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Dungeons of Dread Prerelease this past weekend?

Festivus

First Post
Wasn't the prerelease this past weekend? If so, perhaps those minis players could flip the cards over and type up the stat blocks from the roleplay side. Aren't they supposed to be 4E compatible?
 

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Mirtek

Hero
I am not sure about an official prerelease, but I just bought a booster today, the shop just sells them. I can only say that I am underwhelmed by the paint. Not as bad as Harbinger, but certainly worse than Giants of Legends (the last set I bought).

At least the RPG stats are interesting
 

PieAndDragon

Duncan T
I have some of them. Here is the first

Elf Archer
Medium Fey Humanoid
Level 2 Artillery
AC 15 Fort 12 Ref 15 Will 14 HP / Bloodied 20 / 10
Init +10, Speed 7
Senses: Perception +12
Attacks:
Melee Shortsword +7 vs AC; 1d6+2
Ranged: Bow (Range 15/30); +9 vs AC; 1d8+4
Abilities: Archers Mobility: If moves at least 4, +2 ranged attack
Str +2 (13) Con +2 (12) Dex +4 (16) Int +1 (10) Wis +3 (15) Cha +1 (10)
 

PieAndDragon

Duncan T
And in no particular order:

Hook Horror
Large Aberrant Beast
Level 13 Soldier
AC 30 Fort 27 Ref 24 Will 23 HP/Bloodied 150/75
Init +11 Spd 6
Senses: Darkvision; Perception +15
Attacks
Melee: Claw Reach 2; +21 vs AC; 1d10+8 AND Followup
followup +19 vs Fort, L or smaller; pull 1 AND Restrained; only 1 at a time
Melee Feast +21 vs AC, Restrained only; 3d10+8
Melee Fling +21 vs Fort, Restrained only; 2d10+8 AND push 4 AND knock prone
Abilities: Lethal: +4 atk against Bloodied
Str +14 (26) Con +12 (22) Dex +11 (21) Int +3 (5) Wis +10 (18) Cha +7 (13)
 
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PieAndDragon

Duncan T
And in no particular order:

Drow Spiderguard
Medium Natural Humanoid
Level 8 Soldier
AC 28 Fort 18 Ref 23 Will 15 HP/Bloodied 55/27
Init +14 Spd 6
Senses: Perception +4
Attacks
Melee: +1 longsword +16 vs AC; 1d8+4
Limited Powers
Melee: Deadly Patience +15 vs AC, Bloodied only; 2d8+8. Rchg 4.
Abilities:
Rapid Advance: Immediate; can shift whenever adj enemy shifts
Str +8 (18) Con +5 (12) Dex +9 (20) Int +4 (10) Wis +4 (10) Cha +5 (12)
 

detomo said:
I have some of them. Here is the first

Elf Archer
Medium Fey Humanoid
Level 2 Artillery
AC 15 Fort 12 Ref 15 Will 14 HP / Bloodied 20 / 10
Init +10, Speed 7
Senses: Perception +12
Attacks:
Melee Shortsword +7 vs AC; 1d6+2
Ranged: Bow (Range 15/30); +9 vs AC; 1d8+4
Abilities: Archers Mobility: If moves at least 4, +2 ranged attack
Str +2 (13) Con +2 (12) Dex +4 (16) Int +1 (10) Wis +3 (15) Cha +1 (10)

interesting, look at the damage modifiers... and attributes... Edit: the other monsters don´t support that though...
 


PieAndDragon

Duncan T
Warforged Infiltrator
Medium Natural Humanoid (Construct)
Level 9 Skirmisher
AC 23 Fort 21 Ref 20 Will 18 HP/Bloodied 66/33
Init +10 Spd 6
Senses: Perception +12
Attacks
Melee: Dagger +16 vs AC; 1d4+5
Ranged: Hand Crossbow (Range 10/20) +16 vs AC; 1d6+6
Limited Powers
Ranged: Debilitating Shot (Rg 10/20); +15 vs AC; 2d6+6 And Stunned 1 rd. Recharge 3
Abilities: Moving Target: If moves at least 4 on its turn, +5 AC/Ref 1 rd
Skills: Stealth +15
Str +9 (20) Con +8 (18) Dex +10 (22) Int +4 (10) Wis +7 (16) Cha +5 (13)
 


Lordok

First Post
Hehe i hope a new version of monsters & more soon. But thanks again for all. These monsters are perfect for my 4 ed testing
 

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