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Monsters from Xanth's Pictures

ObsidianCrane

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Shadar-kai Chainfighter Level 6 Skirmisher
Medium shadow humanoid xp250
Initiative +9 Senses Perception +5; low-light vision
HP 54; Bloodied 27
AC 20; Fortitude 19, Reflex 19, Will 17
Speed 6; see also dance of death and shadow jaunt
m Spiked Chain (standard at will) * Weapon
Reach 2; +11 vs AC; 2d4+3 damage.
M Dance of Death (standard; recharge 6) * Necrotic, Weapon
The shadar-kai chainfighter shifts 6 squares and makes 3 spiked chain attacks at any points during his move. He can only attack a given enemy once, but he deals an extra 1d6 necrotic damage with each successful hit.
Shadow Jaunt (move encounter) * Teleportation
The shadar-kai chainfighter teleports 3 squares and becomes insubstantial until the start of his next turn.
Alignment: Unaligned Langages: Common
Skills Acrobatics +14 Stealth +14
Str 17 (+6) Dex 18 (+7) Wis 14 (+5)
Con 13 (+4) Int 10 (+3) Cha 11 (+3)
Equipment: leather armor, spiked chain


Human Guard Level 1 Solider
Medium natural Humanoid xp 100
Initiative +4 Senses Perception +5
HP 31 Bloodied 15
AC 16 Fortitude 14 Reflex 13 Will 12
Speed 5
m Halberd (standard at will) * Weapon
Reach 2: +8 vs AC 1d10+2 damage and the target is markes until the end of the human guards next turn.
M Powerful Strike (standard recharge 5,6) * Weapon
Requires halberd: reach 2; +8 vs AC; 1d10+6 Damage and the target is knocked prone.
R Crossbow (standard at will) * Weapon
Range 15/30; +7 vs AC; 1d8+1 damage
Alignment Any Languages Common
Skills Streetwise +6
Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)
Equipment chainmail, halberd, crossbow with 20 bolts.

Human Bandit Level 2 Skirmisher
Medium natural Humanoid xp 125
Initiative +6 Senses Perception +1
HP 30 Bloodied 15
AC 16 Fortitude 12 Reflex 14 Will 12
Speed 6
m Mace (standard at will) * Weapon
+4 vs AC 1d8+1 damage and the human bandit shifts 1 square.
r Dagger (standard at will) * Weapon
Range 5/10; +6 vs AC; 1d6+1damage.
m Dazling Strike (standard encoutner) * Weapon
Requires mace; +4 vs AC; 1d8+1 damage, the target is dazed until the end of the human bandit's next turn, and the human bandit ***** 1 square.
Combat Advantage
The human bandit deals an extra 1d6 damage on melee and ranged attackes against any target it has combat advantage against.
Alignment Any Languages Common
Skills Stealth +9 Streetwise +7 Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 12 (+2)
Equipment leather armor, mace, 5 daggers

Human Berserker Level 3 Brute
Medium natural Humanoid xp 150
Initiative +2 Senses Perception +1
HP 56 Bloodied 28 see also battle fury
AC 14 Fortitude 14 Reflex 13 Will 13
Speed 7
m Greataxe (standard at will) * Weapon
+6 vs AC; 1d12+4 damage (crit 1d12+16)
M Battle Fury (Immediate reaction, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
R Handaxe (standard at will) * Weapon
Range 5/10; +4 vs AC; 1d6 +3 damage.
Alignment Any Languages Common
Skills Athletics +9 Endurance +9
Str 17 (+4) Dex 12 (+2) Wis 11 (+1)
Con 16 (+4) Int 10 (+1) Cha 12 (+2)
Equipment leather armor, greataxe, 2 handaxes

Human Mage Level 4 Artillery (Leader)
Medium natural Humanoid xp 175
Initiative +4 Senses Perception +5
HP 42 Bloodied 21
AC 17 Fortitude 13 Reflex 14 Will 15
Speed 6
m Quaterstaff (standard at will) * Weapon
+4 vs AC; 1d8 damage.
r Magic Missile (standard at will) * Force
Range 20; +7 vs Reflex; 2d4 +4 force damage.
R Dancing Lightning (standard encoutner) * Lightning
The mage makes a seperate attack against 3 different targets; range 10; +7 vs Reflexes; 1d6 +4 lightning damage.
A Thunder Burst (standard encounter) * Thunder
Area burst; 1 within 10; +7 vs Fortitude; 1d8 +4 thunder damage, and the target is dazed (save ends).
Alignment Any Languages Common
Skills Arcana +11
Str 10 (+2) Dex 14 (+4) Wis 17 (+5)
Con 12 (+3) Int 18 (+6) Cha 12 (+3)
Equipment robes,quaterstaff, wand

