WOTC has graciously provided almost everything you'll need on their site. I figured that collecting these together into a page of links and re-posting assorted material from other threads would be useful to gather it all in one place for convenience.
Download the Quick Play rules from Here:
Quick Play Rules
Download Pregenerated Characters from Here:
Experience Characters
Download a map of your choice from Here:
Maps Archive
CREATING AN ENCOUNTER:
One level one character (eg any of the pregenerated characters) is equal to one level one monster (eg the kobald skirmisher given below). So 4 PCs = 400exp worth of monsters. Note, the Black Dragon is purposefully much harder than a 6 PC party could handle.
MONSTERS
Kobold Skirmisher; Level 1 Skirmisher
Small Natural Humanoid; XP 100
Initiative: +5 Senses Perception +0; darkvision
HP 27; Bloodied 13
AC 15; Fortitude 11, Reflex 14, Will 13; see also trap sense
Speed 6
Spear(standard; at-will) - Weapon
+6 vs. AC; 1d8 damage; see also mob attack
Combat Advantage
The Kobold Skirmisher deals an extra 1d6 damage on melee and ranged attacks on any target it has combat advantage against.
Mob Attack
The Kobold Skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target
Shifty(minor; at-will)
The Kobold shifts 1 square as a minor action
Trap Sense
The Kobold gains +2 bonus to defense against all traps
Alightment Evil Languages Draconic
Skills Acrobatics +8, Stealth +10, Thievery +10
Str 8(-1) Dex 16(+3) Wis 10(+0)
Con 11(+0) Int 6(-2) Cha 15(+2)
Equipment hide armor, light shield, spear
<Kobald Skirmisher cut and paste from Paizo message boards>
Young Black Dragon -- Level 4 Solo Lurker
Large natural magical beast (aquatic, dragon) -- XP: 875
Initiative +11 Senses Perception +9; darkvision
HP 280; Bloodied 140; see also bloodied breath
AC 24; Fortitude 19, Reflex 21, Will 18
Resist 15 acid
Saving Throws +5
Speed 7, fly 7 (clumsy), overland flight 10, swim 7
Action Points 2
m Bite (standard; at-will) * Acid
Reach 2; +10 vs. AC; 1d6 + 3 damage, and ongoing 5 acid damage (save ends).
m Claw (standard; at-will)
Reach 2; +8 vs. AC; 1d4 + 3 damage.
M Double Attack (standard; at-will)
The dragon makes two claw attacks.
M Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will)
The dragon uses its tail to attack the enemy that missed it; reach 2; +8 vs. AC; 1d6 + 4 damage, and the target is pushed 1 square.
C Breath Weapon (standard; recharge 5 6) * Acid
Close blast 5; +7 vs. Reflex; 1d12 + 3 damage, and the target takes ongoing 5 acid damage and takes a -4 penalty to AC (save ends both).
C Bloodied Breath (immediate reaction, when first bloodied; encounter) * Acid
The dragon's breath weapon recharges automatically, and the dragon uses it immediately.
C Cloud of Darkness (standard; sustain minor; recharge 3 4 5 6) * Zone
Close burst 2; this power creates a zone of darkness that remains in place until the end of the dragon's next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded.
C Frightful Presence (standard; encounter) * Fear
Close burst 5; targets enemies; +5 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Alignment Evil Languages Draconic
Skills Nature +9, Stealth +17
Str 16 (+5), Dex 20 (+7), Wis 15 (+4)
Con 16 (+5), Int 12 (+3), Cha 10 (+2)
<Black Dragon cut and paste from these message boards>
If anyone else knows where to find more monsters, or if I've missed something, please post a link.
Download the Quick Play rules from Here:
Quick Play Rules
Download Pregenerated Characters from Here:
Experience Characters
Download a map of your choice from Here:
Maps Archive
CREATING AN ENCOUNTER:
One level one character (eg any of the pregenerated characters) is equal to one level one monster (eg the kobald skirmisher given below). So 4 PCs = 400exp worth of monsters. Note, the Black Dragon is purposefully much harder than a 6 PC party could handle.
MONSTERS
Kobold Skirmisher; Level 1 Skirmisher
Small Natural Humanoid; XP 100
Initiative: +5 Senses Perception +0; darkvision
HP 27; Bloodied 13
AC 15; Fortitude 11, Reflex 14, Will 13; see also trap sense
Speed 6
Spear(standard; at-will) - Weapon
+6 vs. AC; 1d8 damage; see also mob attack
Combat Advantage
The Kobold Skirmisher deals an extra 1d6 damage on melee and ranged attacks on any target it has combat advantage against.
Mob Attack
The Kobold Skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target
Shifty(minor; at-will)
The Kobold shifts 1 square as a minor action
Trap Sense
The Kobold gains +2 bonus to defense against all traps
Alightment Evil Languages Draconic
Skills Acrobatics +8, Stealth +10, Thievery +10
Str 8(-1) Dex 16(+3) Wis 10(+0)
Con 11(+0) Int 6(-2) Cha 15(+2)
Equipment hide armor, light shield, spear
<Kobald Skirmisher cut and paste from Paizo message boards>
Young Black Dragon -- Level 4 Solo Lurker
Large natural magical beast (aquatic, dragon) -- XP: 875
Initiative +11 Senses Perception +9; darkvision
HP 280; Bloodied 140; see also bloodied breath
AC 24; Fortitude 19, Reflex 21, Will 18
Resist 15 acid
Saving Throws +5
Speed 7, fly 7 (clumsy), overland flight 10, swim 7
Action Points 2
m Bite (standard; at-will) * Acid
Reach 2; +10 vs. AC; 1d6 + 3 damage, and ongoing 5 acid damage (save ends).
m Claw (standard; at-will)
Reach 2; +8 vs. AC; 1d4 + 3 damage.
M Double Attack (standard; at-will)
The dragon makes two claw attacks.
M Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will)
The dragon uses its tail to attack the enemy that missed it; reach 2; +8 vs. AC; 1d6 + 4 damage, and the target is pushed 1 square.
C Breath Weapon (standard; recharge 5 6) * Acid
Close blast 5; +7 vs. Reflex; 1d12 + 3 damage, and the target takes ongoing 5 acid damage and takes a -4 penalty to AC (save ends both).
C Bloodied Breath (immediate reaction, when first bloodied; encounter) * Acid
The dragon's breath weapon recharges automatically, and the dragon uses it immediately.
C Cloud of Darkness (standard; sustain minor; recharge 3 4 5 6) * Zone
Close burst 2; this power creates a zone of darkness that remains in place until the end of the dragon's next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded.
C Frightful Presence (standard; encounter) * Fear
Close burst 5; targets enemies; +5 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Alignment Evil Languages Draconic
Skills Nature +9, Stealth +17
Str 16 (+5), Dex 20 (+7), Wis 15 (+4)
Con 16 (+5), Int 12 (+3), Cha 10 (+2)
<Black Dragon cut and paste from these message boards>
If anyone else knows where to find more monsters, or if I've missed something, please post a link.