Szatany
First Post
My humble attempt at a martial controller.
BRAWLER
Role: Controller
Power Source: Martial
Key Abilities: Strength, Charisma
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Armor Training: Cloth, leather, hide
Weapon Proficiencies: All blunt weapons
Bonus to Defenses: +2 Will
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Hit Points at 1st level: 15 + Con score
Hit Points per Level: 6
Healing Surges: 7 + Con modifier
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Trained Skills: 4
Skill Modifiers: None
Class Skills: Athletics, Bluff, Endurance, Intimidate, Perception.
CLASS ABILITIES:
Aura of Menace
Enemies within 3 squares from you suffer a -2 penalty on defenses.
Promise of Retribution
Whenever you deal damage to an enemy, you may mark that creature. Creature marked by you deals -2 damage to you.
Good Sport
You gain a +1 power bonus on attack rolls against adjacent enemies for each adjacent enemy beyond the first.
EXPLOITS:
Blind Swing (Brawler Attack 1)
You take a mighty swing at everyone around.
At-Will * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Targets: All adjacent enemies.
Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage.
Bull Rush (Brawler Attack 1)
You throw your opponent into another.
At-Will * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Target: One creature.
Attack: Melee vs. Reflex
Hit: 1[W] + Str modifier damage, and you push the target up to 3 squares. If the target ends his move adjacent to another enemy, that enemy takes Str modifier damage.
Hammer Ram (Brawler Attack 1)
You push your opponent with a mighty swing of your hammer.
At-Will * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Target: One creature.
Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage, and you slide the target up to 3 squares toward an ally of your choice. The target falls prone in his new position.
Miss: You slide the target 3 squares toward an ally of your choice.
Furious Swing (Brawler Attack 1)
You take a mighty swing at everyone around.
Encounter * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Targets: All adjacent enemies.
Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage. Each hit enemy has a -2 penalty on attack rolls against you until the beginning of your next turn.
Demoralizing Blow (Brawler Attack 1)
You hit your foe in such a way it strikes fear into his companions.
Encounter * Martial, Weapon, Fear
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Target: One creature.
Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage. Make a secondary attack.
Secondary Targets: Target of the initial attack and enemies adjacent both to it and to you.
Attack: Charisma vs. Will
Hit: On their next turn, targets take a move action to move as far away from you as possible.
Skull Crack (Brawler Attack 1)
You drive your enemy’s head into another creature that acts as an anvil.
Daily * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Target: One creature.
Attack: Melee vs. AC
Hit: 2[W] + Str modifier damage. If the target is adjacent to another enemy, instead deal 3[W] + Str modifier damage and make a secondary attack against that enemy.
Secondary Target: One creature.
Secondary Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage.
BRAWLER
Role: Controller
Power Source: Martial
Key Abilities: Strength, Charisma
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Armor Training: Cloth, leather, hide
Weapon Proficiencies: All blunt weapons
Bonus to Defenses: +2 Will
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Hit Points at 1st level: 15 + Con score
Hit Points per Level: 6
Healing Surges: 7 + Con modifier
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Trained Skills: 4
Skill Modifiers: None
Class Skills: Athletics, Bluff, Endurance, Intimidate, Perception.
CLASS ABILITIES:
Aura of Menace
Enemies within 3 squares from you suffer a -2 penalty on defenses.
Promise of Retribution
Whenever you deal damage to an enemy, you may mark that creature. Creature marked by you deals -2 damage to you.
Good Sport
You gain a +1 power bonus on attack rolls against adjacent enemies for each adjacent enemy beyond the first.
EXPLOITS:
Blind Swing (Brawler Attack 1)
You take a mighty swing at everyone around.
At-Will * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Targets: All adjacent enemies.
Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage.
Bull Rush (Brawler Attack 1)
You throw your opponent into another.
At-Will * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Target: One creature.
Attack: Melee vs. Reflex
Hit: 1[W] + Str modifier damage, and you push the target up to 3 squares. If the target ends his move adjacent to another enemy, that enemy takes Str modifier damage.
Hammer Ram (Brawler Attack 1)
You push your opponent with a mighty swing of your hammer.
At-Will * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Target: One creature.
Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage, and you slide the target up to 3 squares toward an ally of your choice. The target falls prone in his new position.
Miss: You slide the target 3 squares toward an ally of your choice.
Furious Swing (Brawler Attack 1)
You take a mighty swing at everyone around.
Encounter * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Targets: All adjacent enemies.
Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage. Each hit enemy has a -2 penalty on attack rolls against you until the beginning of your next turn.
Demoralizing Blow (Brawler Attack 1)
You hit your foe in such a way it strikes fear into his companions.
Encounter * Martial, Weapon, Fear
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Target: One creature.
Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage. Make a secondary attack.
Secondary Targets: Target of the initial attack and enemies adjacent both to it and to you.
Attack: Charisma vs. Will
Hit: On their next turn, targets take a move action to move as far away from you as possible.
Skull Crack (Brawler Attack 1)
You drive your enemy’s head into another creature that acts as an anvil.
Daily * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a blunt weapon.
Target: One creature.
Attack: Melee vs. AC
Hit: 2[W] + Str modifier damage. If the target is adjacent to another enemy, instead deal 3[W] + Str modifier damage and make a secondary attack against that enemy.
Secondary Target: One creature.
Secondary Attack: Melee vs. AC
Hit: 1[W] + Str modifier damage.
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