WotC_Rodney: Trap Fun!

TerraDave

5ever, or until 2024
From his blog...dynamic traps in all there glory, and nifty rogue manuever. All during an adventure under Castle Greyhawk with Stephen Radney-Macfarland's cool set up.

On Sunday I went up to Stephen Radney-Macfarland's apartment for some 4th Edition D&D. Stephen runs a regular game on Sundays, and I crashed the party so that we could playtest some rules that are in an upcoming sourcebook that both Stephen and I are developing right now. I have to say, I was extremely impressed with his setup. He used a combination of Dwarven Forge setting pieces, Wizards' own Dungeon Tiles, and dozens of hand-painted miniatures and terrain pieces to set up a dungeon diorama that was out of this world. It was a dungeon crawl under Castle Greyhawk and felt very old school (not surprising, since Stephen is very old school in his game philosophies). The game also provided one of my favorite 4E moments so far. The party's rogue was disarming a trap that basically consisted of pressure plates on the floor that, if triggered would drop a giant 2-by-2-square slab of stone down on top of whoever triggered it. These slabs block the hallways as well, and she accidentally triggered the trap and got herself cut off from the rest of the party. She then proceeded to trigger another trap, this one different in that it summoned a Large bar-lgura (I think that's how it's spelled) into the small room where she was trapped. In a sweet move, the rogue managed to use an attack that did a small amount of damage, but more importantly it let her knock the creature off-balance and send it stumbling onto the pressure-plate triggers of one of the giant falling slabs. The slab crashed down on top of the creature, pinning it, and giving us enough time to get to her and help. The image of this elf rogue tripping up the big creature and pushing it into the trap was just so very...D&Desque to me.
 

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Possibly, but the blog post doesn't actually say that. He says that he was playing in that game in order to test some rules for an upcoming source book, and a few sentences later he describes this scenario. He doesn't say that the scenario involved the sourcebook material that he was playtesting. It could have just been a cool thing that happened during the same session. Plus, he doesn't say what the sourcebook was, or what material he was playtesting- it could have been the trap, it could have been the rogue maneuver, or it could have been something entirely different.
 

That sounded like a really fun game session! There's really nothing 4e-specific in there, but it reminds me of the way we used to design dungeons way back when. The trip and bull rush maneuvers in 3e can do what the rogue in this scenario did. Before then, you just had to convince your DM that it was cool. :cool:
 


We do know that the DMG will have "traps as encounters" that seems to fit what was described.

As for the trip/knockback all martial charecters will have manuevers (or whatever they are called) in the PHB. Overlap with some of the stuff in 3E is probably unavoidable...but 4E is supposed to be easy/better...we will see.
 


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