greyscale1
First Post
Woo! DMing our upcoming 4e game and damn am I psyched.
Trying to make everything perfect, drawn battle-mats on 1 inch grid paper, painted minis, ambiance lighting and... Music.
Ive never done game music before and I really want to. Battle music especially. However, I have a problem. Its hard to find good, upbeat, serious fantasy music (such as to inspire a fast and furious 4e battle).
Well... it got me thinking about making some compromises...
A bit of techno?
This is a high fantasy campaign (no arguments about what exactly that constitutes) in most aspects.
However, I'm absolutely for sacrificing (a bit of) authenticity and (a bit of) verisimilitude for more player fun if thats what it comes down too. And I feel like techno (of the fast and bassy but not beepy and synthy variety) might really do the trick as far as combat backing goes.
What are your thoughts on the topic? What are you going to use for your games?
Trying to make everything perfect, drawn battle-mats on 1 inch grid paper, painted minis, ambiance lighting and... Music.
Ive never done game music before and I really want to. Battle music especially. However, I have a problem. Its hard to find good, upbeat, serious fantasy music (such as to inspire a fast and furious 4e battle).
Well... it got me thinking about making some compromises...
A bit of techno?
This is a high fantasy campaign (no arguments about what exactly that constitutes) in most aspects.
However, I'm absolutely for sacrificing (a bit of) authenticity and (a bit of) verisimilitude for more player fun if thats what it comes down too. And I feel like techno (of the fast and bassy but not beepy and synthy variety) might really do the trick as far as combat backing goes.
What are your thoughts on the topic? What are you going to use for your games?