Weapons from D&D Experience

nerfherder

Adventurer
This is what I can make out from Mike's photos:

Dwarf Fighter 1
Str 16
Dex 12
Warhammer: +6 vs AC; 1d10+5; Versatile (+1 damage when 2 handed)
Handaxe: +6 vs AC; 1d6+5; 5 squares normal, 10 squares max

Half Elf Warlock 1
Str 10
Dex 11
Cha 18
Dagger: +3 vs AC (+3 thrown?); 1d4; 5 squares normal/10 squares max
Eldritch Blast: +4 vs Reflex; 1d10+4; 10 squares

Tiefling Wizard 1
Str 10
Dex 14
Int 20
Dagger: +3 vs AC (+5 thrown); 1d4 (1d4+2 thrown); 5 squares normal/10 squares max
Magic Missile: +5 vs Reflex; 2d4+5; 20 squares

Halfling Paladin 1
Str 14
Dex 12
Cha 16
Short sword: +5 vs AC; 1d6+2
Throwing hammer: +4 vs AC (+3 thrown); 1d6+2; 5 squares normal/10 squares max

Of course, Eldritch Blast and Magic Missile aren't weapons ;)
 
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Rechan said:
Oh snap, magic missile is no longer auto-hit.

I love the smell of that sacred beef cookin'.
:D

Squinting at the spell text, it says that "this power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power". Interesting!
 


nerfherder said:
Str 16
Warhammer: +6 vs AC; 1d10+5; Versatile (+1 damage when 2 handed)
Handaxe: +6 vs AC; 1d6+5; 5 squares normal, 10 squares max(?)

A +3 strength modifier, but +5 damage? Some kind of feat, surely...

nerfherder said:
Str 10
Dex 14
Dagger: +3 vs AC (+5 thrown); 1d4 (1d4?? thrown?); 5 squares normal/10 squares max

My guess: 1d4+2 thrown; ranged being modified by dex instead of str...
 

I'm starting to suspect range increments are gone. Looks like there's just "normal" and "max" ranges. Probably a single flat penalty (-4?) for anything between normal and max.
 


Hmmm, even the fighter powers all seem to have +6 to hit and +5 damage.

All the OTHER powers we've seen are written as [W]+Modifier, and the fighter doesn't HAVE a +5 modifier anywhere. Weird.

Also, whence the +6? For warhammers AND handaxes, so it's unlikely the fighter has Weapon Focus in both. Dwarven weapon bonuses are a possibility, I guess, or even a fighter class ability... but why would fighters (defenders) get a free bonus to hit and damage when rogues (strikers) don't? Curiouser and curiouser.
 

It looks like BAB progression starts at +3, not 0.

The +5 damage for the fighter is probably +3 from Strength, and possibly +2 from Dwarven Weapon Training.
 


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