Dark080matter
First Post
Because no one else seems to have done it yet....
I almost tried to mock up a Warlord instead, but I decided against it because we don't have enough info as of yet, and also I decided that I wanted to remake an old, beloved 3.5 character of mine (actually a Half-Dragon/Human and a Cleric/Fighter, but close enough!)
All info on Dragonborn (obviously) comes from the most recent scoop, and the Paladin stats are from the PHB Lite, version 1.3 of ENworld fame. I assume that everyone will be familiar with those
Please comment and critique! As we know (and the PHB Lite acknowledges) much of the info on how Powers and Skills and such work is reverse-engineering of the highest degree. So any help you can provide to refine this rough sketch is most appreciated!
So without further ado, I present my bold attempt at a 4e Dragonborn Paladin:
[sblock]Dragonborn Paladin(1)
Ability Scores (using 32 pt. buy and the 16, 14, 14, 12, 10, 9 point array)
STR 16 (+3)
CON 14 (+2)
DEX 10 (0)
INT 9 (-1)
WIS 12 (+1)
CHA 18 (+4)
Hit Points = 33 (Bloodied 16)
Healing Surges = 8 HP - 12/day
Armor Class = 20
Fortitude = 14
Reflex = 12
(13? I'm not sure that Paladin really ought to get +1 Reflex as PHB Lite suggests, might be Halfling racial feature or size modifier instead)
Will = 15
Initiative: +0
Speed: 5 squares
Basic Attacks
Longsword - +5 vs. AC - 1d8+3 - Versatile
Throwing hammer - +5 vs. AC - 1d6+3 - as a melee attack
Throwing hammer - +2 vs. AC - 1d6+3 - 5/10 range
(assuming I still add Strength to damage when thrown)
Skills (*Trained)
Passive Insight 11
Passive Perception 11
-4 Acrobatics
-1 Athletics
+9 Diplomacy*
+7 Endurance*
+1 Heal
+6 History*
+1 Insight
+6 Intimidate
+1 Perception
+4 Religion*
-4 Stealth
Feats
Toughness: 3+level Bonus hit points. (Does this definitely alter Bloodied and Healing Surge HP as well? I have assumed so above)
Racial Abilities
Skill Bonuses: +2 History and Intimidate
Dragonborn Fury: When bloodied, you gain a +1 bonus on attack rolls
Draconic Heritage (???)
Dragon Breath: Breath weapon as minor action, Encounter
Languages: Common and Draconic
Normal Vision
Class Features
Channel Divinity: Divine Mettle or Divine Strength; Encounter
Divine Challenge: see Prayers
Lay on Hands: see Prayers
Gear
Longsword, Heavy Shield, Plate armor, 2 throwing hammers, holy symbol, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day's trail rations, 50 ft. of hempen rope, waterskin
(Just the Halfling Paladin's gear swapping Longsword for the Shortsword)
[/sblock]
At-Will/Encounter/Daily Powers in next post!
I almost tried to mock up a Warlord instead, but I decided against it because we don't have enough info as of yet, and also I decided that I wanted to remake an old, beloved 3.5 character of mine (actually a Half-Dragon/Human and a Cleric/Fighter, but close enough!)
All info on Dragonborn (obviously) comes from the most recent scoop, and the Paladin stats are from the PHB Lite, version 1.3 of ENworld fame. I assume that everyone will be familiar with those

Please comment and critique! As we know (and the PHB Lite acknowledges) much of the info on how Powers and Skills and such work is reverse-engineering of the highest degree. So any help you can provide to refine this rough sketch is most appreciated!
So without further ado, I present my bold attempt at a 4e Dragonborn Paladin:
[sblock]Dragonborn Paladin(1)
Ability Scores (using 32 pt. buy and the 16, 14, 14, 12, 10, 9 point array)
STR 16 (+3)
CON 14 (+2)
DEX 10 (0)
INT 9 (-1)
WIS 12 (+1)
CHA 18 (+4)
Hit Points = 33 (Bloodied 16)
Healing Surges = 8 HP - 12/day
Armor Class = 20
Fortitude = 14
Reflex = 12
(13? I'm not sure that Paladin really ought to get +1 Reflex as PHB Lite suggests, might be Halfling racial feature or size modifier instead)
Will = 15
Initiative: +0
Speed: 5 squares
Basic Attacks
Longsword - +5 vs. AC - 1d8+3 - Versatile
Throwing hammer - +5 vs. AC - 1d6+3 - as a melee attack
Throwing hammer - +2 vs. AC - 1d6+3 - 5/10 range
(assuming I still add Strength to damage when thrown)
Skills (*Trained)
Passive Insight 11
Passive Perception 11
-4 Acrobatics
-1 Athletics
+9 Diplomacy*
+7 Endurance*
+1 Heal
+6 History*
+1 Insight
+6 Intimidate
+1 Perception
+4 Religion*
-4 Stealth
Feats
Toughness: 3+level Bonus hit points. (Does this definitely alter Bloodied and Healing Surge HP as well? I have assumed so above)
Racial Abilities
Skill Bonuses: +2 History and Intimidate
Dragonborn Fury: When bloodied, you gain a +1 bonus on attack rolls
Draconic Heritage (???)
Dragon Breath: Breath weapon as minor action, Encounter
Languages: Common and Draconic
Normal Vision
Class Features
Channel Divinity: Divine Mettle or Divine Strength; Encounter
Divine Challenge: see Prayers
Lay on Hands: see Prayers
Gear
Longsword, Heavy Shield, Plate armor, 2 throwing hammers, holy symbol, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day's trail rations, 50 ft. of hempen rope, waterskin
(Just the Halfling Paladin's gear swapping Longsword for the Shortsword)
[/sblock]
At-Will/Encounter/Daily Powers in next post!
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