Skeleton Warrior Level 3 Soldier
Medium natural animate (undead) xp 150
Initiative +6 Senses Perception +3; darkvision
HP 45; Bloodied 22
AC 18; Fortitude 15 Reflex 16 Will 15
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 Radiant
Speed 5
m Longsword (standard at-will) * Weapon
+10 vs AC; 1d8 +2 damage, and the target is marked until the end of the skeleton warrior's next turn; see also speed of the dead.
Speed of the Dead
When making an opportunity attack, the skeleton warrior gains a +2 bonus to the attack roll and deals an extra 1d6 damage.
Alignment: Unaligned Langages: -
Str 15 (+3) Dex 17 (+4) Wis 14 (+3)
Con 13 (+2) Int 3 (-3) Cha 3 (-3)
Equipment: chainmail, light shield, longsword

Blazing Skeleton Level 5 Artillery
Medium natural animate (undead) xp 200
Initiative +6 Senses Perception +4; darkvision
Fiery Aura (Fire) aura 1; any creature starts its turn in the aura takes 5 fire damage.
HP 53; Bloodied 26
AC 19; Fortitude 15,Reflex 18,Will16
Immune disease, poison; Resist 10 fire, 10 necrotic Vulnerable 5 radiant
Speed 6
m Blazing Claw (standard; at-will) * Fire
+8 vs AC; 1d4+1 damage, and ongoing 5 fire damage (save ends).
R Flame Ord (standard; at-will) * Fire
Range 10; +8 vs Reflex; 2d4+4 fire damage, and ongoing 5 fire damage (save ends).
Alignment Unaligned Languages -
Str 13 (+3) Dex 18 (+6) Wis 15 (+4)
Con 17 (+5) Int 4 (-1) Cha 6 (0)
Equipment -
 

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Cailte said:
Equipment: leather armor, spiked chain

vader_no.jpg
 

Boneshard Skeleton Level 5 Brute
Medium natural animate (undead) xp 200
Initiative SensesPerception +4 darkvision
HP 77 Bloodied38 see also boneshard burst
AC 17 Fortitude 16 Reflex 16 Will 15
Immune disease, poison Resist 10 necrotic Vulnerable 5 radiant
Speed 6
m Scimitar (standard; at-will) * Necrotic, Weapon
+9 vs AC; 1d8+3 damage (crit 1d8 +11) plus 5 necrotic damage.
m Boneshard (standard; at-will) * Necrotic
+9 vs AC; 1d4+3 damage; and ongoing 5 necrotic damage (save ends)
C Boneshard Burst (immediate reaction, when first bloodied and again when the boneshard skeleton is reduced to 0 hit points) * Necrotic
Close burst 3; +8 vs Reflex; 2d6+3 necrotic damage
Alignment Unaligned Languages -
Str 16(+5) Dex 16(+5) Wis 14(+4)
Con 17(+5) Int 3(-2) Cha 3(-2)
Equipmentscimitar
 



mach1.9pants said:
You, Sir, are a scholar and a gentleman. And I salute you (and your superior eyesight, ;))

Word. I could barely make out anything in those pictures, so keep them coming!

And I love seeing humans written up monster-style. I love making new monsters, and this will just let me run wild without spending nearly as much time at it as 3e.

EDIT: ps Mourn, get over it! :p

Do I need to show you on the doll where the spiked chain touched me? :eek:
 

LOL @ Mourn's pic. :)

Good exciting crunch, but I'm getting nervous at how I'm going to effectively keep track of all these marks.
 

Do we know what the recharge mechanic is, or how it works. I mean we as ENW!
and @Mourn, I really don't want to see your spiked chain holes!
 
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mach1.9pants said:
Do we know what the recharge mechanic is, or how it works. I mean we as ENW!

I don't think we've gotten details (unless anyone at D&DXP has seen it in action). Since the only recharge #s we've seen have been small, I'd hazard to guess that it's the number of rounds before it recharges.

and @Mourn, I really don't want ot see your holes!

But... but... it only costs you a quarter to watch me touch it while I touch my toes.
 

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