D&D 4E My 4e adventure

Ktulu

First Post
I ran a special 4e adventure last night to show my group the new rules we're seeing. The characters chosen were the Warlock, Paladin, Cleric, & Fighter.

The session began with an encounter with an adventuring party ambushing the group (I used the human Berserker, Mage, Bandit, & Guard). The ambushers went first, with the bandit nearly taking out the warlock with his dashing strike & sneak attack. The guard fired a crossbow bolt, but missed the paladin. The berserker charged down to attack the paladin, striking him for some decent damage.

With initiative now rolled, the bandit struck the warlock again, leaving her with only 2hp left. The cleric channeled his holy power to fire a lance at the berserker, doing some decent damage, while the paladin marked the guard and attacked the berserker with sheilding smite and boosted the warlock's AC.

The mage stepped out and threw a dancing lightning at the party, but only hit the paladin. The guard charged the fighter and used his powerful strike attempting to knock her down (and taking 8 damage from the paladin's mark). The dwarf wasn't knocked down, however and used passing attack to strike at the guard, then the bandit, and marked them both. The warlock shifted and used eyebite on the bandit, then disappeared into the trees.
The berserker attacked the paladin, bringing him well below bloodied.

new round
The cleric then used sacred flame on the berserker, adding the boost to AC to the paladin (claiming the brilliant light blinded the berserker momentarily) and used his healing word to assist the paladin. The paladin then used bolstering strike to boost his hp a bit more and got a well-placed strike in on the berserker, then used a minor action to mark the bandit in hopes of pulling him away from the warlock.
The guard made a strike at the paladin, and hit, despite the fighter's mark, knocking the paladin down. The bandit was positioned to flank the dwarf and struck for max damage, but took damage from the paladin's challenge. The fighter then attacked the guard and cleaved the bandit, making them both bloodied. The warlock, having cursed the bandit, used witchfire, killing him, then disappeared into the woods.

The mage flung a magic missile at the paladin, but missed due to the AC boost from the cleric. The berserker struck the fighter, but did minimal damage.

New Round
The cleric fired his lance of faith at the guard, and called upon the power of Amaunator for aid. The guard hit the floor, wracked in pain. The paladin delayed until the fighter went, hoping the fighter could take down the berserker. Using tide of Iron, the fighter threw the berserker backward and out of reach of the paladin. However, this attack brought the berserker into rage and struck back at the fighter, making her bloodied.
The paladin then lept up and charged the mage (marking him, as well), but drew an opportunity attack for moving past the berserker. He fell to the ground from the hit.
The warlock stepped out of the shadows and struck at the berserker, who paid her no attention.
The mage attempted another magic missile, hitting the cleric and backing away to safety.

New round
The cleric moved to range with the paladin and cast another holy word, before using another priest's shield against the berserker, boosting the fighter's AC. The fighter then used a second wind and another tide of iron, to ensure the berserker could attack no one but herself, and dealt a killing blow to the berserker.

The paladin slowly climbed to his feet and ordered the mage to back down and surrender (marking him again, since he was now conscious). He then stood up and used a lay on hands on himself.


The mage surrendered, valuing his life more than his freedom.


From the point of view of someone who has ran numerous first level 3.x games, this one was a lot more fun. Once the players got the hang of their abilities, the rest of the session was a blast.

Ktulu
 

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Ktulu said:
From the point of view of someone who has ran numerous first level 3.x games, this one was a lot more fun. Once the players got the hang of their abilities, the rest of the session was a blast.
Sounds like you had fun! Congrats!
 

What a nice demonstration of the complexity that can result from a few well thought out abilities. Awesome battle.
 

Very nice, Ktulu. Thanks for sharing. I hope my players are able to use their abilities and work together in a similar fashion.
 

Ktulu said:
The dwarf wasn't knocked down, however and used passing attack to strike at the guard, then the bandit, and marked them both.
Can you mark two enemies at once then?
 

From everything I've heard, you can mark as many as you want (you just have to have hit each one of them to mark them if you're the fighter), but marks from other characters supercede your marks.

It makes sense, really, that the fighter harrasses all the people around him, not letting them pass. If he does his job properly, they'll all be beating on him and he'll be questioning the tactical intelligence in trying to get everyone to hit him. :)

I also ran a sort of "social encounter" afterward, using what I've learned from the posts. The players were allowed to choose easy/medium/hard on each roll (though I don't much go into the mechanics in the explanation)



The mage would make an attempt at holding the warlock hostage and the party had to carefully negotiate the scene (he had a readied action to blast her with a magic missile if anyone made a move. Since no one had healed her during the fight, the damage would have taken her out). Each person used skills that best suited them. The paladin offered a diplomatic suggestion while the Cleric used insight (sense motive) to empathize and calm the mage down. The fighter used intimidation to explain, in detail, what would happen to the mage if he didn't surrender. The warlock used thievery to palm a dagger into the mages gut (readiying an action against his action). Using the ideas from the social encounters mentioned from XP, I figured that a total of six successes would be required (in any order from the four of them) to change the situation. Four failures (an over done intimidate/ not offering enough in diplomacy / bad sleight of hand /etc...) would cause the mage to attack.

They had two failures right away as the fighter threatened to smash the mage with her hammer and moved in, while the warlock was noticed going for her dagger.

The paladin successfully calmed down the mage and the cleric used his stature as a priest to distract the mage (successful religion check provided a +2 bonus on the thievery check by the warlock) long enough for the warlock to palm the dagger. The fighter then made a diplomacy (see charisma) check and rolled a nat 20, for a 19 (hah!) offering up one of their horses for the mage to escape, provided he leave his impliments (wand & staff + spellbook) and swear to never cross their path again. Both the cleric & paladin looked surprised, but figured if they try to haul of every bandit that attacks them on the side of the road, they'd have to open a shelter. They agree to this scenario and the mage hopped on the horse riding off, thankful he survived.
 

Wow, your group is much nicer than mine is. I'm pretty sure that once they realize they don't have to follow any alignment, they won't be taking any prisoners or letting anybody just walk away. They certainly wouldn't have given up an expensive horse.
 


Nice write up, liked the social encounter especially. Did you write down what happened every round so you could let us know or do you just have an amazing memory?

In my 3.5 game I had a hostage situation once: 8 or so of last of the 50ish hobgoblins the party had killed had 2 negative hp but stabilized characters hostage, swearing they'd kill the hostages if the remaining one didn't surrender(while the mage hid, helpless, spell-less in his rope-trick).

He attacked instead, leaving 8 more hobgoblin corpses and 2 pc corpses(his character is really a bad@$$, but it didn't help his friends much as they were executed while lying there unconcious).
 

Interesting scenario and quite nice reports on the encounters! Since I want to try this myself, I put together a formatted page with the human bandits. It's attached, if anyone else would find it helpful.
 

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