Ktulu
First Post
I ran a special 4e adventure last night to show my group the new rules we're seeing. The characters chosen were the Warlock, Paladin, Cleric, & Fighter.
The session began with an encounter with an adventuring party ambushing the group (I used the human Berserker, Mage, Bandit, & Guard). The ambushers went first, with the bandit nearly taking out the warlock with his dashing strike & sneak attack. The guard fired a crossbow bolt, but missed the paladin. The berserker charged down to attack the paladin, striking him for some decent damage.
With initiative now rolled, the bandit struck the warlock again, leaving her with only 2hp left. The cleric channeled his holy power to fire a lance at the berserker, doing some decent damage, while the paladin marked the guard and attacked the berserker with sheilding smite and boosted the warlock's AC.
The mage stepped out and threw a dancing lightning at the party, but only hit the paladin. The guard charged the fighter and used his powerful strike attempting to knock her down (and taking 8 damage from the paladin's mark). The dwarf wasn't knocked down, however and used passing attack to strike at the guard, then the bandit, and marked them both. The warlock shifted and used eyebite on the bandit, then disappeared into the trees.
The berserker attacked the paladin, bringing him well below bloodied.
new round
The cleric then used sacred flame on the berserker, adding the boost to AC to the paladin (claiming the brilliant light blinded the berserker momentarily) and used his healing word to assist the paladin. The paladin then used bolstering strike to boost his hp a bit more and got a well-placed strike in on the berserker, then used a minor action to mark the bandit in hopes of pulling him away from the warlock.
The guard made a strike at the paladin, and hit, despite the fighter's mark, knocking the paladin down. The bandit was positioned to flank the dwarf and struck for max damage, but took damage from the paladin's challenge. The fighter then attacked the guard and cleaved the bandit, making them both bloodied. The warlock, having cursed the bandit, used witchfire, killing him, then disappeared into the woods.
The mage flung a magic missile at the paladin, but missed due to the AC boost from the cleric. The berserker struck the fighter, but did minimal damage.
New Round
The cleric fired his lance of faith at the guard, and called upon the power of Amaunator for aid. The guard hit the floor, wracked in pain. The paladin delayed until the fighter went, hoping the fighter could take down the berserker. Using tide of Iron, the fighter threw the berserker backward and out of reach of the paladin. However, this attack brought the berserker into rage and struck back at the fighter, making her bloodied.
The paladin then lept up and charged the mage (marking him, as well), but drew an opportunity attack for moving past the berserker. He fell to the ground from the hit.
The warlock stepped out of the shadows and struck at the berserker, who paid her no attention.
The mage attempted another magic missile, hitting the cleric and backing away to safety.
New round
The cleric moved to range with the paladin and cast another holy word, before using another priest's shield against the berserker, boosting the fighter's AC. The fighter then used a second wind and another tide of iron, to ensure the berserker could attack no one but herself, and dealt a killing blow to the berserker.
The paladin slowly climbed to his feet and ordered the mage to back down and surrender (marking him again, since he was now conscious). He then stood up and used a lay on hands on himself.
The mage surrendered, valuing his life more than his freedom.
From the point of view of someone who has ran numerous first level 3.x games, this one was a lot more fun. Once the players got the hang of their abilities, the rest of the session was a blast.
Ktulu
The session began with an encounter with an adventuring party ambushing the group (I used the human Berserker, Mage, Bandit, & Guard). The ambushers went first, with the bandit nearly taking out the warlock with his dashing strike & sneak attack. The guard fired a crossbow bolt, but missed the paladin. The berserker charged down to attack the paladin, striking him for some decent damage.
With initiative now rolled, the bandit struck the warlock again, leaving her with only 2hp left. The cleric channeled his holy power to fire a lance at the berserker, doing some decent damage, while the paladin marked the guard and attacked the berserker with sheilding smite and boosted the warlock's AC.
The mage stepped out and threw a dancing lightning at the party, but only hit the paladin. The guard charged the fighter and used his powerful strike attempting to knock her down (and taking 8 damage from the paladin's mark). The dwarf wasn't knocked down, however and used passing attack to strike at the guard, then the bandit, and marked them both. The warlock shifted and used eyebite on the bandit, then disappeared into the trees.
The berserker attacked the paladin, bringing him well below bloodied.
new round
The cleric then used sacred flame on the berserker, adding the boost to AC to the paladin (claiming the brilliant light blinded the berserker momentarily) and used his healing word to assist the paladin. The paladin then used bolstering strike to boost his hp a bit more and got a well-placed strike in on the berserker, then used a minor action to mark the bandit in hopes of pulling him away from the warlock.
The guard made a strike at the paladin, and hit, despite the fighter's mark, knocking the paladin down. The bandit was positioned to flank the dwarf and struck for max damage, but took damage from the paladin's challenge. The fighter then attacked the guard and cleaved the bandit, making them both bloodied. The warlock, having cursed the bandit, used witchfire, killing him, then disappeared into the woods.
The mage flung a magic missile at the paladin, but missed due to the AC boost from the cleric. The berserker struck the fighter, but did minimal damage.
New Round
The cleric fired his lance of faith at the guard, and called upon the power of Amaunator for aid. The guard hit the floor, wracked in pain. The paladin delayed until the fighter went, hoping the fighter could take down the berserker. Using tide of Iron, the fighter threw the berserker backward and out of reach of the paladin. However, this attack brought the berserker into rage and struck back at the fighter, making her bloodied.
The paladin then lept up and charged the mage (marking him, as well), but drew an opportunity attack for moving past the berserker. He fell to the ground from the hit.
The warlock stepped out of the shadows and struck at the berserker, who paid her no attention.
The mage attempted another magic missile, hitting the cleric and backing away to safety.
New round
The cleric moved to range with the paladin and cast another holy word, before using another priest's shield against the berserker, boosting the fighter's AC. The fighter then used a second wind and another tide of iron, to ensure the berserker could attack no one but herself, and dealt a killing blow to the berserker.
The paladin slowly climbed to his feet and ordered the mage to back down and surrender (marking him again, since he was now conscious). He then stood up and used a lay on hands on himself.
The mage surrendered, valuing his life more than his freedom.
From the point of view of someone who has ran numerous first level 3.x games, this one was a lot more fun. Once the players got the hang of their abilities, the rest of the session was a blast.
Ktulu