CleverNickName
Limit Break Dancing (He/They)
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Download the latest version (V1.1, April 3 2008) here (738K pdf). If you have trouble, try right-clicking and selecting "Save As..."
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I am trying to make spellcasters in 3.5E a little more "Potteresque," which is to say, more like the wizards in the Harry Potter universe. You know: nobody spends any time memorizing spells or meditating; they either know a spell or they don't. Nobody counts the number of spells that they have cast each day either; they just toss them off whenever they need to. And only the very powerful or very experienced can do magic without a wand.
The 4E forum has been a great source of inspiration in this project; the ideas of power sources and making spells into at-will abilities came right from The D&D Experience. But the thing is, I probably won't be converting to 4E. The option is there, and I might change my mind after reading the 4E books, but for the time being let us just assume I am not, and that I want to houserule 3.5E instead.
In a nutshell: once a spellcaster learns a spell, it can be cast an unlimited number of times per day.
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EDIT: 03/15/08
I have finished typing up my first draft of these rules, and have even had a chance to playtest them in a couple of gaming sessions. I post them here for anyone's critique.
The balance doesn't seem too terrible, at least in our playtest. Our playtesting group consists of four iconic character builds (a human cleric, a dwarf fighter, a halfling rogue, and an elf wizard) all at 7th level. Even with their unlimited spells, the cleric and the wizard seem to be functioning on par with the fighter and the rogue in combat...everyone is having fun, dishing out damage and knocking down the bad guys.
The cleric said that she feels crippled a little too much by the rules system...particularly the restriciton I placed on (Healing) subtype spells. However, she admits that it has more to do with her comfort zone than game mechanics. She would like to be able to fully restore everyone in the party after every battle (wouldn't we all?) but she understands why that can't happen.
I imagine that this rules system will start to fall apart at high level, and will be downright unworkable at Epic level. I will continue to test it and revise it in my free time...feedback is always appreciated.
Download the latest version (V1.1, April 3 2008) here (738K pdf). If you have trouble, try right-clicking and selecting "Save As..."
-------------------------------
I am trying to make spellcasters in 3.5E a little more "Potteresque," which is to say, more like the wizards in the Harry Potter universe. You know: nobody spends any time memorizing spells or meditating; they either know a spell or they don't. Nobody counts the number of spells that they have cast each day either; they just toss them off whenever they need to. And only the very powerful or very experienced can do magic without a wand.
The 4E forum has been a great source of inspiration in this project; the ideas of power sources and making spells into at-will abilities came right from The D&D Experience. But the thing is, I probably won't be converting to 4E. The option is there, and I might change my mind after reading the 4E books, but for the time being let us just assume I am not, and that I want to houserule 3.5E instead.
In a nutshell: once a spellcaster learns a spell, it can be cast an unlimited number of times per day.
-----
EDIT: 03/15/08
I have finished typing up my first draft of these rules, and have even had a chance to playtest them in a couple of gaming sessions. I post them here for anyone's critique.
The balance doesn't seem too terrible, at least in our playtest. Our playtesting group consists of four iconic character builds (a human cleric, a dwarf fighter, a halfling rogue, and an elf wizard) all at 7th level. Even with their unlimited spells, the cleric and the wizard seem to be functioning on par with the fighter and the rogue in combat...everyone is having fun, dishing out damage and knocking down the bad guys.
The cleric said that she feels crippled a little too much by the rules system...particularly the restriciton I placed on (Healing) subtype spells. However, she admits that it has more to do with her comfort zone than game mechanics. She would like to be able to fully restore everyone in the party after every battle (wouldn't we all?) but she understands why that can't happen.
I imagine that this rules system will start to fall apart at high level, and will be downright unworkable at Epic level. I will continue to test it and revise it in my free time...feedback is always appreciated.
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