizard, so I included his comments as well)...

Lizard said:
mearls said:
I can lay claim to the first PC killed in 4e, and the best part is that a second PC delivered the killing blow. A bugbear strangler popped out from behind a tapestry to garotte the ranger. The fighter/rogue ran to attack the strangler, the bugbear swung the ranger up as a living shield, and one crit later we had a dead ranger.
Is this sort of thing something there's rules for ("I grab character X and use him a shield!") or was it pure GM fiat ("Yeah, that'd be cool^h^h^h^ nifty?") 'Cause, if it's the former, you might have won a 4e convert...

(I can *always* handwave/fiat everything. I'm the GM. ... I don't. I want rules. Big, crunchy, rules. And if they cover things like "The bugbear grabs you and interposes you" in a way that's fair (rules based), then 4e has, IMO, scored a serious Win Point.)
This is the first thing I've heard about 4.0 that actually made me go "REALLY!?" in a positive way. Positively giddy, actually (my inner DM is grinning).

This is the kind of thing I want to hear about...

Give me more. More! MORE!!!
 

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Things that could make it work: If you strike into a grapple, and miss your target, you hit the cover (again)? Possibly with an extra roll, possibly not, possibly involving some work from either grappler?

Maybe someone in a grapple can make a grapple check with their target to switch places with them?

Maybe bugbear stranglers are magic (I think this is least likely)?

Any other ways to parse this?
 

It could simply be an ability germane to Bugbear Stranglers. A special attack listed in their stat block. Seems in keeping with the (apparent) 4e monster design.

And that's cool okay with me.
 
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Lackhand said:
Things that could make it work: If you strike into a grapple, and miss your target, you hit the cover (again)? Possibly with an extra roll, possibly not, possibly involving some work from either grappler?

Maybe someone in a grapple can make a grapple check with their target to switch places with them?

Maybe bugbear stranglers are magic (I think this is least likely)?

Any other ways to parse this?

I'd say Option 2 is probably the most likely answer (switch places with grapplee), though I'd disallow it in situations where the person being grappled is in an inconvenient location -- such as in the process of being "grappled" by a Purple Worm's stomach....
 

Could be the bugbear strangler is optimized for grapple (likely) and therefore has special abilities that make him more dangerous in a grapple. One such ability would probably be the living shield one. Otherwise, in 3.x, a grappler was far too vulnerable to attacks from outside the grapple.
 

Yeah, however he accomplished it, it was very cool rad. It has a very Iron Heroes-y vibe to it, and I'm hoping they pick up some of the other grapple-moves from that game (holding opponents helplessly overhead, slamming them, throwing them...).
 

A'koss said:
Yeah, however he accomplished it, it was very cool rad. It has a very Iron Heroes-y vibe to it, and I'm hoping they pick up some of the other grapple-moves from that game (holding opponents helplessly overhead, slamming them, throwing them...).
Damn! I forgot about that! Luckily, my players might have to go up against a group of Ogres next! I am totally stealing using the rules then. Unless I forget them again... :)
 

A'koss said:
Yeah, however he accomplished it, it was very cool rad. It has a very Iron Heroes-y vibe to it, and I'm hoping they pick up some of the other grapple-moves from that game (holding opponents helplessly overhead, slamming them, throwing them...).

*shudders* I am reminded when in WoD my weak Mekhet vampire got thrown off the side of a building by being grappled. Then almost dead, had a dumpster-bin dropped on him ><
 

Fallen Seraph said:
*shudders* I am reminded when in WoD my weak Mekhet vampire got thrown off the side of a building by being grappled. Then almost dead, had a dumpster-bin dropped on him ><
Heh, heh... ouch. Yeah, that'll leave a bit of a stain on the sidewalk.

In my previous IH game we had an absolutely great fight where 3 Ice Drakes (my own creation) attacked a ship the PCs and crew were just unloading. It quickly turned into Wrestlemania XXV - the Drakes were picking up PCs and throwing throwing them overboard, throwing them into other crew off the aftcastle. There was one PC who was a wrestling specialist and he and one Drake were taking turns powerslaming each other into the deck. :lol:
 

I'm expecting/hoping that there will be a general "stunt" mechanic in the DMG. Basically a guideline for the DM in terms of setting DC's for cool awesome moves not directly addressed by the rules.
 

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