keterys
First Post
Pictures were a bit fuzzier, especially on the philosopher so probably a couple wrong values.
Grell Level 7 Elite Soldier
Medium aberrant magical beast XP 600
Initiative +9 Senses Perception +9; blindsight 12
HP 156; Bloodied 78
AC 22 (24 while the grell has an enemy grabbed); Fortitude 19,
Reflex 20, Will 17
Saving Throws +2
Speed 1 (clumsy) fly 6 (hover)
Action Points 1
m Tentacle Rake (standard; at-will) * Poison
Reach 2; +12 vs AC; 2d8 + 4 damage, and the target is slowed
and takes a -2 penalty to attack rolls (save ends both)
M Tentacle Grab (standard; at-will)
Reach 2; +12 vs Fortitude. 2d8 + 4 damage, and the target is
grabbed. The grell can grab only one creature at a time.
Venomous Bite (minor 1/round; at-will) * Poison
Grabbed target only; +12 vs AC; 1d8 + 4 damage, and the target
is stunned (save ends)
Alignment Evil Languages Deep Speech
Skills Stealth +17
Str 12 (+4) Dex 19 (+7) Wis 13 (+4)
Dex 14 (+5) Int 10 (+3) Cha 9 (+2)
Grell Philosopher Level 11 Elite Controller
Medium aberrant magical beast XP 1,200
Initiative +10 Senses Perception +12; blindsight 12
HP 224; Bloodied 112
AC 27; Fortitude 21, Reflex 24, Will 23
Resist 20 Lightning
Saving Throws +2
Speed 1 (clumsy); fly 6 (hover)
Action Points 1
m Tentacle Rake (standard; at-will) * Poison
Reach 2; +17 vs AC; 3d8+5 damage, and the target is slowed
and takes a -2 penalty to attack rolls (save ends both).
R Lightning Lance (standard; at-will) - Lightning
Range 10; +14 vs Reflex; 3d6+6 lightning damage, and the
target is blinded (save ends).
A Psychic Scream (standard; recharge 3+) * Psychic, Zone
Area burst 2 within 10; +14 vs Will; 3d8 + 3 psychic damage,
and the target is dazed (save ends). The psychic scream is a zone
that lasts until the end of the encounter. Any creature entering
the zone is dazed (save ends).
C Venomous Mind (standard; at-will) * Psychic
Close burst 3; targets enemies, +15 vs Will; 2d8 + 5 psychic
damage and the target must choose a random target for any
melee attacks it makes (save ends)
Alignment Evil Languages Deep Speech
Skills Arcana +13, Stealth +20
Str 14 (+7) Dex 21 (+10) Wis 14 (+7)
Con 16 (+8) Int 16 (+8) Cha 13 (+6)
Grell Level 7 Elite Soldier
Medium aberrant magical beast XP 600
Initiative +9 Senses Perception +9; blindsight 12
HP 156; Bloodied 78
AC 22 (24 while the grell has an enemy grabbed); Fortitude 19,
Reflex 20, Will 17
Saving Throws +2
Speed 1 (clumsy) fly 6 (hover)
Action Points 1
m Tentacle Rake (standard; at-will) * Poison
Reach 2; +12 vs AC; 2d8 + 4 damage, and the target is slowed
and takes a -2 penalty to attack rolls (save ends both)
M Tentacle Grab (standard; at-will)
Reach 2; +12 vs Fortitude. 2d8 + 4 damage, and the target is
grabbed. The grell can grab only one creature at a time.
Venomous Bite (minor 1/round; at-will) * Poison
Grabbed target only; +12 vs AC; 1d8 + 4 damage, and the target
is stunned (save ends)
Alignment Evil Languages Deep Speech
Skills Stealth +17
Str 12 (+4) Dex 19 (+7) Wis 13 (+4)
Dex 14 (+5) Int 10 (+3) Cha 9 (+2)
Grell Philosopher Level 11 Elite Controller
Medium aberrant magical beast XP 1,200
Initiative +10 Senses Perception +12; blindsight 12
HP 224; Bloodied 112
AC 27; Fortitude 21, Reflex 24, Will 23
Resist 20 Lightning
Saving Throws +2
Speed 1 (clumsy); fly 6 (hover)
Action Points 1
m Tentacle Rake (standard; at-will) * Poison
Reach 2; +17 vs AC; 3d8+5 damage, and the target is slowed
and takes a -2 penalty to attack rolls (save ends both).
R Lightning Lance (standard; at-will) - Lightning
Range 10; +14 vs Reflex; 3d6+6 lightning damage, and the
target is blinded (save ends).
A Psychic Scream (standard; recharge 3+) * Psychic, Zone
Area burst 2 within 10; +14 vs Will; 3d8 + 3 psychic damage,
and the target is dazed (save ends). The psychic scream is a zone
that lasts until the end of the encounter. Any creature entering
the zone is dazed (save ends).
C Venomous Mind (standard; at-will) * Psychic
Close burst 3; targets enemies, +15 vs Will; 2d8 + 5 psychic
damage and the target must choose a random target for any
melee attacks it makes (save ends)
Alignment Evil Languages Deep Speech
Skills Arcana +13, Stealth +20
Str 14 (+7) Dex 21 (+10) Wis 14 (+7)
Con 16 (+8) Int 16 (+8) Cha 13 (+6)