brehobit
Explorer
I think the current pathfinder threads are largely about the business decision and looking to the future (plus 3e/4e discussions) So I was hoping to have someplace to purely discuss the rules on enworld. Thus the thread....
My thoughts:
Certainly an alpha version. Some really nice ideas, and some that look fairly broken/bad idea-ish.
All told, this looks to be a good start to a 3.75.
Thoughts?
Mark
(This probably belongs in rules I guess. In fact there is probably a thread there already... Ah well).
My thoughts:
Certainly an alpha version. Some really nice ideas, and some that look fairly broken/bad idea-ish.
- The skills look to be a bit messed up. If I'm following the rules correctly, a 10th level human rogue with a 14 int will have 16 skills "maxed out". That seems like a big change. The Human fighter with a 10 int will have 8 maxed skills. Not sure this is wise.
- The fixes to the fighter, while certainly needed, don't add much other than attack, damage, AC, and (at the very end) a huge amount of DR. It's also a "single path" (all fighters get the same bonuses) and the "options" (changing armor or weapon choices) are very non-optimal.
- The wizard "item rather than familiar" option looks over powered, and I think the specialist rules need a bit of work still. Also the sorc. will need some love (at least same familiar options).
All told, this looks to be a good start to a 3.75.
Thoughts?
Mark
(This probably belongs in rules I guess. In fact there is probably a thread there already... Ah well).